Overwatch 2 Patch June 16, 2026 Notes
2026-06-16 - Reign of Talon: Season 3 - Into The Tiger's Den
This Overwatch 2 patch includes 226 buffs, 172 nerfs, and 424 rework/adjustments.
Hero balance changes
- D.Va - nerf - Shield System – Major Perk Shield conversion reduced from 150 to 100.
- D.Va - nerf - Shield conversion reduced from 150 to 100.
- Domina - neutral - Corporate Retreat – Major Perk Added. While Barrier Array is active, it can be moved one time to another location.
- Domina - neutral - Added.
- Domina - neutral - While Barrier Array is active, it can be moved one time to another location.
- Domina - neutral - Power Move – Major Perk Removed.
- Domina - neutral - Removed.
- Doomfist - nerf - Power Matrix – Major Perk Duration reduced from 1 to 0.8 seconds.
- Doomfist - nerf - Duration reduced from 1 to 0.8 seconds.
- Hazard - buff - Anarchic Zeal – Minor Perk Healing increased from 30 to 40%.
- Hazard - buff - Healing increased from 30 to 40%.
- Hazard - nerf - Reconstitution - Minor Perk Moved from Major to Minor Perk. Extra resource cap reduced from 50 to 25.
- Hazard - neutral - Moved from Major to Minor Perk.
- Hazard - nerf - Extra resource cap reduced from 50 to 25.
- Hazard - buff - Deep Leap – Major Perk Moved from Minor to Major Perk. Range increased from 15 to 20%.
- Hazard - neutral - Moved from Minor to Major Perk.
- Hazard - buff - Range increased from 15 to 20%.
- Hazard - nerf - Explosive Impalements – Major Perk Damage reduced from 40 to 30.
- Hazard - nerf - Damage reduced from 40 to 30.
- Hazard - nerf - Maximum duration reduced from 3 to 2.5 seconds.
- Ramattra - buff - Relentless Form – Minor Perk Duration bonus increased from 1 to 2 seconds. Half effectiveness during Annihilation.
- Ramattra - buff - Duration bonus increased from 1 to 2 seconds.
- Ramattra - neutral - Half effectiveness during Annihilation.
- Ramattra - buff - Nanite Repair – Major Perk Healing increased from 75 to 100.
- Ramattra - buff - Healing increased from 75 to 100.
- Reinhardt - buff - Damage increased from 120 to 125.
- Reinhardt - buff - Projectile speed increased from 30 to 33.
- Zarya - nerf - Energy degeneration rate reduced from 2.5 to 2.0 energy per second.
- Anran - nerf - Reduced recovery after the ability from 0.3 to 0.1 seconds.
- Anran - nerf - Reduced recovery after the ability from 0.2 to 0.1 seconds.
- Ashe - neutral - Double-Barreled – Minor Perk Knockback reduction of second shot removed.
- Ashe - neutral - Knockback reduction of second shot removed.
- Ashe - neutral - Viper Sting – Major Perk Ammo gain removed.
- Ashe - neutral - Ammo gain removed.
- Ashe - buff - Airburst – Major Perk Ammo gained increased from 3 to 6.
- Ashe - buff - Ammo gained increased from 3 to 6.
- Bastion - neutral - Armored Artillery – Minor Perk Removed.
- Bastion - neutral - Removed.
- Bastion - buff - Smart Bomb – Minor Perk A-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you.
- Bastion - buff - A-36 Tactical Grenade's self-knockback is increased by 25% and no longer damages you.
- Cassidy - buff - Even The Odds – Minor Perk Healing increased from 30 to 40 healing per second.
- Cassidy - buff - Healing increased from 30 to 40 healing per second.
- Cassidy - nerf - Silver Bullet – Major Perk Bleed total damage over time reduced from 70 to 50. Duration reduced from 2.5 to 1.5 seconds.
- Cassidy - nerf - Bleed total damage over time reduced from 70 to 50.
- Cassidy - nerf - Duration reduced from 2.5 to 1.5 seconds.
- Echo - nerf - Partial Scan – Minor Perk Ultimate charge gained reduced from 50% to 30%.
- Echo - nerf - Ultimate charge gained reduced from 50% to 30%.
- Echo - nerf - Full Salvo – Major Perk Number of additional projectiles reduced from 3 to 2.
