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June 16, 2026June 16, 2026

Reign of Talon: Season 3 - Into The Tiger's Den

+190-230~316

TANK CHANGES

11 heroes
D.VaShield System – Major PerkNERF

Shield conversion reduced from 150 to 100.

Shield conversion150→100
DominaCorporate Retreat – Major PerkNEUTRAL

Added.

DominaCorporate Retreat – Major PerkNEUTRAL

While Barrier Array is active, it can be moved one time to another location.

DominaPower Move – Major PerkNERF

Removed.

DoomfistPower Matrix – Major PerkNERF

Duration reduced from 1 to 0.8 seconds.

Duration1→0.8
HazardAnarchic Zeal – Minor PerkBUFF

Healing increased from 30 to 40%.

Healing30→40%
HazardReconstitution - Minor PerkNEUTRAL

Moved from Major to Minor Perk.

HazardReconstitution - Minor PerkNERF

Extra resource cap reduced from 50 to 25.

Extra resource cap50→25
HazardDeep Leap – Major PerkNEUTRAL

Moved from Minor to Major Perk.

HazardDeep Leap – Major PerkBUFF

Range increased from 15 to 20%.

Range15→20%
HazardExplosive Impalements – Major PerkNERF

Damage reduced from 40 to 30.

Damage40→30
HazardExplosive Impalements – Major PerkNERF

Maximum duration reduced from 3 to 2.5 seconds.

Maximum duration3→2.5
RamattraRelentless Form – Minor PerkBUFF

Duration bonus increased from 1 to 2 seconds.

Duration bonus1→2
RamattraRelentless Form – Minor PerkNEUTRAL

Half effectiveness during Annihilation.

RamattraNanite Repair – Major PerkBUFF

Healing increased from 75 to 100.

Healing75→100
ReinhardtBUFF

Damage increased from 120 to 125.

Damage120→125
ReinhardtBUFF

Projectile speed increased from 30 to 33.

Projectile speed30→33
ZaryaBUFF

Energy degeneration rate reduced from 2.5 to 2.0 energy per second.

Energy degeneration rate2.5→2.0
D.VaExpress DetonationNEUTRAL

Added "+50% [Call Mech] Radius."

D.VaLegendary LoadoutBUFF

Bonus Explosion Damage increased to 375% (Up from 325%).

Bonus Explosion Damage325%→375%Bonus Explosion Damagenow 375
D.VaMultitask ModREWORK

Reworked to Power.

D.VaNano Cola NitrousREWORK

Reworked to Power.

D.VaNano Cola NitrousREWORK

Reworked from "When you eject from your Mech, gain [Nano Boost] for 4s" to "While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed".

D.VaParty ProtectorNERF

Removed.

D.VaUltrawide MatrixNERF

Removed.

D.VaMastermind's MitigatorBUFF

Added 10% Ability Lifesteal.

Ability Lifesteal+10%
D.VaBusan BlasterBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
D.VaBusan BlasterNEUTRAL

Removed 20% Ability Power.

Ability Power-20%
D.VaBusan BlasterBUFF

Added 50 Armor.

Armor+50
D.VaBusan BlasterNERF

Explosive damage reduced to 60 (Down from 80).

Explosive damage80→60
D.VaBusan BlasterNEUTRAL

Can now generate Ultimate Charge.

D.VaDae-Hyun's DetonatorNERF

Cost increased to 9000 (Up from 4000).

Cost4000→9000
D.VaDae-Hyun's DetonatorNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
D.VaDae-Hyun's DetonatorNERF

Removed 15% Ability Lifesteal.

Ability Lifesteal-15%
D.VaDae-Hyun's DetonatorBUFF

Added 15% Starting Ultimate Charge and 25 Armor.

Starting Ultimate Charge and 25 Armor+15%
D.VaMacro MissileNERF

Removed.

D.VaOnslaught OrdnanceBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
D.VaOnslaught OrdnanceNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
DoomfistAftershockNERF

Damage reduced to 40% (Down from 60%).

Damage60%→40%Damagenow 40
DoomfistAsteroid SmashNEUTRAL

Now pulls down enemies within its area.

DoomfistAsteroid SmashNERF

Maximum Damage decreased to 150 (Down from 200).

Maximum Damage200→150
DoomfistAsteroid SmashBUFF

Base impact damage increased to 75 (Up from 50).

Base impact damage50→75
DoomfistJab CrossNEUTRAL

Now grants Bonus Attack Speed (instead of just Melee Attack Speed).

DoomfistJab CrossNERF

Duration reduced to 0.75s (Down from 3s).

Duration3s→0.75sDurationnow 0.75
DoomfistSlam WhamREWORK

Reworked from "Increase [Seismic Slam] damage by 2% and range by 6% for every 1m traveled downward" to "Increase [Seismic Slam]'s damage up to 75% and range up to 50% based on time airborne."

DoomfistSlam WhamNEUTRAL

Added UI indicator.

DoomfistThe Bestest DefenseNEUTRAL

The Best Defense scaling increased to 50% (Up from 35%).

The Best Defense scaling35%→50%The Best Defense scalingnow 50
DoomfistLoaded KnucklesNERF

Removed 20% Melee Damage.

Melee Damage-20%
DoomfistLoaded KnucklesNEUTRAL

Added 15% Weapon Power.

Weapon Power+15%
DoomfistWing ClipperNERF

Removed.

DoomfistPower BankNERF

Removed slow after charging past threshold.

DoomfistSecond WindNEW

25 Health

DoomfistSecond WindNEW

20% Reduced Ultimate Cost

DoomfistSecond WindNEW

Spending your Ultimate Charge resets all your ability cooldowns and restores 100% of your Life.

DoomfistChasmcrusherNEUTRAL

Added "You can [Jump] while Airborne during [Seismic Slam]."

HazardBarbed ShotNEUTRAL

Bonus damage now scales with Weapon Power (instead of Ability Power).

HazardBarbed ShotNERF

Bonus damage reduced to 8 (Down from 10).

Bonus damage10→8
HazardBonerotREWORK

Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%" to "Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonate them for for 50(WP) damage".

Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is+25%
HazardBoomslang's BlasterNEUTRAL

Changed from Item to Power.

HazardBunny HopNEUTRAL

Added "grants nearby allies Overhealth equal to 10% of your Max Life for 3s" after using Violent Leap.

HazardHit Me AgainNERF

Removed.

HazardJuicedNEUTRAL

Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).

HazardSlasherNERF

Removed increased Ultimate Charge.

HazardSlasherNERF

Reduced enemy ignoring range to 7m (Down from 10m).

enemy ignoring range10m→7menemy ignoring rangenow 7
HazardTwin FangREWORK

Reworked from "After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage" to "Every 3rd shot of [Bonespur] fires an additional shot with 50% damage".

HazardWoof WoofREWORK

Reworked from "Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource" to "After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s".

HazardSkewer BloomNERF

Removed.

HazardBlood NeedleBUFF

Cost decreased to 9500 (Down from 11000).

Cost11000→9500
HazardBlood NeedleBUFF

Max Life Healing increased to 0.5% (Up from 0.3%).

Max Life Healing0.3%→0.5%Max Life Healingnow 0.5
HazardBlood NeedleNERF

Max Healing Resource - removed.

HazardBlood NeedleNEUTRAL

Health changed to Armor.

HazardSpine ProtectorBUFF

Cost reduced to 9500 (Down from 10000).

Cost10000→9500
HazardSpine ProtectorBUFF

Weapon Lifesteal increased to 10% (Up from 5%).

Weapon Lifesteal5%→10%Weapon Lifestealnow 10
HazardSusannah's SupportBUFF

Cost reduced to 9000 (Down from 11000).

Cost11000→9000
HazardSusannah's SupportBUFF

Damage Mitigated converted to healing increased to 25% (Up from 10%).

Damage Mitigated converted to healing10%→25%Damage Mitigated converted to healingnow 25
Junker QueenBlade ParadeNEUTRAL

Can be held for 1s longer after fully charged.

Junker QueenBlade ParadeNERF

Bonus damage reduced to 75% (Down from 100%).

Bonus damage100%→75%Bonus damagenow 75
Junker QueenBlade ParadeBUFF

Now also increases projectile speed based on time charged up to 200%.

projectile speed based on time charged upnow 200%
Junker QueenBlade ParadeNEUTRAL

No longer knockbacks.

Junker QueenBow DownNEUTRAL

Added "While casting [Rampage], become Unstoppable and reset all ability cooldowns."

Junker QueenBow DownBUFF

Knock Down duration increased to 2s (Up from 1.5s).

Knock Down duration1.5s→2sKnock Down durationnow 2
Junker QueenCut 'Em GracieREWORK

Reworked from "Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s." to "Each enemy hit by [Jagged Blade] reduces its cooldown by 1s. When recalling [Jagged Blade] its radius is increased by 100% and deals 40 impact damage".

Reworked from "Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s." to "Each enemy hit by [Jagged Blade] reduces its cooldown by 1s. When recalling [Jagged Blade] its radius is+100%its cooldown-2sits cooldown-1s
Junker QueenMerciless MagnetismREWORK

Reworked from "Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m" to "[Jagged Blade] can crit for 50% bonus damage. [Jagged Blade]'s pull strength is increased by 50%. When you crit, this bonus is doubled".

Reworked from "Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m" to "[Jagged Blade] can crit for 50% bonus damage. [Jagged Blade]'s pull strength is+50%
Junker QueenTinker TracksuitNERF

Cost increased to 10500 (Up from 9500).

Cost9500→10500
Junker QueenTinker TracksuitBUFF

Added 50 Health.

Health+50
Junker QueenTinker TracksuitBUFF

Removed 5% Cooldown Reduction.

Cooldown Reduction-5%
Junker QueenTinker TracksuitREWORK

Reworked from "[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s" to "[Jagged Blade], [Rampage] and [Carnage] hits grant 20% Ability Power for 5s".

Junker QueenThick SkullBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
Junker QueenThick SkullNEUTRAL

Damage reduction now also triggers while casting Jagged Blade.

Junker QueenThick SkullNERF

Damage reduction reduced to 30% (Down from 75%).

Damage reduction75%→30%Damage reductionnow 30
OrisaCore CoolingNEW

"While [Fortify] is active, reduce Heat generated by 90% and gain 10% Attack Speed."

OrisaCritical ChargerNEW

"[Energy Javelin] can crit for 50% bonus damage. [Energy Javelin] can be charged for up to 200% projectile speed and pierces enemies at full power."

OrisaFactory ResetNERF

Removed.

OrisaHooves of SteelREWORK

Reworked from "After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify] up to 150. Resets when you next use [Fortify]" to "After [Fortify] ends, gain Shields equal to 60% of Weapon Damage dealt during [Fortify], up to 200. Resets when you next use [Fortify]".

OrisaHot Rotate-ONERF

Removed.

OrisaJavelin OverclockNERF

Removed.

OrisaLassoedNEUTRAL

Added "Gain 3% Ultimate Charge for each enemy pulled."

OrisaOladele-Copter BladesREWORK

Reworked to Power.

OrisaOladele-Copter BladesNERF

"While using [Javelin Spin] and [Terra Surge], gain Free Flight and 20% Move Speed, but [Terra Surge] deals 50% reduced damage."

OrisaOptimized EnergyNERF

Removed.

OrisaElectro-LightsNERF

Cost increased to 11000 (Up from 4000).

Cost4000→11000
OrisaElectro-LightsNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
OrisaOR-15 EscalatorNEW

10% Weapon Lifesteal

OrisaOR-15 EscalatorNEW

"Gain Weapon Power based on [Heat] up to 30%"

OrisaOR-15 EscalatorNEW

10000 Cost.

Orisa3-D Printed LanceBUFF

Cost reduced to 10000 (Down from 11000).

