Game Client Update
VERDICT — 7 DAYS LATER
as of July 7, 2026Meta strength (the tier-badge signal: win rate + pick rate) one week after the patch vs the day it shipped. Moves under ±0.5 count as no measurable effect.
TANK CHANGES
14 heroesMoved from minor perk to base kit.
After calling mech, nearby teammates gain 50 temporary overhealth.
Now converts every 100 damage absorbed to an additional 10 Self-Destruct damage.
Secondary fire now launches a grenade.
Ultimate charge generation rate increased by 20%.
Now propels Domina backwards relative to the direction she is facing.
Enemy knockback force increased by 40%.
Can now envelop allies with a 200 health barrier.
Can now empower the next use of any other ability, not just Rocket Punch.
Re-added.
Empowered Uppercut stuns enemies.
Empowered Seismic Slam slows enemies by 40% for 2s.
Slowing effect removed.
Now knocks down enemies.
When maximum wall climb height is reached, continuing to hold Jump now allows Hazard to cling onto the wall instead of falling off the wall.
Hazard's camera is shifted to third person while clinging to a wall.
Using any ability while clinging to a wall immediately detachs Hazard from the wall.
Increased width and range.
No longer roots enemies.
Impact damage increased from 90 to 270.
Axe is now thrown instead of swung.
Thrown axes can critically hit enemies.
Thrown axes stick to enemies on impact for the duration of the bleed.
When a thrown axe impacts the environment, or when an enemy is eliminated while an axe is stuck to them, the axe drops on the ground.
Picking up a dropped axe reduces Carnage's cooldown by 3 seconds.
Stomp damage now scales with height, up to a maximum of 250 damage.
Lifesteal and damage reduction removed.
No longer affects allies.
Duration increased from 3s to 5s.
Now grants Mauga 20% move speed for 3s when taking damage.
Now converts every 1 damage taken to 1 healing resource.
Stored healing resource persists until Cardiac Overdrive's cooldown completes.
Reactivating Cardiac Overdrive converts stored healing resource to heal Mauga.
Can now impact allies.
When impacting allies, target receives 100 healing and their move speed is increased by 25% for 3s.
When activated, Orisa charges forward while still Fortified.
Reactivating Fortify ends Orisa's charge.
Fortify lasts for 1 additional second after charge ends.
Charge knocks enemies out of the way.
When aimed upward, allows Orisa to fly upwards.
Barrier now lasts indefinitely.
Can be recalled by pressing secondary fire again. Recall places Void Barrier on cooldown.
Cooldown reduced to 2.5 seconds.
Now hinders enemies upon initial deployment.
Damage per second reduced from 35 to 20.
Now lifesteals at 100% effectiveness.
As Reinhardt loses health, his movement and attack speed increase.
For every 100 HP lost, Reinhardt gains 8% move speed and attack speed.
Maximum bonus reached when 200 HP remains.
Barrier health reduced from 1500 to 1100.
Maximum duration increased from 3s to 20s.
Can now hit teammates.
If Chain Hook hits a teammate, Roadhog is pulled to the teammate.
Generates poison gas around Roadhog, dealing 50 damage/s to nearby enemies.
Now grants free flight while active.
Knockdown duration increases with distance.
No longer lifts enemies.
Now pins enemies to the ground, preventing movement and mobility abilities for 3 seconds.
Now deals 25 damage per second.
Slam damage changed from 50% of maximum health to 75.
Now grants an additional 4s of free flight.
Within 1 second of first activation, can be activated again with 50% effectiveness.
Can now be thrown forward
Barrier no longer immediately deploys.
Barrier deploys when Winston presses the ability button again, or after 2 seconds.
Enemies hit by ability damage are revealed to Wrecking Ball’s teammates for 1.5s.
Can now attach to the ground.
Mines can now be manually detonated after 2s.
Allies with barriers can now jump higher.
Now has an outer attraction range that is 50% larger.
Enemies within the outer attraction range do not have their movement abilities disabled.
DAMAGE CHANGES
23 heroesBase move speed increased from 6 m/s to 6.5 m/s.
Fire rate increased by 50%.
Projectile speed increased from 90 to 150 m/s.
Anran can now hold backwards to dash backwards.
Initial launch speed increased by 27%.
Now sticks to surfaces.
Fuse timer increased from 5s to 20s.
When B.O.B. is killed before timing out, B.O.B. explodes after a short delay.