- Echo - nerf - Number of additional projectiles reduced from 3 to 2.
- Emre - nerf - Ultimate cost increased 10%.
- Genji - buff - Meditation – Major Perk Healing increased from 35 to 50 per second.
- Genji - buff - Healing increased from 35 to 50 per second.
- Genji - buff - Cooldown reduced from 10 to 8 seconds.
- Junkrat - buff - Bomb Voyage – Minor Perk Attack speed bonus increased from 25% to 35%.
- Junkrat - buff - Attack speed bonus increased from 25% to 35%.
- Mei - buff - Deep Freeze – Major Perk Freeze rate increased by 30% against non-tank heroes.
- Mei - buff - Freeze rate increased by 30% against non-tank heroes.
- Mei - buff - Range increased from 10 to 12 meters.
- Reaper - nerf - Health reduced from 300 to 275.
- Reaper - nerf - Lingering Wraith – Minor Perk Movement speed bonus reduced from 40% to 30%.
- Reaper - nerf - Movement speed bonus reduced from 40% to 30%.
- Sierra - nerf - Tight Grip – Minor Perk Improved weapon spread reduced from 100% to 70% faster.
- Sierra - nerf - Improved weapon spread reduced from 100% to 70% faster.
- Sierra - buff - Locked-In – Major Perk Now only provides increased attack speed when Tracking Shot hits an enemy hero.
- Sierra - buff - Now only provides increased attack speed when Tracking Shot hits an enemy hero.
- Sierra - nerf - Base projectile size reduced from 0.175 to 0.15m.
- Sierra - buff - Drone deploy speed increased from 30 to 40 meters per second.
- Sierra - buff - Drone deploy range increased from 14 to 16 meters.
- Sierra - buff - Drone grapple range increased from 17 to 19 meters.
- Sojourn - buff - Friction Generators – Major Perk Max energy gained increased from 50 to 75.
- Sojourn - buff - Max energy gained increased from 50 to 75.
- Tracer - nerf - Kinetic Reload – Minor Perk Ammo gain reduced from 20 to 12.
- Tracer - nerf - Ammo gain reduced from 20 to 12.
- Vendetta - buff - Ultimate cost reduced by 15%.
- Vendetta - buff - Movement speed boost per stack increased from 2% to 3%.
- Vendetta - buff - Maximum duration increased from 5.5 to 7.5 seconds.
- Ana - nerf - Speed Serum – Minor Perk Movement speed bonus reduced from 40% to 30%.
- Ana - nerf - Movement speed bonus reduced from 40% to 30%.
- Brigitte - buff - Whiplash – Major Perk Damage increased from 50 to 60.
- Brigitte - buff - Damage increased from 50 to 60.
- Illari - buff - Rapid Construction – Minor Perk Cooldown reduction increased from 1.5 to 2 seconds.
- Illari - buff - Cooldown reduction increased from 1.5 to 2 seconds.
- Jetpack Cat - nerf - Transport Shielding – Minor Perk Duration reduced from 5 to 3 seconds. Maximum shields reduced from 75 to 50.
- Jetpack Cat - nerf - Duration reduced from 5 to 3 seconds.
- Jetpack Cat - nerf - Maximum shields reduced from 75 to 50.
- Jetpack Cat - nerf - Headbutt – Major Perk Speed threshold to activate lowered from 16.5 to 14 meters per second. No longer refunds fuel. Damage increased from 30 to 50.
- Jetpack Cat - nerf - Speed threshold to activate lowered from 16.5 to 14 meters per second.
- Jetpack Cat - neutral - No longer refunds fuel.
- Jetpack Cat - buff - Damage increased from 30 to 50.
- Jetpack Cat - nerf - Fuel regeneration penalty while carrying a target increased from 2x to 3x slower.
- Jetpack Cat - buff - Damage and healing increased from 4 to 4.5 per pellet.
- Juno - buff - Faster Blaster – Major Perk Shots per second increased from 20 to 22.
- Juno - buff - Shots per second increased from 20 to 22.
- Lifeweaver - nerf - Ultimate cost increased by 9%.
- Lifeweaver - nerf - Overhealth conversion rate from overhealing reduced from 100% to 50%.
- Mercy - buff - Chain Boost – Major Perk Additionally increases damage boost by 5%.