Cost11000→10000
Orisa3-D Printed LanceBUFF

Added 50 Armor.

Armor+50
Orisa3-D Printed LanceNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
Orisa3-D Printed LanceNEUTRAL

No longer generates Heat on Energy Javelin use.

Orisa3-D Printed LanceNERF

Energy Javelin Cooldown Reduction on hit increased to 20% (Up from 15%).

Energy Javelin Cooldown Reduction on hit15%→20%Energy Javelin Cooldown Reduction on hitnow 20
OrisaSiphonic SpearNERF

Max Life Heal reduced to 5% (Down from 10%).

Max Life Heal10%→5%Max Life Healnow 5
OrisaSiphonic SpearNERF

Heal Duration reduced to 2s (Down from 3s).

Heal Duration3s→2sHeal Durationnow 2
OrisaSolar RegenergyNERF

Cost increased to 5000 (Up from 4000).

Cost4000→5000
OrisaEfi's TheoremNERF

Removed 20% Ability Lifesteal.

Ability Lifesteal-20%
RamattraOmnium AugmentNERF

Cost increased to 5000 (Up from 4500).

Cost4500→5000
RamattraNano-MenderBUFF

Cost reduced to 9000 (Down from 11000).

Cost11000→9000
RamattraSwirling WardBUFF

Increased Jump Height now only affects you and not your allies.

ReinhardtAmplification BarrierNERF

Removed.

ReinhardtBarrier ReconstructionNEUTRAL

Barrier Shield health restore now triggers off of all Melee damage, not just Rocket Hammer damage.

ReinhardtCrusader SlamNEW

"Ability: While [Barrier Field] is active, use [Primary Fire] to knock up enemies and deal Melee Damage equal to 5% of your Barrier Field Life. (8s Cooldown)."

ReinhardtIron DriftNEW

"+200% [Charge] Duration. Charge can pin multiple enemies at once and can slow down by holding backwards."

ReinhardtVanguardNERF

Removed.

ReinhardtDampener GripNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
ReinhardtPlan ZBUFF

Cost reduced to 10000 (Down from 11000).

Cost11000→10000
ReinhardtPhoenix ProtocolBUFF

Health increased to 50 (Up from 25).

Health25→50
ReinhardtWilhelmwagenBUFF

Cost reduced to 9500 (Down from 11000).

Cost11000→9500
SigmaApogee AlignmentBUFF

Damage increased to 75% (Up from 50%).

Damage50%→75%Damagenow 75
SigmaMass DriverBUFF

Accretion damage increased to 25% bonus damage (Up from 20%).

Accretion damagenow 25%
SigmaMass DriverBUFF

Experimental Barrier Health Restore increased to 150 (Up from 100).

Experimental Barrier Health Restore100→150
SigmaZero GravityNERF

Removed 10% damage reduction.

damage reduction-10%
SigmaZero GravityBUFF

Duration increased to 2.5s (Up from 1.5s).

Duration1.5s→2.5sDurationnow 2.5
SigmaZero GravityNEUTRAL

Flight now also triggers on Gadget use.

SigmaThe HarnessBUFF

Added "If [Accretion] misses, [Accretion]'s cooldown is reduced by 4s."

Added "If [Accretion] misses, [Accretion]'s cooldown is-4s
WinstonNEUTRAL

Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.

WinstonCircuit BreakerNERF

Electric Damage Lifesteal reduced to 10% (Down from 15%).

Electric Damage Lifesteal15%→10%Electric Damage Lifestealnow 10
WinstonCircuit BreakerNERF

Removed increased Electric Damage.

WinstonElectro ClusterNERF

Range reduced to 15% (Down from 20%).

Range20%→15%Rangenow 15
WinstonLightning RodBUFF

Bounce Range increased to 8m (Up from 6m).

Bounce Range6m→8mBounce Rangenow 8
WinstonLunar LeapBUFF

Ultimate Charge per target hit increased to 3% (Up from 2%).

Ultimate Charge per target hit2%→3%Ultimate Charge per target hitnow 3
WinstonLucheng LaunchersREWORK

Reworked to Power.

WinstonLucheng LaunchersNERF

Removed 50% Base Jump Pack Damage.

Base Jump Pack Damage-50%
WinstonLucheng LaunchersREWORK

Reworked from "During [Primal Rage], [Jump Pack]'s base damage becomes electric and can increase up to additional 100% while airborne" to "[Jump Pack]'s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active".

WinstonPrimal PunchNEUTRAL

Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.

WinstonPocket ProjectorBUFF

Mini Barrier Projector Health increased to 10% (Up from 5%).

Mini Barrier Projector Health5%→10%Mini Barrier Projector Healthnow 10
WinstonSurge ProtectorREWORK

Reworked from "Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100" to "Allies within [Barrier Projector] are healed for 30 (AP) every 1s".

WinstonVolatile VoltBUFF

Secondary Fire Critical Damage increased to 250% (Up from 200%).

Secondary Fire Critical Damage200%→250%Secondary Fire Critical Damagenow 250
WinstonVolt SiphonNERF

Cost increased to 5000 (Up from 4000).

Cost4000→5000
WinstonVolt SiphonNERF

Overhealth Cap decreased to 50 (Down from 100).

Overhealth Cap100→50
WinstonHarold's GlassesBUFF

Cost reduced to 11000 (Down from 12000).

Cost12000→11000
WinstonHarold's GlassesNERF

Removed 25% Max Ammo.

Max Ammo-25%
WinstonHarold's GlassesBUFF

Added 50 Armor, 10% Weapon Power.

Armor+50
WinstonHarold's GlassesBUFF

Added "During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster."

WinstonHorizon ExpanderBUFF

Cost decreased to 10000 (Down from 12500).

Cost12500→10000
WinstonHorizon ExpanderBUFF

Added 50 Armor.

Armor+50
WinstonHorizon ExpanderNEUTRAL

Ability Power reduced to 10% (Down from 20%).

Ability Power20%→10%Ability Powernow 10
WinstonHorizon ExpanderNEUTRAL

Added +50% Primal Rage Duration.

WinstonZero-G SuitBUFF

Cost reduced to 5000 (Down from 6000).

Cost6000→5000
WinstonFortified Jump PackBUFF

Cost reduced to 10500 (Down from 12500).

Cost12500→10500
WinstonSimian SupplementsBUFF

Added 25 Shields.

Shields+25
ZaryaCharged LinkNEW

"[Particle Cannon]'s secondary fire hits grant 2 energy and increases [Particle Cannon]'s Primary Fire range by 20% for 3s."

Particle Cannon]'s Primary Fire range+20%
ZaryaGraviton AnomalyBUFF

Duration increased to 25% reduced (Up from 50% reduced).

Durationnow 25%
ZaryaHere to Spot YouNEUTRAL

Added "+20% [Projected Barrier] Range."

ZaryaHere to Spot YouBUFF

Healing increased to 30% (Up from 20%).

Healing20%→30%Healingnow 30
ZaryaLimit BreakerBUFF

Max Energy increased to 150 (Up from 125).

Max Energy125→150
ZaryaLynx's DatadriveBUFF

Health increased to 50 (Up from 25).

Health25→50
ZaryaParticle AcceleratorBUFF

Base Secondary Fire Attack Speed increased to 20% (Up from 15%).

Base Secondary Fire Attack Speed15%→20%Base Secondary Fire Attack Speednow 20
ZaryaParticle AcceleratorBUFF

Bonus Attack Speed increased to 500% (Up from 400%).

Bonus Attack Speed400%→500%Bonus Attack Speednow 500
ZaryaBigger BeamNERF

Removed.

ZaryaPiercing BeamREWORK

Reworked to Item (from Power).

ZaryaPiercing BeamNEUTRAL

Added 15% Weapon Power.

Weapon Power+15%
ZaryaPiercing BeamNERF

Added 11000 Cost.

Cost+11000

DAMAGE CHANGES

18 heroes
AnranBUFF

Reduced recovery after the ability from 0.3 to 0.1 seconds.

recovery after the ability0.3→0.1
AnranBUFF

Reduced recovery after the ability from 0.2 to 0.1 seconds.

recovery after the ability0.2→0.1
AsheDouble-Barreled – Minor PerkNERF

Knockback reduction of second shot removed.

AsheViper Sting – Major PerkNERF

Ammo gain removed.

AsheAirburst – Major PerkBUFF

Ammo gained increased from 3 to 6.

Ammo gained3→6
BastionArmored Artillery – Minor PerkNERF

Removed.

BastionSmart Bomb – Minor PerkNEUTRAL

A-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you.

A-36 Tactical Grenade's self-knockback is+25%
CassidyEven The Odds – Minor PerkBUFF

Healing increased from 30 to 40 healing per second.

Healing30→40
CassidySilver Bullet – Major PerkNERF

Bleed total damage over time reduced from 70 to 50.

Bleed total damage over time70→50
CassidySilver Bullet – Major PerkNERF

Duration reduced from 2.5 to 1.5 seconds.

Duration2.5→1.5
EchoPartial Scan – Minor PerkNERF

Ultimate charge gained reduced from 50% to 30%.

Ultimate charge gained50%→30%
EchoFull Salvo – Major PerkNEUTRAL

Number of additional projectiles reduced from 3 to 2.

Number of additional projectiles3→2
EmreBUFF

Ultimate cost increased 10%.

GenjiMeditation – Major PerkBUFF

Healing increased from 35 to 50 per second.

Healing35→50
GenjiMeditation – Major PerkBUFF

Cooldown reduced from 10 to 8 seconds.

Cooldown10→8
JunkratBomb Voyage – Minor PerkBUFF

Attack speed bonus increased from 25% to 35%.

Attack speed bonus25%→35%
MeiDeep Freeze – Major PerkNEUTRAL

Freeze rate increased by 30% against non-tank heroes.

Freeze rate+30%
MeiDeep Freeze – Major PerkBUFF

Range increased from 10 to 12 meters.

Range10→12
ReaperNERF

Health reduced from 300 to 275.

Health300→275
ReaperLingering Wraith – Minor PerkNERF

Movement speed bonus reduced from 40% to 30%.

Movement speed bonus40%→30%
SierraTight Grip – Minor PerkBUFF

Improved weapon spread reduced from 100% to 70% faster.

Improved weapon spread100%→70%
SierraLocked-In – Major PerkBUFF

Now only provides increased attack speed when Tracking Shot hits an enemy hero.

SierraLocked-In – Major PerkNEUTRAL

Base projectile size reduced from 0.175 to 0.15m.

Base projectile size0.175→0.15m
SierraLocked-In – Major PerkBUFF

Drone deploy speed increased from 30 to 40 meters per second.

Drone deploy speed30→40
SierraLocked-In – Major PerkBUFF

Drone deploy range increased from 14 to 16 meters.

Drone deploy range14→16
SierraLocked-In – Major PerkBUFF

Drone grapple range increased from 17 to 19 meters.

Drone grapple range17→19
SojournFriction Generators – Major PerkBUFF

Max energy gained increased from 50 to 75.

Max energy gained50→75
TracerKinetic Reload – Minor PerkNERF

Ammo gain reduced from 20 to 12.

Ammo gain20→12
VendettaBUFF

Ultimate cost reduced by 15%.

Ultimate cost-15%
VendettaBUFF

Movement speed boost per stack increased from 2% to 3%.

Movement speed boost per stack2%→3%
VendettaBUFF

Maximum duration increased from 5.5 to 7.5 seconds.

Maximum duration5.5→7.5
AsheNERF

Currency earned from damage and healing reduced by 5%.