Reworked into Tuned Treads.
Move 35% faster while in Configuration: Assault or Configuration: Tank.
Reworked into Configuration: Tank - Configuration: Tank's weapon fires fast-moving shells that deal 205 explosive damage.
Replaced with True Shot - Deadeye's bullets pierce barriers.
Now grants Invincibility during Combat Roll.
Every Final Blow earned via Deadeye grants 1 additional max ammo for the round, up to a cap of 18 max ammo.
Input changed to Secondary Fire.
Cooldown decreased from 8s to 1s.
Now functions on a regenerating resource.
Projectile speed increased by 60%.
Enemies with Sticky Bombs stuck to them are revealed to Echo for 5s.
Echo deals 20% more damage when duplicating a Support hero.
Echo has 20% more health when duplicating a Damage hero.
Echo moves 20% faster when duplicating a Tank hero.
Reworked into Optimized Targeting - When scoped, hitting all 3 burst shots increases the next unscoped burst shots' damage by 35%.
Cyber Frag final blows refund 1 charge of Cyber Frag.
Now has 30% Lifesteal.
Explosion Damage reduced from 80 to 40.
Explosion causes the Stuck target to bleed for 40 damage over 2 seconds.
Area slow increased from 45% to 75%.
Now marks a random enemy player as a bounty.
Eliminating the bounty target grants 15% Ultimate Charge.
6s cooldown between bounties.
Moved to base kit.
New - Genji progresses objectives faster.
Deflected damage increases with distance to victim.
Deflect final blows grant Genji a 15% damage boost for 5 seconds.
Can now be cancelled.
Cancelling Dragonblade early sends out a large energy projectile and refunds Genji's cooldowns.
Damage reduced from 125 to 85.
Recovery time between shots reduced from 0.5s to 0.25s.
Can now bounce twice.
Holding Jump launches Hanzo upwards.
Ultimate cost decreased by 12%.
Dragons travel speed increased by 20%.
Health reduced from 250 to 200.
Projectile speed increased from 30 to 112.5 m/s.
Impact damage reduced from 45 to 30.
Explosion damage reduced from 80 to 50.
Projectiles now detonate on impact.
Now has 2 charges.
Cooldown increased from 10s to 13s.
Can now be thrown much further.
Deployed trap takes 1s to arm and lasts for 6s.
All enemies within 6m of an armed trap bleed and are revealed to Junkrat.
Trap health increased from 100 to 120 health.
No longer throws a projectile.
Now triggers a concussive explosion under Junkrat.
Damage reduced from 120 to 90.
Replaced with Ice Spikes - Enemies near Mei's Ice Wall are damaged and slowed.
Slowing effect removed.
Range increased from 12 to 14.
Now slows impacted enemies.
Secondary Fire can now be held down to charge up the icicle. Charged icicles deal more damage and inflict a stronger slow over a longer duration.
Damage changed to range from 15 to 95.
Slow scales from a minimum of 5% for 0.25s to a maximum of 30% for 1.5s.
Now pulls enemies in after a short delay instead of pushing them out.
Temporarily slows non-tank enemies.
Collecting a soul orb now also extends Wraith Form's timer by 1s.
Deals 40 damage per second to enemies within 4m.
Can now be cancelled manually.
Every elimination earned with Death Blossom extends the duration by 1s.
Moved to base kit.
Moved to minor perk.
New - When a target dies with a Tracking Dart on them, refunds Tracking Dart's cooldown.
Landing a critical hit with the initial shot will cause follow-up homing shots to critically hit as well.
Base health increased to 250.
Moved to base kit.
Now heals allies within it for 30 health/s.
New - Grants a second charge of Disruptor Shot.
Fire rate increased by 25%.
Damage reduced from 120 to 80.
Falloff range (min and max) reduced by 20m.
Sliding into enemies knocks back enemies into the air.
Now follows Soldier: 76 around.
Now repeatedly pushes enemies within Biotic Field away from Soldier: 76.
Now targets all enemies within view simultaneously.
Reworked - Sombra can now throw Virus without breaking Stealth. Sombra is Revealed for 3s after throwing Virus while Stealthed.
Reworked - Final blows reduce the cooldown of Virus by 4s.
Removed.
Moved to Ability 1.
Maximum duration increased from 5s to 8s.
Move speed bonus increased from 60% to 75%.
Projectile physics altered – now arcs through the air slower.