- Mercy - buff - Additionally increases damage boost by 5%.
- Mercy - nerf - Damage boost reduced from 30% to 25%.
- Mercy - nerf - Ultimate cost increased 7%.
- Mizuki - buff - Cooldown reduced from 12 to 11 seconds.
- Mizuki - buff - Duration increased from 4.5 to 5.5 seconds.
- Moira - buff - Damage per second increased from 50 to 60 damage per second.
- Moira - buff - Healing per second increased from 65 to 75 healing per second.
- Moira - buff - Maximum damage per orb increased from 200 to 250.
- Wuyang - buff - Ebb and Flow – Major Perk Rewind healing increased from 50% to 100%.
- Wuyang - buff - Rewind healing increased from 50% to 100%.
- D.Va - neutral - Added "+50% [Call Mech] Radius."
- D.Va - buff - Bonus Explosion Damage increased to 375% (Up from 325%).
- D.Va - rework - Reworked to Power.
- D.Va - rework - Reworked to Power.
- D.Va - rework - Reworked from "When you eject from your Mech, gain [Nano Boost] for 4s" to "While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed".
- D.Va - neutral - Removed.
- D.Va - neutral - Removed.
- D.Va - neutral - Added 10% Ability Lifesteal.
- D.Va - buff - Cost reduced to 9000 (Down from 10000).
- D.Va - neutral - Removed 20% Ability Power.
- D.Va - neutral - Added 50 Armor.
- D.Va - nerf - Explosive damage reduced to 60 (Down from 80).
- D.Va - neutral - Can now generate Ultimate Charge.
- D.Va - nerf - Cost increased to 9000 (Up from 4000).
- D.Va - buff - Rarity increased to Epic (Up from Rare).
- D.Va - neutral - Removed 15% Ability Lifesteal.
- D.Va - neutral - Added 15% Starting Ultimate Charge and 25 Armor.
- D.Va - neutral - Removed.
- D.Va - buff - Cost reduced to 10000 (Down from 12000).
- D.Va - nerf - Ability Power reduced to 10% (Down from 15%).
- Doomfist - nerf - Damage reduced to 40% (Down from 60%).
- Doomfist - neutral - Now pulls down enemies within its area.
- Doomfist - nerf - Maximum Damage decreased to 150 (Down from 200).
- Doomfist - buff - Base impact damage increased to 75 (Up from 50).
- Doomfist - neutral - Now grants Bonus Attack Speed (instead of just Melee Attack Speed).
- Doomfist - nerf - Duration reduced to 0.75s (Down from 3s).
- Doomfist - rework - Reworked from "Increase [Seismic Slam] damage by 2% and range by 6% for every 1m traveled downward" to "Increase [Seismic Slam]'s damage up to 75% and range up to 50% based on time airborne."
- Doomfist - neutral - Added UI indicator.
- Doomfist - buff - The Best Defense scaling increased to 50% (Up from 35%).
- Doomfist - neutral - Removed 20% Melee Damage.
- Doomfist - neutral - Added 15% Weapon Power.
- Doomfist - neutral - Removed.
- Doomfist - neutral - Removed slow after charging past threshold.
- Doomfist - neutral - New
- Doomfist - neutral - 25 Health
- Doomfist - buff - 20% Reduced Ultimate Cost
- Doomfist - neutral - Spending your Ultimate Charge resets all your ability cooldowns and restores 100% of your Life.
- Doomfist - neutral - Added "You can [Jump] while Airborne during [Seismic Slam]."
- Hazard - neutral - Bonus damage now scales with Weapon Power (instead of Ability Power).
- Hazard - nerf - Bonus damage reduced to 8 (Down from 10).
- Hazard - rework - Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%" to "Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonate them for for 50(WP) damage".
- Hazard - neutral - Changed from Item to Power.
- Hazard - neutral - Added "grants nearby allies Overhealth equal to 10% of your Max Life for 3s" after using Violent Leap.
- Hazard - neutral - Removed.
- Hazard - neutral - Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).
- Hazard - buff - Removed increased Ultimate Charge.
- Hazard - nerf - Reduced enemy ignoring range to 7m (Down from 10m).
- Hazard - rework - Reworked from "After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage" to "Every 3rd shot of [Bonespur] fires an additional shot with 50% damage".