Currency earned from damage and healing-5%
AsheNERF

Viper Scoped base damage reduced to 72 (Down from 75).

Viper Scoped base damage75→72
AsheCalamityBUFF

Ammo restored increased to 25% (Up from 20%).

Ammo restored20%→25%Ammo restorednow 25
AsheCalamityNEUTRAL

Missed shots now consume Calamity stacks.

AshePin B.O.BNERF

Added 3s Cooldown so charge can be re-activated without eliminating an enemy.

Cooldown so charge can be re+3s
AshePin B.O.BNEUTRAL

Now charges towards where your crosshair is pointed instead of its current target.

AsheReload TherapyNEUTRAL

Changed from Restore to Heal.

AsheStacked SticksNEUTRAL

Faster Burn Rate increased to 40% (Up from 25%).

Faster Burn Rate25%→40%Faster Burn Ratenow 40
AsheWhat in TarnationNEUTRAL

Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."

AsheBuild a Blast BuckshotNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
AsheBuild a Blast BuckshotNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
AsheBuild a Blast BuckshotNEUTRAL

Category changed to Weapon (from Survival).

AsheB.O.B Wire DefenseBUFF

Cost reduced to 4000 (Down from 10000).

Cost10000→4000
AsheB.O.B Wire DefenseNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
AsheB.O.B Wire DefenseNEUTRAL

Category changed to Ability (from Survival).

AsheB.O.B Wire DefenseNEUTRAL

Ability Power reduced to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
AsheSilver LighterNEUTRAL

Ability Power reduced to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
AsheSilver LighterNERF

Ultimate Charge gain reduced to 15% (Down from 20%).

Ultimate Charge gain20%→15%Ultimate Charge gainnow 15
AsheIncendiary BlastpaperNEUTRAL

Removed 10% Ability Power.

Ability Power-10%
AsheIncendiary BlastpaperBUFF

Added 50 Health, 5% Cooldown Reduction.

Health+50
AsheInfrared LensesNERF

Cost increased to 12000 (Up from 10000).

Cost10000→12000
AsheInfrared LensesNEUTRAL

Added 10% Weapon Power

Weapon Power+10%
AsheInfrared LensesNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
AsheInfrared LensesNEUTRAL

Damage increase only applies to non-Burning damage.

AsheFirestarterBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
CassidyBUFF

Currency from damage and healing increased by 14.3%.

Currency from damage and healing+14.3%
CassidyNERF

Peacekeeper base damage reduced to 65 (Down from 70).

Peacekeeper base damage70→65
CassidyBang BangNERF

Removed.

CassidyBarrage Blastin'NEW

"The first time you run out of Ammo while [Fan the Hammer] is active, automatically reload all your Ammo and continue firing at 60% reduced damage."

CassidyFull HouseNERF

Removed.

CassidyGunslinger GritNEW

"When you reload or restore ammo, heal 2% of your Life for every ammo restored."

CassidyHot PotatoNEUTRAL

Throw distance increased to 125% (Up from 50%).

Throw distance50%→125%Throw distancenow 125
CassidyJust Roll With ItNERF

Removed.

CassidySilver BulletNEW

"[Fan the Hammer] is replaced with Ability: Fire a piercing [Peacekeeper] shot that deals 50(AP) bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget."

CassidyThink FlashtNERF

Hinder duration reduced to 25% (Down from 50%).

Hinder duration50%→25%Hinder durationnow 25
CassidyQuickload ChamberNERF

Cost increased to 13000 (Up from 4000).

Cost4000→13000
CassidyQuickload ChamberNEUTRAL

Rarity changed to Epic (Up from Rare).

CassidyQuickload ChamberBUFF

Health increased to 50 (Up from 25).

Health25→50
CassidyQuickload ChamberBUFF

Added 20% Max Ammo.

Max Ammo+20%
CassidyStreamlined PonchoBUFF

Cooldown Reduction reduced to 5% (Down from 10%).

Cooldown Reduction10%→5%Cooldown Reductionnow 5
CassidyStreamlined PonchoBUFF

Cost reduced to 4500 (Down from 5000).

Cost5000→4500
CassidyEagle EyeBUFF

Cost reduced to 9000 (Down from 12000).

Cost12000→9000
CassidyFrankie's FixerNEUTRAL

Added 10% Ability Power

Ability Power+10%
CassidyFrankie's FixerREWORK

Reworked from "Heal 2.5% Max Life for each Ammo loaded using [Combat Roll] over 3s" to "After using [Combat Roll], heal 10% of your Max Life over 3s".

FrejaNERF

Take Aim explosion base damage decreased to 75 (Down from 80).

Take Aim explosion base damage80→75
FrejaMighty GustBUFF

Damage increased to 60 (Up from 40).

Damage40→60
FrejaPeak PerformanceNEUTRAL

Added "gain 20% Move Speed" while airborne.

FrejaTracker TagsNERF

Cost increased to 5000 (Up from 4000).

Cost4000→5000
FrejaTracker TagsNERF

Buff Duration reduced to 2s (Down from 3s).

Buff Duration3s→2sBuff Durationnow 2
FrejaTourniquetNERF

Overhealth duration reduced to 3s (Down from 5s).

Overhealth duration5s→3sOverhealth durationnow 3
FrejaToxin TipsNERF

Cost increased to 9500 (Up from 9000).

Cost9000→9500
FrejaToxin TipsBUFF

Added 10% Attack Speed.

Attack Speed+10%
FrejaToxin TipsNEUTRAL

Slow reduced to 20% (Down from 30%).

Slow30%→20%Slownow 20
GenjiCybernetic SpeedBUFF

Attack Speed per stack increased to 3% (Up from 2%).

Attack Speed per stack2%→3%Attack Speed per stacknow 3
GenjiDeflect-O-BotREWORK

Reworked from "+200% Deflected Projectile Speed. During the first 2s of [Deflect], automatically deflect projectiles towards enemies" to "+200% Deflected Projectile Speed. Automatically deflect projectiles towards enemies. During the first 0.3s of Deflect, deflected hits will deal 50% bonus critical damage".

GenjiDragon's BreathBUFF

Added "deals 25% increased dmg to Airborne enemies."

GenjiDragon's BreathNEUTRAL

Dragonblade Scaling increased to 100% (Up from 50%).

Dragonblade Scaling50%→100%Dragonblade Scalingnow 100
GenjiForged Under FireNERF

Deflect healing reduced to 100% (Down from 125%).

Deflect healing125%→100%Deflect healingnow 100
GenjiIaido StrikeNERF

Dragonblade Swing now has 50% reduced effectiveness.

GenjiHanamura HealingNERF

Overhealth scaling reduced to 25% (Down from 35%).

Overhealth scaling35%→25%Overhealth scalingnow 25
GenjiLacerationNEUTRAL

Added "For each enemy [Swift Strike] damages beyond the initial target, reduce [Swift Strike] cooldown by 2s."

GenjiLacerationNERF

Bleed Damage reduced to 30% (Down from 35%).

Bleed Damage35%→30%Bleed Damagenow 30
GenjiSpirit of SojiroREWORK

Reworked from "When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s" to "+1s [Deflect] Duration. Deflect now deflects attacks from both sides".

GenjiWyrm's MawREWORK

Reworked from "Targets hit by your [Shurikens] take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times" to "After dealing [Shuriken] Damage, your next [Swift Strike] gains 10% Damage and 5% Range, stacking up to 5 times".

GenjiAmbusher OpticsBUFF

Cost reduced to 9500 (Down from 11000).

Cost11000→9500
GenjiTraversal KineticsBUFF

Cost reduced to 4500 (Down from 5000).

Cost5000→4500
GenjiTraversal KineticsNEUTRAL

Weapon Power reduced to 5% (Down from 10%).

Weapon Power10%→5%Weapon Powernow 5
GenjiTraversal KineticsNEUTRAL

Ability Power reduced to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
GenjiDeflecting DashNERF

Removed.

GenjiDragon StrikeNEW

25 Armor

GenjiDragon StrikeNEW

10% Ability Lifesteal

GenjiDragon StrikeNEW

"[Dragonblade]'s first swing is a wide [Swift Strike] that deals 100% bonus critical damage."

JunkratRainin' LeadNEUTRAL

Added "+25% [Total Mayhem] Explosion Radius."

JunkratRainin' LeadNERF

Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).

JunkratRip RollNEUTRAL

Added "trigger [Total Mayhem]" when Rip Tire is destroyed or detonated.

JunkratSlapnelREWORK

Reworked from "Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)" to "Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)".

JunkratSuccessful HeistNEW

"For each target hit by [Concussion Mine]'s detonation, reduce [Concussion Mine]'s cooldown by 0.5s."

JunkratTrap II, EsquireNEUTRAL

Now triggers on all Concussion Mine detonations.

JunkratZip GreaseREWORK

Reworked to Power (from Item).

JunkratZip GreaseNERF

Reduced number of shots with increased Projectile Speed to 1 (Down from 2).

number of shots with increased Projectile Speed2→1
JunkratGachabombREWORK

Reworked to Item (from Power).

JunkratGachabombNEUTRAL

Added 5% Ability Power, 5% Move Speed.

Ability Power+5%
JunkratImprovised ExplosivesNERF

Removed.

JunkratJamison's JumpersNERF

Removed.

JunkratRefreshing RadiationNERF

Overhealth duration reduced to 3s (Down from 5s).

Overhealth duration5s→3sOverhealth durationnow 3
JunkratRefreshing RadiationBUFF

Concussion Mine Health increased to 75% (Up from 50%).

Concussion Mine Health50%→75%Concussion Mine Healthnow 75
MeiBlizznadoREWORK

Reworked from "While within [Blizzard], heal 15% of your Life every second" to "Allies within [Blizzard] heal for 8% of your Max Life every 1s".

MeiCold BlasterNERF

Removed.

MeiDeep ChillsNEW

"Continuously hitting an enemy with [Endothermic Blaster]'s primary fire will Freeze them for 0.75s."

MeiPermafrostNERF

Removed size increase.

MeiSlowballREWORK

Reworked from "[Endothermic Blaster]'s secondary fire now shoots a snowball that applies 15% slow or 30% on critical hit for 1s" to "After using an ability or Gadget, your next 2 [Icicle] shots fire a snowball with 200% projectile speed that applies 30% slow on hit."

MeiHimalayan HatNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
MeiHimalayan HatREWORK

Reworked from "While [Blizzard] is activated, gain 15% Attack Speed" to "While [Blizzard] is activated, gain 20% increased Weapon Damage".

MeiHimalayan HatNERF

Removed 15% Attack Speed.

Attack Speed-15%
MeiHimalayan HatNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
MeiSturdy SnowfortBUFF

Cost reduced to 4500 (Down from 10000).

Cost10000→4500
MeiSturdy SnowfortNEUTRAL

Rarity changed to Rare (Down from Epic).

MeiSturdy SnowfortNEUTRAL

Ability Power reduced to 5% (Down from 15%).

Ability Power15%→5%Ability Powernow 5
MeiSturdy SnowfortNEUTRAL

Ability Power per Pillar reduced to 4% (Down from 5%).

Ability Power per Pillar5%→4%Ability Power per Pillarnow 4
MeiEcopoint CryobedNEUTRAL

Added 10% Ability Power.

Ability Power+10%
MeiSnowbootBUFF

Cost reduced to 4000 (Down from 10000).

Cost10000→4000
MeiSnowbootNEUTRAL

Rarity changed to Rare (Down from Epic).

MeiSnowbootNEUTRAL

Category changed to Survival (from Weapon).

MeiSnowbootNERF

Removed 15% Attack Speed.

