
Ashe
Damage
Meta trend
Base stats
Health
250
Armor
0
Shields
0
Total HP
250
Abilities
Semi-automatic rifle. Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
Blast enemies in front of you and knock yourself backwards.
Throw an explosive that detonates after a short delay or immediately when shot.
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
Patch history
Now sticks to surfaces.
Fuse timer increased from 5s to 20s.
When B.O.B. is killed before timing out, B.O.B. explodes after a short delay.
Knockback reduction of second shot removed.
Ammo gain removed.
Ammo gained increased from 3 to 6.
Currency earned from damage and healing reduced by 5%.
Viper Scoped base damage reduced to 72 (Down from 75).
Ammo restored increased to 25% (Up from 20%).
Missed shots now consume Calamity stacks.
Added 3s Cooldown so charge can be re-activated without eliminating an enemy.
Now charges towards where your crosshair is pointed instead of its current target.
Changed from Restore to Heal.
Faster Burn Rate increased to 40% (Up from 25%).
Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."
Cost increased to 11000 (Up from 10000).
Added 10% Weapon Power.
Category changed to Weapon (from Survival).
Cost reduced to 4000 (Down from 10000).
Rarity reduced to Rare (Down from Epic).
Category changed to Ability (from Survival).
Ability Power reduced to 5% (Down from 10%).
Ability Power reduced to 5% (Down from 10%).
Ultimate Charge gain reduced to 15% (Down from 20%).
Removed 10% Ability Power.
Added 50 Health, 5% Cooldown Reduction.
Cost increased to 12000 (Up from 10000).
Added 10% Weapon Power
Ability Power reduced to 10% (Down from 15%).
Damage increase only applies to non-Burning damage.
Cost reduced to 9000 (Down from 10000).
Time required to retrigger Coach Gun increased from 1 to 2 seconds.
If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.