- Hazard - rework - Reworked from "Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource" to "After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s".
- Hazard - neutral - Removed.
- Hazard - buff - Cost decreased to 9500 (Down from 11000).
- Hazard - buff - Max Life Healing increased to 0.5% (Up from 0.3%).
- Hazard - neutral - Max Healing Resource - removed.
- Hazard - neutral - Health changed to Armor.
- Hazard - buff - Cost reduced to 9500 (Down from 10000).
- Hazard - buff - Weapon Lifesteal increased to 10% (Up from 5%).
- Hazard - buff - Cost reduced to 9000 (Down from 11000).
- Hazard - buff - Damage Mitigated converted to healing increased to 25% (Up from 10%).
- Junker Queen - neutral - Can be held for 1s longer after fully charged.
- Junker Queen - nerf - Bonus damage reduced to 75% (Down from 100%).
- Junker Queen - buff - Now also increases projectile speed based on time charged up to 200%.
- Junker Queen - neutral - No longer knockbacks.
- Junker Queen - neutral - Added "While casting [Rampage], become Unstoppable and reset all ability cooldowns."
- Junker Queen - buff - Knock Down duration increased to 2s (Up from 1.5s).
- Junker Queen - buff - Reworked from "Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s." to "Each enemy hit by [Jagged Blade] reduces its cooldown by 1s. When recalling [Jagged Blade] its radius is increased by 100% and deals 40 impact damage".
- Junker Queen - rework - Reworked from "Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m" to "[Jagged Blade] can crit for 50% bonus damage. [Jagged Blade]'s pull strength is increased by 50%. When you crit, this bonus is doubled".
- Junker Queen - nerf - Cost increased to 10500 (Up from 9500).
- Junker Queen - neutral - Added 50 Health.
- Junker Queen - buff - Removed 5% Cooldown Reduction.
- Junker Queen - rework - Reworked from "[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s" to "[Jagged Blade], [Rampage] and [Carnage] hits grant 20% Ability Power for 5s".
- Junker Queen - buff - Cost reduced to 9000 (Down from 10000).
- Junker Queen - neutral - Damage reduction now also triggers while casting Jagged Blade.
- Junker Queen - nerf - Damage reduction reduced to 30% (Down from 75%).
- Orisa - neutral - New
- Orisa - neutral - "While [Fortify] is active, reduce Heat generated by 90% and gain 10% Attack Speed."
- Orisa - neutral - New
- Orisa - neutral - "[Energy Javelin] can crit for 50% bonus damage. [Energy Javelin] can be charged for up to 200% projectile speed and pierces enemies at full power."
- Orisa - neutral - Removed.
- Orisa - rework - Reworked from "After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify] up to 150. Resets when you next use [Fortify]" to "After [Fortify] ends, gain Shields equal to 60% of Weapon Damage dealt during [Fortify], up to 200. Resets when you next use [Fortify]".
- Orisa - neutral - Removed.
- Orisa - neutral - Removed.
- Orisa - neutral - Added "Gain 3% Ultimate Charge for each enemy pulled."
- Orisa - rework - Reworked to Power.
- Orisa - nerf - "While using [Javelin Spin] and [Terra Surge], gain Free Flight and 20% Move Speed, but [Terra Surge] deals 50% reduced damage."
- Orisa - neutral - Removed.
- Orisa - nerf - Cost increased to 11000 (Up from 4000).
- Orisa - buff - Rarity increased to Epic (Up from Rare).
- Orisa - neutral - New
- Orisa - neutral - 10% Weapon Lifesteal
- Orisa - neutral - "Gain Weapon Power based on [Heat] up to 30%"
- Orisa - neutral - 10000 Cost.
- Orisa - buff - Cost reduced to 10000 (Down from 11000).
- Orisa - neutral - Added 50 Armor.
- Orisa - nerf - Ability Power reduced to 10% (Down from 15%).
- Orisa - neutral - No longer generates Heat on Energy Javelin use.
- Orisa - buff - Energy Javelin Cooldown Reduction on hit increased to 20% (Up from 15%).
- Orisa - nerf - Max Life Heal reduced to 5% (Down from 10%).
- Orisa - nerf - Heal Duration reduced to 2s (Down from 3s).