Attack Speed-15%
MeiSnowbootBUFF

Added 25 Health, 5% Move Speed.

Health+25
MeiSnowbootNEUTRAL

Effect now also triggers in Blizzard.

MeiIce SheetBUFF

Added 50 Armor.

Armor+50
MeiIce SheetNERF

Removed 25 Health.

Health-25
MeiIce SheetBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
PharahFuel ConversionNERF

Removed.

PharahNosediveNEW

"Ability: While Airborne, use [Crouch] to dash towards the ground and restore 50% fuel. (6s Cooldown)."

PharahAna's Aim AssistNERF

Removed.

PharahRocket PropellantNEUTRAL

10% Weapon Power

PharahRocket PropellantNEUTRAL

10% Ability Power

PharahRocket PropellantNERF

90% Reduced Rocket Launcher Self Damage

PharahRocket PropellantNEUTRAL

"After using an ability, gain 75% Rocket Launcher Self Knockback for 3s."

PharahRocket PropellantNEUTRAL

11000 Cost.

ReaperGhostedNERF

Removed.

ReaperHarvest FestNEUTRAL

Chance increased to 20% (Up from 10%).

Chance10%→20%Chancenow 20
ReaperHarvest FestNEUTRAL

Life Restoration reduced to 15% (Down from 25%).

Life Restoration25%→15%Life Restorationnow 15
ReaperHarvest FestNERF

Ammo Restoration reduced to 15% (Down from 25%).

Ammo Restoration25%→15%Ammo Restorationnow 15
ReaperHarvest FestNERF

Move Speed reduced to 15% (Down from 25%).

Move Speed25%→15%Move Speednow 15
ReaperHarvest FestNEUTRAL

Now has bad luck protection.

ReaperHarvest FestNEUTRAL

Pickup distance increased to 2m (Up from 1m).

Pickup distance1m→2mPickup distancenow 2
ReaperHellshroudNEW

"While in [Wraith Form], passing through enemies burns them for 25% of your Max Life and slows their Move Speed and Attack Speed by 30% for 3s."

ReaperShared SiphonNERF

Removed.

ReaperSilent as the GraveNERF

Removed.

ReaperWall of Life and DeathNEW

"While in [Wraith Form], become 50% larger and block incoming projectiles while healing all other allies within 6m for 35(AP) every 1s."

ReaperWraith FlightREWORK

Reworked to Power (from Item).

ReaperWraith FlightNEUTRAL

Added "While airborne, press [Jump] to glide."

ReaperCrimson CloakNERF

Cost increased to 13000 (Up from 9500).

Cost9500→13000
ReaperCrimson CloakBUFF

Added 10% Ability Lifesteal.

Ability Lifesteal+10%
ReaperCrimson CloakBUFF

Health increased to 50 (Up from 25).

Health25→50
ReaperCrimson CloakNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
ReaperDevastationBUFF

Cost reduced to 3750 (Down from 4000).

Cost4000→3750
SojournNERF

Charged Shot Max base damage reduced to 115 (Down from 120).

Charged Shot Max base damage120→115
SojournAftershockREWORK

Reworked from "[Charged Shot] Final Blows trigger an explosion for 75% of the damage dealt" to "Fully-charged [Charged Shot] or [Charged Shot] critical hits trigger an explosion, dealing 50% damage to other nearby enemies".

SojournCommotion CycleNEUTRAL

Now reduces cooldowns of all abilities instead of just Disruptor Shot.

SojournConductor ChaseREWORK

Reworked from "Generate 25% more Railgun charge. Railgun charge decays 75% slower" to "During [Power Slide] and the jump after, gain 10% [Railgun] Charge and restore 50% of your Max Ammo every 1s. [Railgun] Charge decays 75% slower".

SojournDrill KickNEW

"+50% [Power Slide] Speed. During [Power Slide], gain 25% damage reduction and deal 75 damage to nearby enemies."

SojournDynamic DispatchNEUTRAL

"During [Power Slide] and the jump after, gain 50% [Charged Shot] projectile size, 35% Attack Speed, and 35% Weapon Lifesteal."

SojournExperimental TechNEUTRAL

Now grants Charge equal to 50% of Ability Damage instead of just Disruptor Shot damage.

SojournFine Tuned ThrustersREWORK

Reworked from "Gain 35% Damage Reduction during [Power Slide]. [Power Slide] has 100% increased duration" to "+1s [Power Slide] Duration. Eliminations reset [Power Slide] cooldown".

SojournLocked and LoadedNERF

Removed.

SojournReverberation RoundsNERF

Removed.

SojournZoom Zoom ZoomREWORK

Reworked from 'During [Powerslide], gain 35% Attack Speed and 100% Weapon Lifesteal" to "Gain an additional [Power Slide] charge".

SojournCharge ConvertorNEW

10% Attack Speed

SojournCharge ConvertorNEW

15% Ability Lifesteal

SojournCharge ConvertorNEW

"[Charged Shot] grants 0.25% Ability Power for every 1 [Railgun] Charge spent for 3s, up to 40%."

SojournCharge ConvertorNEW

11000 Cost.

SojournOverclocked SurgeNEW

10% Ability Power

SojournOverclocked SurgeNEW

10% Attack Speed

SojournOverclocked SurgeNEW

25% Starting Ultimate Charge

SojournOverclocked SurgeNEW

"While [Overclock] is active, abilities refresh 300% faster. Eliminations during [Overclock] increase its duration by 2s."

SojournOverclocked SurgeNEW

10000 Cost.

SojournAfterburnersNEUTRAL

Added 25% Power Slide Length.

Power Slide Length+25%
SojournAfterburnersBUFF

Removed 5% Cooldown Reduction.

Cooldown Reduction-5%
SojournRocket Powered JavelinNERF

Cost increased to 9000 (Increased from 4000).

Costnow 9000
SojournRocket Powered JavelinBUFF

Bonus Melee Damage increased to 100% (Up from 30%).

Bonus Melee Damage30%→100%Bonus Melee Damagenow 100
Soldier: 76NERF

Pulse Rifle base damage reduced to 18 (Down from 19).

Pulse Rifle base damage19→18
Soldier: 76Aura CloudNEUTRAL

Renamed from "Back Off".

Soldier: 76Aura CloudNEUTRAL

Added "+40% Biotic Field Radius."

Soldier: 76Biotic BullseyeBUFF

Ammo restore increased to 20% (Up from 10%).

Ammo restore10%→20%Ammo restorenow 20
Soldier: 76Biotic BullseyeBUFF

Added "gain 50% more Ultimate Charge" while in Biotic Field.

Soldier: 76ChaingunNEUTRAL

Weapon Power per stack increased to 0.5% (Up from 0.4%).

Weapon Power per stack0.4%→0.5%Weapon Power per stacknow 0.5
Soldier: 76FrontlinersNERF

Overhealth Duration reduced to 2s (Down from 3s).

Overhealth Duration3s→2sOverhealth Durationnow 2
Soldier: 76Man On The RunNERF

Removed.

Soldier: 76On Me!NERF

Removed increased Max Life.

Soldier: 76Run and GunNEW

"Shooting [Pulse Rifle] and using abilities doesn't interrupt [Sprint]. Dealing damage during [Sprint] grants 1% [Sprint] Move Speed and Lifesteal for 5s, up to 25%."

Soldier: 76Track and FieldREWORK

Reworked to "During [Sprint], [Biotic Field] cooldown refreshes 150% faster" to "During [Sprint], abilities refresh 75% faster and you restore 15% Max Ammo every 1s".

Soldier: 76No Visor NeededNEW

15% Critical Damage

Soldier: 76No Visor NeededNEW

20% Ultimate Cost Reduction

Soldier: 76No Visor NeededNEW

"While [Tactical Visor] is active, gain 25% Attack Speed and 35% Critical Damage but [Tactical Visor] no longer auto-aims."

Soldier: 76No Visor NeededNEW

10000 Cost.

Soldier: 76Battery PackNERF

Removed +40% Biotic Field Duration.

Soldier: 76Battery PackBUFF

Added "[Helix Rocket] damage reduces [Biotic Field] cooldown by 1s."

Biotic Field] cooldown-1s
Soldier: 76Endgame EqualizerBUFF

Now grants 300% increased Ability Refresh Rate instead of 20% Cooldown Reduction.

Soldier: 76Endgame EqualizerBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
Soldier: 76Rapid Response RadiusNERF

Removed +40% Biotic Field Radius.

Soldier: 76Rapid Response RadiusNEUTRAL

Added +40% Biotic Field Duration.

Soldier: 76Rapid Response RadiusBUFF

Bonus healing increased to 25% (Up from 10%).

Bonus healing10%→25%Bonus healingnow 25
Soldier: 76Iron LungBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
TorbjornBlacksmithBUFF

Healing increased to 75% (Up from 66%).

Healing66%→75%Healingnow 75
TorbjornHammer ThrowNEW

"Ability: While [Forge Hammer] is equipped, use [Secondary Fire] to throw it. It has 200% effectiveness on [Turrets] and allies. (2s Cooldown)."

TorbjornLet Off Some SteamBUFF

Overload Cooldown reduction reduced to 8% (Down from 10%).

Overload Cooldown reduction10%→8%Overload Cooldown reductionnow 8
TorbjornPositive ReinforcementNERF

Removed.

TorbjornTurripletsBUFF

Attack Speed increased to 75% (Up from 50%).

Attack Speed50%→75%Attack Speednow 75
TorbjornAnchor BoltsNEW

15% Ability Power

TorbjornAnchor BoltsNEW

50% Deploy Turret Throw Range

TorbjornAnchor BoltsNEW

"[Turrets] can now attach to walls and ceilings."

TorbjornAnchor BoltsNEW

11000 Cost.

TorbjornLindholm LauncherNERF

Removed.

TracerBUFF

Currency from damage and healing increased by 14.3%.

Currency from damage and healing+14.3%
TracerNERF

Pulse Pistols base damage reduced to 5.25 (Down from 5.75).

Pulse Pistols base damage5.75→5.25
TracerBlink HopNEW

"[Blink] teleports you 3m farther. If you use [Blink] while airborne, gain an air jump and reduce [Blink] cooldown by 0.2s."

TracerBlink of an EyeNERF

Removed.

TracerBullet TimeNEUTRAL

Now also slows enemies within the field by 20%.

TracerChrono StabilizerNEW

"After you use [Blink], heal allies within 6m for 40(AP) and yourself for 10(AP)."

TracerFlash FistBUFF

Bonus Damage increased to 25 (Up from 10).

Bonus Damage10→25
TracerForesightNERF

Removed

TracerGet StuffedBUFF

Added "reduces [Recall] cooldown by 2s."

Recall] cooldown-2s
TracerImpulsiveBUFF

Now also detonates 50% faster.

TracerQuantum ReloadNEW

"When you [Recall], gain Ammo equal to 100% of Max Ammo that decays over time."

TracerTemportalREWORK

Reworked from "Your recall leaves a time portal. Allies can interact with it to recall back 3s" to "[Recalling] for 3s leaves behind a Temporal Portal. Up to 3 allies can [Interact] with it once to [Recall] back in time 1s".

TracerTemportalNEUTRAL

Tracer can now interact with her own Temporal Portal.

TracerT.RacerNERF

Removed.

TracerChrono BombNERF

Cost increased to 11000 (Up from 10500).

Cost10500→11000
TracerChrono BombNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
TracerChrono BombNEUTRAL

Reduced Ability Power to 15% (Down from 20%).

Ability Power20%→15%Ability Powernow 15
TracerChrono BombREWORK

Reworked from "Enemies stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack speed for 2s" to "Steal 20% Attack Speed and 20% Move Speed from enemies stuck or hit by [Pulse Bomb] for 3s".

