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Ashe

Ashe

Damage

B TIER50.6% win · 9.8% pick

Meta trend

+1.2June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Ashe: buff · nerf · rework.

Base stats

Health

250

Armor

0

Shields

0

Total HP

250

Abilities

The Viper

Semi-automatic rifle. Hold to zoom in, increasing damage and accuracy but slowing rate of fire.

Damage (ADS): 85Hipfire: 45
Coach Gun

Blast enemies in front of you and knock yourself backwards.

Damage: 50 closeCooldown: 10s
Dynamite

Throw an explosive that detonates after a short delay or immediately when shot.

Damage: 50 burstBurn DPS: 40
B.O.B.ULTIMATE

Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.

Duration: 10sHP: 1200

Patch history

June 30, 2026June 30, 2026
NEUTRAL

Now sticks to surfaces.

NEUTRAL

Fuse timer increased from 5s to 20s.

Fuse timer5s→20s
NEUTRAL

When B.O.B. is killed before timing out, B.O.B. explodes after a short delay.

June 16, 2026June 16, 2026
Double-Barreled – Minor PerkNERF

Knockback reduction of second shot removed.

Viper Sting – Major PerkNERF

Ammo gain removed.

Airburst – Major PerkBUFF

Ammo gained increased from 3 to 6.

Ammo gained3→6
NERF

Currency earned from damage and healing reduced by 5%.

Currency earned from damage and healing-5%
NERF

Viper Scoped base damage reduced to 72 (Down from 75).

Viper Scoped base damage75→72
CalamityBUFF

Ammo restored increased to 25% (Up from 20%).

Ammo restored20%→25%Ammo restorednow 25
CalamityNEUTRAL

Missed shots now consume Calamity stacks.

Pin B.O.BNERF

Added 3s Cooldown so charge can be re-activated without eliminating an enemy.

Cooldown so charge can be re+3s
Pin B.O.BNEUTRAL

Now charges towards where your crosshair is pointed instead of its current target.

Reload TherapyNEUTRAL

Changed from Restore to Heal.

Stacked SticksNEUTRAL

Faster Burn Rate increased to 40% (Up from 25%).

Faster Burn Rate25%→40%Faster Burn Ratenow 40
What in TarnationNEUTRAL

Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."

Build a Blast BuckshotNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
Build a Blast BuckshotNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
Build a Blast BuckshotNEUTRAL

Category changed to Weapon (from Survival).

B.O.B Wire DefenseBUFF

Cost reduced to 4000 (Down from 10000).

Cost10000→4000
B.O.B Wire DefenseNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
B.O.B Wire DefenseNEUTRAL

Category changed to Ability (from Survival).

B.O.B Wire DefenseNEUTRAL

Ability Power reduced to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
Silver LighterNEUTRAL

Ability Power reduced to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
Silver LighterNERF

Ultimate Charge gain reduced to 15% (Down from 20%).

Ultimate Charge gain20%→15%Ultimate Charge gainnow 15
Incendiary BlastpaperNEUTRAL

Removed 10% Ability Power.

Ability Power-10%
Incendiary BlastpaperBUFF

Added 50 Health, 5% Cooldown Reduction.

Health+50
Infrared LensesNERF

Cost increased to 12000 (Up from 10000).

Cost10000→12000
Infrared LensesNEUTRAL

Added 10% Weapon Power

Weapon Power+10%
Infrared LensesNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
Infrared LensesNEUTRAL

Damage increase only applies to non-Burning damage.

FirestarterBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
April 14, 2026April 14, 2026
NEUTRAL

Time required to retrigger Coach Gun increased from 1 to 2 seconds.

Time required to retrigger Coach Gun1→2
April 1, 2026April 1, 2026
NEUTRAL

If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.