- Orisa - nerf - Cost increased to 5000 (Up from 4000).
- Orisa - neutral - Removed 20% Ability Lifesteal.
- Ramattra - nerf - Cost increased to 5000 (Up from 4500).
- Ramattra - buff - Cost reduced to 9000 (Down from 11000).
- Ramattra - buff - Increased Jump Height now only affects you and not your allies.
- Reinhardt - neutral - Removed.
- Reinhardt - neutral - Barrier Shield health restore now triggers off of all Melee damage, not just Rocket Hammer damage.
- Reinhardt - neutral - New
- Reinhardt - neutral - "Ability: While [Barrier Field] is active, use [Primary Fire] to knock up enemies and deal Melee Damage equal to 5% of your Barrier Field Life. (8s Cooldown)."
- Reinhardt - neutral - New
- Reinhardt - neutral - "+200% [Charge] Duration. Charge can pin multiple enemies at once and can slow down by holding backwards."
- Reinhardt - neutral - Removed.
- Reinhardt - nerf - Cost increased to 11000 (Up from 10000).
- Reinhardt - buff - Cost reduced to 10000 (Down from 11000).
- Reinhardt - buff - Health increased to 50 (Up from 25).
- Reinhardt - buff - Cost reduced to 9500 (Down from 11000).
- Sigma - buff - Damage increased to 75% (Up from 50%).
- Sigma - buff - Accretion damage increased to 25% bonus damage (Up from 20%).
- Sigma - buff - Experimental Barrier Health Restore increased to 150 (Up from 100).
- Sigma - neutral - Removed 10% damage reduction.
- Sigma - buff - Duration increased to 2.5s (Up from 1.5s).
- Sigma - neutral - Flight now also triggers on Gadget use.
- Sigma - buff - Added "If [Accretion] misses, [Accretion]'s cooldown is reduced by 4s."
- Winston - neutral - Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.
- Winston - nerf - Electric Damage Lifesteal reduced to 10% (Down from 15%).
- Winston - buff - Removed increased Electric Damage.
- Winston - nerf - Range reduced to 15% (Down from 20%).
- Winston - buff - Bounce Range increased to 8m (Up from 6m).
- Winston - buff - Ultimate Charge per target hit increased to 3% (Up from 2%).
- Winston - rework - Reworked to Power.
- Winston - neutral - Removed 50% Base Jump Pack Damage.
- Winston - rework - Reworked from "During [Primal Rage], [Jump Pack]'s base damage becomes electric and can increase up to additional 100% while airborne" to "[Jump Pack]'s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active".
- Winston - neutral - Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.
- Winston - buff - Mini Barrier Projector Health increased to 10% (Up from 5%).
- Winston - rework - Reworked from "Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100" to "Allies within [Barrier Projector] are healed for 30 (AP) every 1s".
- Winston - buff - Secondary Fire Critical Damage increased to 250% (Up from 200%).
- Winston - nerf - Cost increased to 5000 (Up from 4000).
- Winston - nerf - Overhealth Cap decreased to 50 (Down from 100).
- Winston - buff - Cost reduced to 11000 (Down from 12000).
- Winston - neutral - Removed 25% Max Ammo.
- Winston - neutral - Added 50 Armor, 10% Weapon Power.
- Winston - buff - Added "During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster."
- Winston - buff - Cost decreased to 10000 (Down from 12500).
- Winston - neutral - Added 50 Armor.
- Winston - nerf - Ability Power reduced to 10% (Down from 20%).
- Winston - neutral - Added +50% Primal Rage Duration.
- Winston - buff - Cost reduced to 5000 (Down from 6000).
- Winston - buff - Cost reduced to 10500 (Down from 12500).
- Winston - neutral - Added 25 Shields.
- Zarya - neutral - New
- Zarya - buff - "[Particle Cannon]'s secondary fire hits grant 2 energy and increases [Particle Cannon]'s Primary Fire range by 20% for 3s."
- Zarya - nerf - Duration increased to 25% reduced (Up from 50% reduced).
- Zarya - neutral - Added "+20% [Projected Barrier] Range."
- Zarya - buff - Healing increased to 30% (Up from 20%).
- Zarya - buff - Max Energy increased to 150 (Up from 125).
- Zarya - buff - Health increased to 50 (Up from 25).