No longer has a maximum flight time.
No longer immediately teleports Sombra upon impact or timeout.
Translocator now persists indefinitely on the ground. Translocator has 5 health when on the ground.
Now applies Hacked status effect to impacted enemies.
Now Hacks healthpacks nearby when impacting the environment.
Cooldown increased from 6s to 8s.
Moved to base kit.
Now affects all allies nearby.
Now works on all health types.
New - Allies receive a 30% speed boost for 2s after using Teleporter.
Can target enemies while mid-flight before being deployed.
Now fires fast-moving rockets instead of bullets.
Now increases primary fire projectile speed by 100%.
Reworked into Ult Packs – Collecting a health pack grants 10 ult charge.
When activated, grants all allies within 5m the option to Recall for the next 5s.
Enemies can now detach a stuck Pulse Bomb by shooting it. Pulse Bomb detaches after 150 damage is dealt to it.
Explosion delay increased from 1s to 3s.
Explosion radius increased from 4m to 7m.
Damage to stuck enemies increased from 350 to 9999.
Damage to stuck enemies ignores damage reduction.
Swing damage decreased from 45 to 30.
Overhead damage reduced from 120 to 90.
Overhead damage unchanged at 120.
Now passively drains energy while active.
Can now reflect projectiles.
Now pulls enemies in instead of pushing them out.
Targeting indicator now visible to enemies while charging up.
Now hits behind Vendetta as well as in front.
Base HP reduced to 225
Final blows regenerate 1 charge of Drill Dash.
Replaced with Daylight Dash - Drill Dash distance while above-ground increased by 30%.
Primary fire damage increased from 75 to 85.
Charges increased from 1 to 2.
Cooldown decreased from 8s to 6s.
Horizontal range decreased by 50%.
Vertical range unchanged.
Damage decreased from 90 to 35.
Knockback strength increased by 20%.
Bonus shields reduced from 25 to 15.
Replaced with Vengeful Web - Upon death, drop mini venom mines in the shape of a web.
Scoped charge rate decreased by 70%.
Primary fire spread decreased by 40%.
Primary fire shots until max spread increased from 11 to 18.
Now stores up to 2 charges.
Widowmaker earns 1 charge of Grappling Hook per final blow.
Now stores up to 2 charges.
Number of placeable Venom Mines increased from 1 to 2.
If 1 Venom Mine is placed, mine deals 75 damage and knocks players away when triggered.
If 2 Venom Mines are placed within 15m of each other, and an unobstructed line can be drawn between them, a tripwire between the two mines is formed. When triggered, the tripwire deals 180 damage to enemies.
SUPPORT CHANGES
14 heroesNow has a jetpack.
Replaced with Biotic Detonation - Detonate Biotic Grenade midair by pressing its ability button again.
Healing shots can now critically heal allies (2x multiplier).
Cast time removed.
Moved to Ultimate.
Minimum health threshold increased from 20% to 40%.
Health increased from 125 to 300.
Field width increased by 50%.
Affected allies receive 25% more healing.
Moved to Ability 2.
Size reduced by 65%.
Duration reduced from 10s to 6s.
Damage amplification reduced by 75%.
Healing amplification reduced by 65%.
15s cooldown.
Now applies homing to Biotic Grenades while Baptiste is airborne. Homing strength scales with Exo-Boots charge.
Now propels Brigitte backwards in her facing direction when impacting the environment.
Now allows Brigitte to dash into the air.
When used, Brigitte is first lifted into the air by an invisible Jetpack Cat and vanishes from the battlefield. Brigitte can then target a location to drop onto. After landing, Rally is automatically activated.
Prevents Outburst from healing allies.
Illari now spins 2 more times, creating an additional explosion with each spin.
Now provides 75 healing to allies within range.
Enemies aiming at Illari while Captive Sun is active are now Hindered.
Torbjörn and Symmetra's turrets can now be placed on Jetpack Cat.
Replaced with Zoomies - Increases move speed by 50% and fuel capacity by 100%. Reduces base health by 75.
Maximum duration decreased from infinite to 10s.
Reworked - Now equips Jetpack Cat with a grenade launcher that heals allies and damage enemies.
Lasts for 8s.
Replaced with Wormhole - Increases Hyper Ring deployment distance by 50%. Upon passing through it, allies gain 25% less speed boost, but enemies are slowed by 35%.
Now deals 60 damage/s to enemies within range.