VendettaApex BloodlustNEW

"Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack."

VendettaCataclismaNEUTRAL

Soaring Slice damage also triggers the explosion.

VendettaDefiance CoreBUFF

Cooldown Reduction reduced to 0.5s (Down from 0.7s).

Cooldown Reduction0.7s→0.5sCooldown Reductionnow 0.5
VendettaFurious FrictionNEUTRAL

Added "When you deal [Projected Edge] damage gain an additional 50% for 3s."

VendettaFurious FrictionNERF

Base energy regeneration reduced to 25% (Down from 50%).

Base energy regeneration50%→25%Base energy regenerationnow 25
VendettaLifefeed StrikeBUFF

Overhealth cap increased to 200 (Up from 100).

Overhealth cap100→200
VendettaRiposteNEUTRAL

Now triggers off of all damage instead of just Ranged damage.

VendettaSkycutREWORK

Reworked from "After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage" to "After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage".

VendettaUndying FuryNEUTRAL

Renamed from Continuum.

VendettaUndying FuryREWORK

Reworked from "Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)" to "If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal."

VendettaCrator CreatorNERF

Cost increased to 5500 (Up from 4000).

Cost4000→5500
VendettaCrator CreatorNEUTRAL

Weapon Power reduced to 5% (Down from 10%).

Weapon Power10%→5%Weapon Powernow 5
VendettaCrator CreatorNERF

Removed 10 Health.

Health-10
VendettaOnslaught AmplifierBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
VendettaRicochet RazorNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
VendettaRicochet RazorBUFF

Ability Lifesteal increased to 15% (Up from 10%).

Ability Lifesteal10%→15%Ability Lifestealnow 15
VendettaMarzia's MasteryNERF

Removed.

VendettaUp and OverREWORK

Reworked to Item (From Power).

VendettaUp and OverBUFF

Added 50 Health, 5% Cooldown Reduction.

Health+50
VendettaUp and OverNEUTRAL

9500 Cost.

SUPPORT CHANGES

13 heroes
AnaSpeed Serum – Minor PerkNERF

Movement speed bonus reduced from 40% to 30%.

Movement speed bonus40%→30%
BrigitteWhiplash – Major PerkBUFF

Damage increased from 50 to 60.

Damage50→60
IllariRapid Construction – Minor PerkNERF

Cooldown reduction increased from 1.5 to 2 seconds.

Cooldown reduction1.5→2
Jetpack CatTransport Shielding – Minor PerkNERF

Duration reduced from 5 to 3 seconds.

Duration5→3
Jetpack CatTransport Shielding – Minor PerkNERF

Maximum shields reduced from 75 to 50.

Maximum shields75→50
Jetpack CatHeadbutt – Major PerkNERF

Speed threshold to activate lowered from 16.5 to 14 meters per second.

Speed threshold to activate16.5→14
Jetpack CatHeadbutt – Major PerkNEUTRAL

No longer refunds fuel.

Jetpack CatHeadbutt – Major PerkBUFF

Damage increased from 30 to 50.

Damage30→50
Jetpack CatHeadbutt – Major PerkBUFF

Fuel regeneration penalty while carrying a target increased from 2x to 3x slower.

Jetpack CatHeadbutt – Major PerkBUFF

Damage and healing increased from 4 to 4.5 per pellet.

Damage and healing4→4.5
JunoFaster Blaster – Major PerkNEUTRAL

Shots per second increased from 20 to 22.

Shots per second20→22
LifeweaverNERF

Ultimate cost increased by 9%.

Ultimate cost+9%
LifeweaverNERF

Overhealth conversion rate from overhealing reduced from 100% to 50%.

Overhealth conversion rate from overhealing100%→50%
MercyChain Boost – Major PerkBUFF

Additionally increases damage boost by 5%.

damage boost+5%
MercyChain Boost – Major PerkNERF

Damage boost reduced from 30% to 25%.

Damage boost30%→25%
MercyChain Boost – Major PerkBUFF

Ultimate cost increased 7%.

MizukiBUFF

Cooldown reduced from 12 to 11 seconds.

Cooldown12→11
MizukiBUFF

Duration increased from 4.5 to 5.5 seconds.

Duration4.5→5.5
MoiraBUFF

Damage per second increased from 50 to 60 damage per second.

Damage per second50→60
MoiraBUFF

Healing per second increased from 65 to 75 healing per second.

Healing per second65→75
MoiraBUFF

Maximum damage per orb increased from 200 to 250.

Maximum damage per orb200→250
WuyangEbb and Flow – Major PerkBUFF

Rewind healing increased from 50% to 100%.

Rewind healing50%→100%
AnaNERF

Currency from damage and healing reduced by 10%.

Currency from damage and healing-10%
AnaArtsy DartsyNEUTRAL

Added +75 [Sleep Dart] Base Damage.

AnaDream FieldNEW

"[Sleep Dart] hits heal you and nearby allies for 10% of your Max Life every 1s for 5s."

AnaDreamyNERF

Removed.

AnaHome RemedyREWORK

Reworked from "[Biotic Grenade] applies Overhealth equal to 200% of its healing" to "+30% [Biotic Grenade] Radius. [Biotic Grenade] applies Overhealth equal to 30% of your Max Life for [Biotic Grenade]'s duration."

AnaVenomousBUFF

Damage increased to 75 (Up from 60).

Damage60→75
AnaTarget TrackerNERF

Cost increased to 12000 (Up from 4000).

Cost4000→12000
AnaTarget TrackerNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
AnaTarget TrackerNEUTRAL

Category changed to Weapon (from Ability).

AnaTarget TrackerNEUTRAL

Added 10% Weapon Power and 10% Cooldown Reduction.

Weapon Power and 10+10%
AnaUnscoped ResourcesNERF

Removed +4 Ammo.

AnaUnscoped ResourcesBUFF

Added 30% Max Ammo.

Max Ammo+30%
AnaCluster CoreNERF

Removed 25% Ability Lifesteal.

Ability Lifesteal-25%
AnaCluster CoreBUFF

Added 25 Health and 10% Ability Power.

Health and 10+25
AnaGrenadius PinNERF

Removed.

AnaLethal DoseNERF

Removed.

AnaSleep RegimenBUFF

Cost reduced to 4000 (Down from 4500).

Cost4500→4000
AnaSleep RegimenNEUTRAL

Category changed to Survival (from Ability).

AnaSleep RegimenBUFF

Maximum Health increased to 100 (Up from 50).

Maximum Health50→100
AnaTime OutBUFF

Cost reduced to 4500 (Down from 9000).

Cost9000→4500
AnaTime OutNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
AnaTime OutNERF

Health reduced to 25 (Down from 75).

Health75→25
AnaTime OutNERF

Added 5% Cooldown Reduction.

Cooldown Reduction+5%
AnaTime OutNEUTRAL

Now also knocks back yourself.

AnaDash BootsNERF

Cost increased to 10000 (Up from 4000).

Cost4000→10000
AnaDash BootsNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
AnaDash BootsNERF

Cooldown increased to 5s (Up from 3s).

Cooldown3s→5sCooldownnow 5
BrigitteAura FarmingNERF

Overhealth reduced to 4% (Down from 5%).

Overhealth5%→4%Overhealthnow 4
BrigitteBurst AidREWORK

Reworked from "Ability: Using [Reload] consumes all [Repair Pack] charges. For each charge consumed, heal 25% of Max Life and 10% Attack Speed for 3s. (10s Cooldown)" to "Ability: Use [Reload] to consume 1 [Repair Pack] charge and heal for 20% of Max Life and gain a burst of 50% Move Speed. (3s Cooldown)".

BrigitteOptimizerNERF

Self Heal reduced to 4% (Down from 5%).

Self Heal5%→4%Self Healnow 4
BrigitteGod RayBUFF

Damage per meter increased to 5% (Up from 4%).

Damage per meter4%→5%Damage per meternow 5
BrigitteNullifier NeuroworksNEUTRAL

Category changed to Weapon (from Survival).

BrigitteNullifier NeuroworksBUFF

Added 10% Attack Speed.

Attack Speed+10%
BrigitteGalvanized SteelNERF

Cost increased to 11000 (Up from 9500).

Cost9500→11000
Jetpack CatAmbidex-fur-ousBUFF

Bonus shot effectiveness increased to 35% (Up from 25%).

Bonus shot effectiveness25%→35%Bonus shot effectivenessnow 35
Jetpack CatBouncing BiscuitsNEUTRAL

Bounced projectile effectiveness increased to 50% (Up from 35%).

Bounced projectile effectiveness35%→50%Bounced projectile effectivenessnow 50
Jetpack CatFrenzyBUFF

Cooldown reduced to 8s (Down from 12s).

Cooldown12s→8sCooldownnow 8
Jetpack CatBig BoopNEUTRAL

Slow reduced to 20% (Down from 30%).

Slow30%→20%Slownow 20
JunoBlink BoostBUFF

Cooldown Reduction reduced to 50% (Down from 66%).

Cooldown Reduction66%→50%Cooldown Reductionnow 50
JunoMarswalkingNEW

"[Hyper Ring] is deployed sideways and grants you 250% Jump Height. Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it."

JunoMedicinal MissilesNERF

Removed bonus heal.

JunoPulstar DestroyersREWORK

Reworked to Power (from Item).

JunoPulstar DestroyersNEUTRAL

Now also explodes on hitting allies for 20(AP) healing.

JunoPulstar DestroyersNERF

Explosion damage reduced to 20 (Down from 35).

Explosion damage35→20
JunoStellar FocusNERF

Reduced Ultimate Charge Gain to 75% (Down from 100%).

Ultimate Charge Gain100%→75%Ultimate Charge Gainnow 75
JunoTorpedo GlideREWORK

Reworked from "During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s" to ""During [Glide Boost], every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of [Pulsar Torpedoes] by 1s".

cooldown of [Pulsar Torpedoes]-1s
JunoBoost KickNEUTRAL

Renamed from Gravitational Push.

JunoBoost KickNERF

Removed 15% Quick Melee Damage.

Quick Melee Damage-15%
JunoBoost KickBUFF

Added 25 Armor.

Armor+25
JunoBoost KickREWORK

Reworked from "During [Glide Boost] your [Quick Melee] knocks enemies back" to "After using [Glide Boost], your next [Quick Melee] knocks enemies back and deals 50% increased damage".

JunoSpeed TunnelNERF

Removed.

JunoCosmic CoolantREWORK

Reworked to Item (from Power).

JunoCosmic CoolantNEUTRAL

Now only counts targets past the initial target for Cooldown Reduction.

JunoCosmic CoolantNERF

Cooldown reduction per target hit increased to 0.75s (Up from 0.5s).

Cooldown reduction per target hit0.5s→0.75sCooldown reduction per target hitnow 0.75
JunoCosmic CoolantNEUTRAL

Added 5% Ability Power.

Ability Power+5%
JunoCosmic CoolantNERF

Added 10000 Cost.

Cost+10000
JunoBlack HoleNEW

50 Armor

JunoBlack HoleNEW

"[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 2s."

JunoBlack HoleNEW

9000 Cost.

JunoOrbital AlignmentREWORK

Reworked into Item (from Power).

JunoOrbital AlignmentBUFF

Added 50 Shields.

Shields+50
JunoOrbital AlignmentNERF

Added 11000 Cost.

Cost+11000
JunoOrbital AlignmentNEUTRAL

Slow reduced to 20% (Down from 35%).

Slow35%→20%Slownow 20
JunoSunburst SerumNERF

Removed.

KirikoClone ConjurationNEUTRAL

Clone now triggers Powers.

KirikoClone ConjurationNERF

Clone Damage and Healing reduced to 75% less (down from 65% less).

Clone Damage and Healingnow 75%
KirikoCrossing GuardNERF

Removed.

KirikoDonut DeliveryREWORK

Reworked to Power (from Item).

KirikoDonut DeliveryBUFF

Removed 5% Cooldown Reduction.

Cooldown Reduction-5%
KirikoFoxy FireworksREWORK

Reworked from "After reloading, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies" to "After using an ability or gadget, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies".

KirikoFleet FootNERF

Removed Increased Cooldown if Swift Step with no target.

KirikoFleet FootNERF

Added "Range is reduced by 50% when used without a target."

Added "Range is-50%
KirikoFleet FootNEUTRAL

Minimum Range is now 0m (Down from 5m).

KirikoGood FortuneNEW

Kunai hits launch 3 [Healing Ofuda] to an ally in front of you.

KirikoOur BikesREWORK

Reworked to Power (from Item).

KirikoOur BikesNEUTRAL

Added "After using [Kitsune Rush], refresh all other ability cooldowns."

KirikoSelf CareNERF

Self Healing per Ofuda reduced to 2% of Max Life (Down from 3%).

Self Healing per Ofudanow 2%
KirikoTalisman of LifeREWORK

Reworked to Power (from Item).

KirikoTalisman of LifeNEUTRAL

Added "For each ally affected, reduce [Swift Step]'s cooldown by 1s."

KirikoTalisman of LifeNEUTRAL

Removed 15% Ability Power.

Ability Power-15%
KirikoTriple ThreatNERF

Removed.

KirikoTwo-ZuNERF

Removed.

KirikoSpirit's GuidanceBUFF

Cost reduced to 10500 (Down from 12000).

Cost12000→10500
KirikoCyclist GlovesBUFF

Cost reduced to 4500 (Down from 5000).

Cost5000→4500
KirikoCyclist GlovesBUFF

Added 5% Attack Speed.

Attack Speed+5%
KirikoCyclist GlovesNERF

Bonus Attack Speed after using an ability reduced to 15% (Down from 20%).

Bonus Attack Speed after using an ability20%→15%Bonus Attack Speed after using an abilitynow 15
KirikoEye of the YokaiNERF

Cost increased to 5000 (Up from 4000).

Cost4000→5000
KirikoEye of the YokaiBUFF

Added 20% Starting Ultimate Charge.

Starting Ultimate Charge+20%
LucioBeat DropREWORK

Reworked from "20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 250 damage" to "Landing with [Sound Barrier] explodes for 75(AP) damage and can crit for 300% damage. If you spend your Ultimate Charge, [Sound Barrier] damage is doubled".

LucioFast ForwardREWORK

Reworked from "While above 50% Move Speed, increase damage by 25%" to "Gain up to 30% increased damage and healing based on your current Move Speed and momentum".

LucioHip HopREWORK

Reworked to Power (from Item).

LucioHip HopNEUTRAL

Removed 10% Weapon Power and 10% Ability Power.

Weapon Power and 10-10%
LucioHip HopBUFF

Added "While [Wallriding] or Airborne, abilities refresh 10% faster."

LucioLet's BounceNERF

Removed.

LucioMixtapeNERF

Healing reduced to 65% (Down from 75%).

Healing75%→65%Healingnow 65
LucioMegaphoneNERF

Removed 15% Amp It Up Duration.

Amp It Up Duration-15%
LucioMegaphoneBUFF

Added "Weapon Damage increases duration by 0.25s, up to 3s."

duration+0.25sduration by 0.25s, upnow 3s
LucioPremium StreamingNEW

"+50% [Sonic Amplifier] Projectile Speed. Gain 6% Attack Speed for each other ally within [Crossfade] and heal them equal to 30% of damage dealt. This bonus is doubled in [Amp It Up]."

LucioRhythm RailNEW

"[Wallriding] for 3s charges your next [Soundwave], increasing its knockback by 25% and damage by 75%."

LucioSignature ShiftREWORK

Reworked from "After using an ability, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size" to "While [Amp It Up] is active, [Sonic Amplifier] fires continuously with 80% increased projectile size".

LucioSonic BoomNERF

Removed.

LucioVivaceREWORK

Reworked from "Every 1s you are [Wallriding], gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times" to "Every 0.5s while wallriding or whenever you Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times".

LucioB-Side BopNERF

Removed 25% Melee Damage.

Melee Damage-25%
LucioB-Side BopNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
LucioB-Side BopBUFF

Added 25% increased Melee damage after using [Soundwave] for your next Melee.

increased Melee damage after using+25%
LucioRiff RefillerNEUTRAL

Renamed to Riff Refiller (from Riff Repeater).

LucioRiff RefillerREWORK

Reworked from "[Sonic Amplifier] projectiles ricochet off walls 3 times" to "Amp It Up restores 15% of Max Ammo every 1s".

LucioRiff RefillerNEUTRAL

Weapon Power reduced to 10% (Down from 15%).

Weapon Power15%→10%Weapon Powernow 10
LucioRiff RefillerBUFF

Added 15% Weapon Lifesteal.

Weapon Lifesteal+15%
LucioAirwavesNERF

Cost increased to 10500 (Up from 10000).

Cost10000→10500
LucioAirwavesNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
LucioAirwavesNERF

Added 20% Ultimate Cost Reduction.

Ultimate Cost Reduction+20%
LucioAirwavesNEUTRAL

Added UI indicator.

LucioAll Out AuditivaNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
LucioAll Out AuditivaNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
LucioAll Out AuditivaBUFF

Duration increased to 33% (Up from 25%).

Duration25%→33%Durationnow 33
LucioNano BoopNERF

Cost increased to 11000 (Up from 4000).

Cost4000→11000
LucioNano BoopBUFF

Added 15% Ability Lifesteal.

Ability Lifesteal+15%
LucioNano BoopNERF

Cooldown Reduction increased to 10% (Up from 5%).

Cooldown Reduction5%→10%Cooldown Reductionnow 10
LucioNano BoopNEUTRAL

Added "[Soundwave] deals bonus damage equal to 50% of [Soundwave]'s damage if the target hits a wall."

LucioSpeed SkatesREWORK

Reworked from "After [Wallriding], gain 30% Move Speed for 2s" to "While [Wallriding] and for 2s after, gain 15% Move Speed".

MercyNERF

Base Damage Boost reduced to 15% (Down from 20%).

Base Damage Boost20%→15%Base Damage Boostnow 15
MercyAngelic AcrobaticsREWORK

Reworked to Power (from Item).

MercyAngelic AcrobaticsBUFF

Added 15% Guardian Angel Launch Speed.

Guardian Angel Launch Speed+15%
MercyAngelic AcrobaticsNERF

Removed 15% Guardian Angel Move Speed.

Guardian Angel Move Speed-15%
MercyAngelic AcrobaticsNEUTRAL

Removed 15% Ability Power.

Ability Power-15%
MercyBattle MedicREWORK

Reworked from "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s" to "After swapping to [Caduceus Blaster], gain 20% Attack Speed and 20% Weapon Lifesteal for 2s for every 1s you spent tethered, up to 20s".

damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, upnow 15s
MercyDistortionREWORK

Reworked from "Allies boosted by your Caduceus Staff gain +20% Lifesteal" to "When you use [Flash Heal], grant the target Overhealth equal to 30% of your Max Life for 2s and knockback enemies 5m around the target".

MercyDouble DoseNEW

"Gain 1 additional charge of [Flash Heal]. When [Valkyrie] is activated, refresh a charge of [Flash Heal]."

MercyEquivalent ExchangeNEUTRAL

Threshold to gain 1 charge of Resurrect reduced to 750 (Down from 1000).

Threshold to gain 1 charge of Resurrect1000→750
MercyProtective BeamNERF

Removed.

MercySerenityNEUTRAL

Added "[Caduceus Staff] can overheal up to 50."

MercySupply SurgeREWORK

Reworked from "[Flash Heal] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)" to "[Flash Heal] grants 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s".

their cooldowns-3s
MercyTethered TourniquetBUFF

Buff Duration gained every 1s increased to 2s (Up from 1s).

Buff Duration gained every 1s1s→2sBuff Duration gained every 1snow 2
MercyTethered TourniquetBUFF

Max Buff Duration increased to 20s (Up from 15s).

Max Buff Duration15s→20sMax Buff Durationnow 20
MercyGlass Extra FullNERF

Removed.

MercyMid-Air MobilizerNERF

Removed.

MercyCrepuscular CircleNEW

5% Weapon Power

MercyCrepuscular CircleNEW

5% Ability Power

MercyCrepuscular CircleNEW

"While [Valkyrie] is active, automatically apply [Caduceus Staff]'s healing beam at 100% effectiveness and damage boost at 50% effectiveness to nearby allies."

MercyBlessed BoostersNERF

Removed.

MercyTriage UnitREWORK

Reworked to Item (from Power).

MercyTriage UnitNEUTRAL

Added 10% Ability Power.

Ability Power+10%
MercyTriage UnitBUFF

Added 15% Guardian Angel Move Speed.

Guardian Angel Move Speed+15%
MercyTriage UnitNERF

Extra healing reduced to 20% (Down from 25%).

Extra healing25%→20%Extra healingnow 20
MercyFlash FeedbackNEW

50 Armor

MercyFlash FeedbackNEW

5% Cooldown Reduction

MercyFlash FeedbackNEW

"[Flash Heal] also targets you with 25% healing."

MoiraNERF

Biotic Orb damage per second reduced to 50 (Down from 60).

Biotic Orb damage per second60→50
MoiraNERF

Biotic Orb healing per second reduced to 65 (Down from 75).

Biotic Orb healing per second75→65
MoiraNERF

Maximum Orb damage capacity reduced to 200 (Down from 250).

Maximum Orb damage capacity250→200
MoiraChain GraspREWORK

Reworked from "After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 4s" to "After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s".

MoiraDeconstructionNERF

Removed.

MoiraDestruction's DivideNERF

Added 25% Reduced Ultimate Cost.

Reduced Ultimate Cost+25%
MoiraDestruction's DivideNERF

Removed 25% Coalescence Duration.

Coalescence Duration-25%
MoiraEmpowering YouNERF

Removed.

MoiraEthereal ExcisionREWORK

Reworked from 'While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy" to "Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage".

MoiraNecrotic OrbNEW

"Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy's damage by 30% over 3s. (8s Cooldown)."

enemy's damage-30%
MoiraOptimal OverflowNERF

Removed

MoiraOrbsplosionNEW

"Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]'s max capacity."

MoiraPhantasmNERF

Spawned Orb also has 50% reduced capacity.

MoiraRemote ReciprocityNEW

"After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s."

MoiraScientific DeathodNERF

Removed.

MoiraSpectral BeamNEW

"If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer."

MoiraVoid HoppersREWORK

Reworked from "[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life" to "Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly".

MoiraSubatomic SplitterNERF

Removed.

MoiraAlternative EnergyNEW

5% Ability Power

MoiraAlternative EnergyNEW

10% Attack Speed

MoiraAlternative EnergyNEW

"Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through."

Fade] Duration+0.25s
MoiraAlternative EnergyNEW

10000 Cost.

MoiraCoalegionBUFF

Cost decreased to 5000 (Down from 10000).

Cost10000→5000
MoiraCoalegionNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
MoiraCoalegionNEUTRAL

Ability Power reduced to 5% (Down from 15%).

Ability Power15%→5%Ability Powernow 5
MoiraCoalegionNERF

Damage increase reduced to 10% (Down from 15%).