Now travels towards Juno's location instead of always traveling forwards.
Replaced with Predatory Instincts - Ofuda travel 50% faster when seeking enemies below half health.
Replaced with Kunai Mastery - After hitting 3 kunai in a row, the next kunai thrown is a guaranteed critical hit.
Now seeks enemies instead of allies, dealing 10 damage per Ofuda.
Now heals allies instead of damaging enemies.
Can critically hit allies.
Now knocks back enemies within range.
Knockback scales with distance thrown.
Moved to base kit.
New - Enemies who are stuck with Superbloom explosions now receive 20% less healing for 1 second.
Reload time reduced from 1.5s to 0.75s.
Can now be controlled by allies riding the platform by pressing Interact.
Pulses of healing now also reduce allied cooldowns by 2 seconds per pulse and increase enemy cooldowns by 2 seconds. Only abilities which are on cooldown are affected.
Lúcio can now speed boost the payload and TS-1 (the Push robot).
Replaced with Bass Buildup - Holding Secondary Fire gradually charges up an empowered Soundwave. Empowered Soundwaves deal up to 50% more damage and 25% more knockback. Soundwave's cooldown increased by 1s.
No longer applies Overhealth to Lúcio.
Ultimate charge is not consumed until Sound Barrier is successfully cast.
Now knocks back enemies within range.
Replaced with Remote Resurrection - Resurrection's range is increased to 10m and no longer requires line of sight to initiate.
Can now target enemies as well as allies.
Now applies 30 damage over 3s to enemies within 4m of a Mercy using Guardian Angel.
Replaced with Rule of Three – Healing Kasa gains 1 additional charge. Each bounce now increases healing by 10, with maximum bounces reduced to 3.
Allies can now see the aura's range.
Can now be charged up by holding down primary fire.
Charged projectiles pierce enemies and travel further.
Can now attach to walls. Pulls Mizuki towards the contact point if the chain impacts the environment.
Mizuki can cancel the grapple early by jumping.
Enemies can no longer see the paper doll indicating Mizuki's return location.
Paper doll now heals allies near it.
Healing range increased by 100%.
Biotic Orb's trajectory is now controlled via Moira's facing direction until the first bounce.
Ultimate charge is now gradually consumed over the duration of Coalescence.
Moira can now manually cancel Coalescence early after consuming at least 25% ultimate charge, retaining any remaining ultimate charge.
All ultimate charge is immediately lost upon death while using Coalescence.
Replaced with Powerful Current - Guardian Wave is wider and carries enemies into the air.
Orbs are now visible to Wuyang through walls.
Now extinguishes the Burning status.
Replaced with Harmonic Momentum - Zenyatta can no longer place Orb of Harmony on allies. Instead, holding the Orb of Harmony button now enables Zenyatta to move 50% faster, but prohibits performing some actions.
Can now heal allies in addition to damaging enemies.
Can only damage enemies (unchanged).
No longer provides healing to allies.
Now increases attack speed and movement speed by 20%.
No longer automatically attaches to enemies.
No longer detaches when Zenyatta loses line of sight for too long.
Pressing the button now toggles empowering the next primary fire orb.
Empowered orb travels 200% faster and attaches Orb of Discord to enemies for 4 seconds on hit.
Orb of Discord now slows targets by 30% while attached.
Cooldown of 12s when firing an empowered orb.
NON-HERO CHANGES
13No longer allows storage of excess ultimate charge.
Tacticians now count as an additional ally for the purposes of progressing the objective.
No longer provides self-healing when healing an ally.
Now provides 2.5% increased healing per allied Medic hero to all allies from all sources.
Movement abilities no longer immediately start passive health regeneration.
Now provides an additional 10 maximum health for every minute a Survivor remains alive, up to a maximum of 100 additional health.
Bonus maximum health resets upon death.
Fixed an issue where the display price for 1000 Overwatch Coins appeared incorrectly in some languages
Fixed an issue causing the AFK timer to behave incorrectly on the Neon Junction map.
Fixed an issue where Hero Bans would not show when the ban‑role limit was reached.
Fixed an issue that prevented Shion's Burst from being used during Satsuriku Spree while hacked or mobility‑locked, despite being governed by Transformation logic.
Fixed an issue which was causing our lighting to render some heroes brighter than intended.
In a previous update, an issue where Ramattra’s Void Barrier could be cast more often than intended when the “Ramparts” power was equipped.