Damage increase15%→10%Damage increasenow 10
MoiraSmart OrbsNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
MoiraSmart OrbsNERF

Cost increased to 4500 (Up from 4000).

Cost4000→4500
MoiraLevitation ShawlNERF

Cost increased to 11000 (Up from 4500).

Cost4500→11000
MoiraLevitation ShawlNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
MoiraLevitation ShawlNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
MoiraAbyss BootsBUFF

Added 25% Fade Duration.

Fade Duration+25%
WuyangBifurcationNEW

"After using an ability, your Active [Restorative Stream] chains to the previous target with 100% healing for 4s. You can place an additional Passive [Restorative Stream]."

WuyangCurrent ConfluenceNEW

"+25% [Restorative Stream] Duration. Allies affected by Passive [Restorative Stream] or [Guardian Wave]'s increaed healing effect are healed for 30% of damage you deal."

WuyangFlow StateREWORK

Reworked from "While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s" to "While [Rushing Torrent] is active, every 50 damage or 75 healing dealt extends the duration of [Rushing Torrent] by 1s, up to 5s".

WuyangPaindropsREWORK

Reworked from "After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each deals 30% damage" to "After you use an ability or Gadget, your next 2 [Water Orbs] shoot 2 additional orbs that each deal 20% damage".

WuyangPuddle StompBUFF

Healing increased to 75 (Up from 65).

Healing65→75
WuyangRipple SenseNEW

"Empowered [Water Orb] can be steered more freely and has 35% increased explosion radius. Every 5s, your next [Water Orb] will reveal all enemies within 8m on impact for 5s."

WuyangShore UpNERF

Removed.

WuyangSplish SplashREWORK

Reworked from "While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack with 60 damage per every second dropped. (15s Cooldown)" to "While [Rushing Torrent] is active, using [Quick Melee] while Airborne creates a short [Guardian Wave] with 75% effectiveness around you. (8s Cooldown)".

WuyangStorm SurgeNERF

Removed.

WuyangStreamlineNEUTRAL

No longer applies to you.

WuyangStreamlineBUFF

Added 25% reduced healing to Passive Restorative Stream healing from Streamline.

reduced healing to Passive Restorative Stream healing from Streamline+25%
WuyangTidal SaveNEUTRAL

Added "Restores 15% Passive [Restorative Stream] Energy" for each target Guardian Wave hits.

WuyangTidal SaveNERF

Healing decreased to 75% (Down from 100%).

Healing100%→75%Healingnow 75
WuyangTidekeeperNERF

Removed.

WuyangUndertowNEUTRAL

Now reduces cooldowns of all abilities instead of just Rushing Torrent.

WuyangWaveshatterNEW

"[Guardian Wave] can crit at close ranges and gains up to 150% more width and 75% more effectiveness based on time spent travelling downwards."

WuyangReservoir RefresherNERF

Removed.

WuyangTidefill BasinNERF

Removed 15% Max Ammo.

Max Ammo-15%
WuyangTidefill BasinBUFF

Added 5% Attack Speed.

Attack Speed+5%
WuyangTidekeeper's ConnectorNEW

10% Weapon Power

WuyangTidekeeper's ConnectorNEW

50% Guardian Wave Increased Healing Effect Duration

WuyangTidekeeper's ConnectorNEW

"Every 1s while using Active [Restorative Stream] reduces [Guardian Wave]'s cooldown by 0.3s for every attached ally."

Guardian Wave]'s cooldown-0.3s
WuyangTidekeeper's ConnectorNEW

10000 Cost.

WuyangAquajet AmplifierNERF

Cost increased to 12000 (Up from 10000).

Cost10000→12000
WuyangAquajet AmplifierNERF

Removed 25% Active Restorative Stream Healing Power.

Active Restorative Stream Healing Power-25%
WuyangAquajet AmplifierNEUTRAL

Added "Using Active [Restorative Stream] on ally heals Wuyang for 50% of healing."

WuyangWave LanceREWORK

Reworked to Item (from Power).

WuyangWave LanceREWORK

Reworked from "Non-empowered Primary Fire shoots straight and gains 150% increased projectile speed" to "[Water Orb] gain 150% increased projectile speed when released".

WuyangWave LanceNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
WuyangWave LanceNERF

Added 10000 Cost.

Cost+10000
WuyangWater College HatNERF

Removed Passive Restorative Stream Duration.

WuyangWater College HatNERF

Added 5% Cooldown Reduction.

Cooldown Reduction+5%
WuyangWater College HatBUFF

Cost reduced to 4500 (Down from 5000).

Cost5000→4500
WuyangWuxing WaveridersNEUTRAL

Weapon Power reduced to 5% (Down from 10%).

Weapon Power10%→5%Weapon Powernow 5
WuyangWuxing WaveridersBUFF

Travels upwards faster.

WuyangWuxing WaveridersNEUTRAL

No longer cancels Rushing Torrent upon landing.

WuyangHydro MenderBUFF

Cost reduced to 4000 (Down from 9000).

Cost9000→4000
WuyangHydro MenderNEUTRAL

Rarity reduced to Rare (Down from Epic)

RarityEpic→Rare
WuyangHydro MenderREWORK

Reworked from "Restore 2% of your Shield every second. While [Rushing Torrent] is active, restore additional 10%" to "While [Rushing Torrent] is active, restore 20% of your Shields every second".

WuyangOceanic OintmentBUFF

Cost reduced to 4000 (Down from 10000).

Cost10000→4000
WuyangOceanic OintmentNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
WuyangOceanic OintmentBUFF

Added 25 Health.

Health+25
WuyangOceanic OintmentNEUTRAL

Category changed to Survival (from Weapon).

WuyangOceanic OintmentREWORK

Reworked from "Empowered Orb's splash can remove burn and give 10% of its splash damage as temporary Overhealth to all allies, up to 100" to "Empowered [Water Orb] and Guardian Wave can remove Burn".

WuyangAerial SurfNEW

50 Shields

WuyangAerial SurfNEW

15% Ability Power

WuyangAerial SurfNEW

"After using an ability or Gadget, your next jump gains 75% jump height. This bonus is doubled while [Rushing Torrent] is not active."

WuyangTorrential TransistorBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
WuyangTorrential TransistorNERF

Added 20% Ultimate Cost Reduction

Ultimate Cost Reduction+20%
WuyangTorrential TransistorNERF

Removed "While Wuyang has Shield, gain 15% increased Ultimate Charge."

WuyangTorrential TransistorNEUTRAL

Overhealth now scales with Ability Power.

ZenyattaEnlightenmentNEUTRAL

Inner Peace now reduces the effectiveness of healing from Enlightenment on yourself.

ZenyattaEnlightenmentBUFF

Healing increased to 40% (Up from 20%).

Healing20%→40%Healingnow 40
ZenyattaFlying KickBUFF

Added 25% Bonus Damage to the Kick.

Bonus Damage to the Kick+25%
ZenyattaInstant KarmaNERF

Healing reduced to 25% (Down from 35%).

Healing35%→25%Healingnow 25
ZenyattaSharpened FocusNEW

"[Orb of Destruction]'s Secondary Fire charges 20% faster. Gain temporary Overhealth equal to 5% of Max Life and 5% Move Speed for each Orb charged."

ZenyattaGenji's Galvanic GlovesNERF

Removed.

ZenyattaHaste SubroutineNERF

Cost increased to 12000 (Up from 11000).

Cost11000→12000
ZenyattaSeeking SalvationREWORK

Reworked to Item (from Power).

ZenyattaSeeking SalvationNEUTRAL

Added 5% Weapon Power and 10% Attack Speed.

Weapon Power and 10+5%
ZenyattaSeeking SalvationNERF

Added 11000 Cost.

Cost+11000
ZenyattaSatya's SolutionNERF

Move Speed reduced to 5% (Down from 10%).

Move Speed10%→5%Move Speednow 5
ZenyattaFriendship BraceletBUFF

Cost reduced to 10000 (Down from 11000).

Cost11000→10000
ZenyattaMind ShaperBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
ZenyattaHiking HoverbootsBUFF

Cost reduced to 3750 (Down from 4000).

Cost4000→3750
ZenyattaHiking HoverbootsNERF

Move Speed reduced to 5% (Down from 10%).

Move Speed10%→5%Move Speednow 5
ZenyattaGolden MonkNEUTRAL

Added "[Quick Melee] damage grants you 25% Attack Speed for 1s".

ZenyattaAssassin AmplifierBUFF

Cost reduced to 13000 (Down from 14000).

Cost14000→13000
ZenyattaAssassin AmplifierNEUTRAL

Weapon Power reduced to 20% (Down from 25%).

Weapon Power25%→20%Weapon Powernow 20
ZenyattaEl-Saka SuppressorBUFF

Healing Reduction increased to 35% (Up from 30%).

Healing Reduction30%→35%Healing Reductionnow 35
ZenyattaHardlight AcceleratorNERF

Cost increased to 12000 (Up from 11000).

Cost11000→12000
ZenyattaVolskaya OrdnanceREWORK

Reworked from "Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%" to "Deal 5% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%".

Weapon Damage for every 100 Max Life the target has more than you, upnow 25%Weapon Damage for every 100 Bonus Max Life the target has, upnow 25%
ZenyattaBiotech MaximizerNERF

Removed.

ZenyattaCybervenomBUFF

Healing Reduction increased to 35% (Up from 30%).

Healing Reduction30%→35%Healing Reductionnow 35
ZenyattaGadget MaximizerNEW

10% Ability Power

ZenyattaGadget MaximizerNEW

5% Cooldown Reduction

ZenyattaGadget MaximizerNEW

25% Gadget Cooldown Reduction

ZenyattaGadget MaximizerNEW

9500 Cost.

ZenyattaLumerico Fusion DriveNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
ZenyattaSonic RechargerBUFF

Overhealth Cap increased to 100 (Up from 75).

Overhealth Cap75→100
ZenyattaThree Tap TommygunREWORK

Reworked from "When you use an ability or gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (Cooldown: 0.25s)" to "After using an enemy or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s".

ZenyattaExo SpringsNEUTRAL

Changed to Item (from Gadget).

ZenyattaCrusader HydraulicsNERF

Cost increased to 11000 (Up from 10500).

Cost10500→11000
ZenyattaOgundimu Reduction FieldBUFF

Cost reduced to 10500 (Down from 11000).

Cost11000→10500
ZenyattaOverdrive CoreNERF

Overhealth reduced to 150 (Down from 300).

Overhealth300→150
ZenyattaVanadium InjectionNERF

Cost increased to 12000 (Up from 10000).

Cost10000→12000
ZenyattaField Support - Rare GadgetNERF

Healing reduced to 40 every 1s (Down from 50).

Healingnow 40
ZenyattaDashing Skates - Rare GadgetNERF

Removed 5% Move Speed.

Move Speed-5%
ZenyattaKitsune Snippet - Rare GadgetNERF

Removed.

ZenyattaSiphon Snippet - Rare GadgetNEW

25 Shields

ZenyattaSiphon Snippet - Rare GadgetNEW

5% Cooldown Reduction

ZenyattaSiphon Snippet - Rare GadgetNEW

"On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown)"

ZenyattaSiphon Snippet - Rare GadgetNEW

4000 Cost.

ZenyattaColossus Core - Epic GadgetNERF

Cost increased to 10000 (Up from 9500).

Cost9500→10000
ZenyattaColossus Core - Epic GadgetNERF

Damage Reduction reduced to 10% (Down from 25%).

Damage Reduction25%→10%Damage Reductionnow 10
ZenyattaJet Skates - Epic GadgetNERF

Cost increased to 10000 (Up from 9500).

Cost9500→10000
ZenyattaJet Skates - Epic GadgetNERF

Cooldown increased to 10s (Up from 8s).

Cooldown8s→10sCooldownnow 10
ZenyattaKitsune Charm - Epic GadgetNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
ZenyattaKitsune Charm - Epic GadgetNERF

Cooldown increased to 25s (Up from 20s).

Cooldown20s→25sCooldownnow 25
ZenyattaVortex Vial - Epic GadgetNEW

50 Health

ZenyattaVortex Vial - Epic GadgetNEW

10% Move Speed

ZenyattaVortex Vial - Epic GadgetNEW

"On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown)."

NON-HERO CHANGES

88
Damage > Anima StrikeNEUTRAL

Neon Junction

Damage > Anima StrikeNEUTRAL

Yōkai Hideout

Damage > Anima StrikeNEUTRAL

Hashimoto Headquarters

Damage > Anima StrikeNEUTRAL

18 Lootboxes

Damage > Anima StrikeNEUTRAL

3 Epic Lootboxes

Damage > Anima StrikeNEUTRAL

3 Legendary Lootboxes

Damage > Anima StrikeNEUTRAL

3 Voice Lines

Damage > Anima StrikeNEUTRAL

1 Victory Pose (from Milestone challenge)

Damage > Anima StrikeNEUTRAL

3 Sprays

Damage > Anima StrikeNEUTRAL

4 Namecards

Damage > Anima StrikeNEUTRAL

90k BP XP

Damage > Anima StrikeNEUTRAL

5 Titles (3 from Milestone challenges)

Damage > Anima StrikeNEUTRAL

4 Avatars

Damage > Anima StrikeNEUTRAL

2 Charms

Damage > Anima StrikeNEUTRAL

1 Souvenir

Damage > Community CraftedNEUTRAL

Zenyatta Pachi Icon

Damage > Community CraftedNEUTRAL

Reinhardt Spray

Damage > Community CraftedNEUTRAL

Sombra Pachi Icon

Damage > Community CraftedNEUTRAL

Hanzo Pachi Icon

Damage > Community CraftedNEUTRAL

Genji Feather Weapon Charm

Damage > Community CraftedNEUTRAL

Cassidy BAMF Weapon Charm

Damage > Community CraftedNEUTRAL

"Doomscroller" Rare Title

Damage > Excavation InitiativeNEUTRAL

Win one game per day, on any 3 days during the week to complete a dig and earn a lootbox. Dedicated players can complete two digs a week to earn an additional lootbox.

Damage > Excavation InitiativeNEUTRAL

Complete a dig twice during the season to gain access to an additional lootbox.

Damage > Excavation InitiativeNEUTRAL

Complete a dig 4 times during the season for an epic lootbox.

Damage > Excavation InitiativeNEUTRAL

Our most dedicated archaeologists can complete 6 digs during the season to unlock a legendary lootbox

Damage > Excavation InitiativeNEUTRAL

Track daily/weekly progress directly from the lobby

Damage > Excavation InitiativeNEUTRAL

View your season progress from the event hub

Damage > Junkrat's Loot HuntNEUTRAL

Our Nintendo Switch™ client will be receiving a rebase, which will result in longer download times for users on that platform.

Damage > Junkrat's Loot HuntBUFF

Continued to expand our Advanced Info Panel keywords for some of the more opaque ability interactions with: Crush, Heal Amp Cap, Ignore Energy, Reduction Cap and Strong Reduction - Read them to find out more!

Damage > SoundNEUTRAL

Added a new Option under Sound → General → Sounds to control the volume of Teammate/Enemy Eliminated Sound Effects.

Damage > ControlsNERF

Removed the default keybind for Toggle UI (previously ALT+Z). Players who wish to use this feature can reassign it manually under Options > Controls.

Damage > AccessibilityNEUTRAL

Added two new Options under Accessibility → General → Chat.

Damage > AccessibilityNEUTRAL

High Contrast Chat lets players have a dark background that makes chat easier to read.

Damage > AccessibilityNERF

Chat Background Opacity lets players control how dark the background is if High Contrast Chat is disabled.

Damage > SocialNEUTRAL

In a previous update, added a Favorites category to the Friend Panel to help players quickly find favorited friends.

Damage > Hero BansBUFF

The Roster (described in more detail in Core Game Updates below) gives players the ability to share their favorite heroes with their teams to enable better coordination.

Damage > Hero BansNEUTRAL

A player's Preferred Hero (their #1 hero in the Roster by default) now contributes 3 negative votes during Hero Bans. This would nullify one player's 3rd place vote.

Damage > Hero BansNEUTRAL

Lobby Bans are a 5th ban slot that can break the 2 hero Role Limit. Unlike all other hero bans, Lobby Bans are calculated by adding together all votes from both teams. If both teams had at least 1 vote for a hero and there were 10 total votes for a hero (such as one first place and one third place vote), the hero will be Lobby Banned.

Damage > Hero BansNEUTRAL

The Ban Results page of Hero Bans has new visual updates to help players understand the snake draft and to display the Lobby Ban.

Damage > Hero BansNEUTRAL

The Hero Bans phase now displays the number of votes for each of your choices (7 for 1st place, 5 for 2nd place, and 3 for 3rd place) and the total number of votes your team has contributed together for each hero.

Damage > Top 500 Challenger Live ReplaysNEUTRAL

All players can now watch live replays of ongoing matches for players on the Top 500 Challenger Leaderboards.

Damage > Top 500 Challenger Live ReplaysNEUTRAL

Live Replays are streamed to viewers with a delay to prevent the feature from being used for a competitive advantage by other players.

Damage > Top 500 Challenger Live ReplaysNEUTRAL

Live replays share controls with the existing replay function.

Damage > Top 500 Challenger Live ReplaysNERF

For players on any leaderboard, this feature can be disabled in the Options under Social → Privacy → Leaderboards. The setting is called "Hide Leaderboard Live Replay" and is defaulted to Off.

Damage > Cheater CompensationNEUTRAL

Rank Progress compensation awarded to higher Rank players no scales down by respecting the Pressure Modifier.

Support > The RosterNEUTRAL

Players can now choose their Top 3 preferred heroes in each Role to be displayed to their team during all Pregame phases (Map Voting, Preferred Hero, Hero Bans).

Support > The RosterNEUTRAL

Players can change which heroes appear in the Roster from the Main Menu, while they're in queue, and during Pregame phases (changes made in the Pregame are not saved, since they'd often be in response to a map or allied hero choice).

Support > The RosterNEUTRAL

Players can opt into only displaying 2, 1, or 0 heroes (no preference), but by default the 3 displayed heroes will be the same heroes used on the Player Cards.

Support > The RosterNEUTRAL

Players can see their group members' Roster of heroes by opening the social context menu that offers other social options like Whisper and View Career Profile.

Support > Map Voting UpdatesBUFF

The maps on offer should be much less likely to be maps you played within the last 5 matches. This change will help players that play for shorter sessions to be much more likely to experience more map variety.

Support > Practice RangeNEUTRAL

Floating Combat Text has been enabled for the Core Game's Practice Range.

Support > Post-Match AccoladesBUFF

Retuned many cards that showed up too often (looking at you Echo Sticky Bombs) and increased the odds of some cards appearing.

Support > Streamer ModeNEUTRAL

Added many new fake names...

Support > General ChangesNERF

Grouping Restrictions have been removed from Stadium Ranked.

Support > GeneralNEUTRAL

Fixed an issue where the Sierra World Cup skin would not appear correctly.

Support > GeneralNEUTRAL

Fixed an issue causing Ashe to receive more damage than intended when hit by her own Dynamite.

Support > GeneralNEUTRAL

Fixed an issue causing the UI indicator for Brigitte's Inspire to not account for the Morale Boost perk.

Support > GeneralNEUTRAL

Fixed an issue where the audio cues from Lucio's perks would unintentionally give his location away.

Support > GeneralNEUTRAL

Fixed an issue where Orisa would still be pinned even if Fortify was activated at the exact same time she was hit by Reinhardt’s Charge.

Support > GeneralNEUTRAL

Fixed an issue where the Survivor sub‑role’s passive healing would incorrectly trigger if a movement ability was used before taking damage.

Support > GeneralNEUTRAL

Fixed an issue where the extra fuel from Pharah’s Fuel Store perk would not activate if her fuel was decaying prior to using Jet Dash.

Support > GeneralNEUTRAL

Fixed an issue where Sierra could unintentionally grapple to her drone when it went out of sight.

Support > GeneralNEUTRAL

Fixed an issue where Sierra could not destroy her drone while dead.

Support > GeneralNEUTRAL

Fixed an issue where Sierra's Tremor Charges were not amplified by Amplification Matrix.

Support > GeneralNEUTRAL

Fixed an issue where Mercy’s Guardian Angel UI button would appear to activate without a valid target.

Support > GeneralNEUTRAL

Fixed an issue where the Toggle Beam Setting for Mercy could cause inconsistent behavior when switching between beam types.

Support > GeneralNEUTRAL

Fixed an issue where Sierra's Anchor Drone would block certain abilities like Reinhardt Charge.

Support > GeneralNEUTRAL

Fixed an issue where Cassidy's Deadeye UI would not update correctly against Vendetta when she used her Warding Stance.

Support > GeneralNEUTRAL

Fixed an issue where some Knockdown abilities did not affect d.va's mech during Self-Destruct.

Support > GeneralNEUTRAL

Fixed an issue where heroes with the Recon subrole passive could sometimes ping Sombra while she was invisible.

Support > GeneralNEUTRAL

Fixed an issue where Athena's VO would incorrectly say that the lead had been lost in Push when teams were tied for total distance.

Support > GeneralNEUTRAL

Fixed several text bugs in Post Match Accolades with card text (Hyper Rings, Power Slides, etc...).

Support > GeneralNEUTRAL

Fixed several text bugs in the Advanced Info Panel.

Support > GeneralNEUTRAL

In a previous update, fixed a bug where Ramattra could bypass Void Barrier's cooldown.

Support > StadiumNEUTRAL

Fixed an issue where Lifesteal was incorrectly granting currency despite being Restore and not Healing.

Support > StadiumNEUTRAL

Fixed an issue where Juno's Fission Chamber did not scale properly with Attack Speed.

Support > StadiumNEUTRAL

Fixed an issue where Juno's Blink Boosts allowed her to use Glide Boost while crowd controlled.

Support > StadiumNEUTRAL

Fixed an issue where Juno's Blink Boosts prevented Glide Boost from scaling properly with Cooldown Reduction.

Support > StadiumNEUTRAL

Fixed an issue where Juno's Boosted Rockets granted more Glide Boost duration than intended when combined with Blink Boosts.

Support > StadiumNEUTRAL

Fixed an issue where Ana's IV Drip didn't have reduced overhealth when combined with Fountain of Soothe.

Support > StadiumNEUTRAL

Fixed an issue where Brigitte's Optimizer was granting more self healing than expected.

Support > StadiumNEUTRAL

Fixed an issue where Zenyatta's Enlightenment was incorrectly healing over 1 and not granting ultimate charge or currency

Support > StadiumNEUTRAL

Fixed an issue where Ana's Venomous was not dealing reduced damage when spawned with Fountain of Soothe.

Support > StadiumNEUTRAL

Fixed an issue where Martian Mender was healing less than intended on DVa.

Support > StadiumNEUTRAL

Fixed an issue where Doomfist's Aftershock power would always hit targets hit the first time

Support > StadiumNEUTRAL

Fixed an issue where Liquid Nitrogen was overwriting slows instead of adding to them.

Support > StadiumNEUTRAL

Fixed an issue where Vendetta's Cataclisma Power would not trigger if the initial hit kills the enemy.