- Zarya - buff - Base Secondary Fire Attack Speed increased to 20% (Up from 15%).
- Zarya - buff - Bonus Attack Speed increased to 500% (Up from 400%).
- Zarya - neutral - Removed.
- Zarya - rework - Reworked to Item (from Power).
- Zarya - neutral - Added 15% Weapon Power.
- Zarya - neutral - Added 11000 Cost.
- Ashe - nerf - Currency earned from damage and healing reduced by 5%.
- Ashe - nerf - Viper Scoped base damage reduced to 72 (Down from 75).
- Ashe - buff - Ammo restored increased to 25% (Up from 20%).
- Ashe - neutral - Missed shots now consume Calamity stacks.
- Ashe - neutral - Added 3s Cooldown so charge can be re-activated without eliminating an enemy.
- Ashe - neutral - Now charges towards where your crosshair is pointed instead of its current target.
- Ashe - neutral - Changed from Restore to Heal.
- Ashe - buff - Faster Burn Rate increased to 40% (Up from 25%).
- Ashe - neutral - Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."
- Ashe - nerf - Cost increased to 11000 (Up from 10000).
- Ashe - neutral - Added 10% Weapon Power.
- Ashe - neutral - Category changed to Weapon (from Survival).
- Ashe - buff - Cost reduced to 4000 (Down from 10000).
- Ashe - nerf - Rarity reduced to Rare (Down from Epic).
- Ashe - neutral - Category changed to Ability (from Survival).
- Ashe - nerf - Ability Power reduced to 5% (Down from 10%).
- Ashe - nerf - Ability Power reduced to 5% (Down from 10%).
- Ashe - nerf - Ultimate Charge gain reduced to 15% (Down from 20%).
- Ashe - neutral - Removed 10% Ability Power.
- Ashe - buff - Added 50 Health, 5% Cooldown Reduction.
- Ashe - nerf - Cost increased to 12000 (Up from 10000).
- Ashe - neutral - Added 10% Weapon Power
- Ashe - nerf - Ability Power reduced to 10% (Down from 15%).
- Ashe - buff - Damage increase only applies to non-Burning damage.
- Ashe - buff - Cost reduced to 9000 (Down from 10000).
- Cassidy - buff - Currency from damage and healing increased by 14.3%.
- Cassidy - nerf - Peacekeeper base damage reduced to 65 (Down from 70).
- Cassidy - neutral - Removed.
- Cassidy - neutral - New
- Cassidy - nerf - "The first time you run out of Ammo while [Fan the Hammer] is active, automatically reload all your Ammo and continue firing at 60% reduced damage."
- Cassidy - neutral - Removed.
- Cassidy - neutral - New
- Cassidy - neutral - "When you reload or restore ammo, heal 2% of your Life for every ammo restored."
- Cassidy - buff - Throw distance increased to 125% (Up from 50%).
- Cassidy - neutral - Removed.
- Cassidy - neutral - New
- Cassidy - rework - "[Fan the Hammer] is replaced with Ability: Fire a piercing [Peacekeeper] shot that deals 50(AP) bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget."
- Cassidy - nerf - Hinder duration reduced to 25% (Down from 50%).
- Cassidy - nerf - Cost increased to 13000 (Up from 4000).
- Cassidy - neutral - Rarity changed to Epic (Up from Rare).
- Cassidy - buff - Health increased to 50 (Up from 25).
- Cassidy - neutral - Added 20% Max Ammo.
- Cassidy - buff - Cooldown Reduction reduced to 5% (Down from 10%).
- Cassidy - buff - Cost reduced to 4500 (Down from 5000).
- Cassidy - buff - Cost reduced to 9000 (Down from 12000).
- Cassidy - neutral - Added 10% Ability Power
- Cassidy - rework - Reworked from "Heal 2.5% Max Life for each Ammo loaded using [Combat Roll] over 3s" to "After using [Combat Roll], heal 10% of your Max Life over 3s".
- Freja - nerf - Take Aim explosion base damage decreased to 75 (Down from 80).
- Freja - buff - Damage increased to 60 (Up from 40).
- Freja - neutral - Added "gain 20% Move Speed" while airborne.
- Freja - nerf - Cost increased to 5000 (Up from 4000).
- Freja - nerf - Buff Duration reduced to 2s (Down from 3s).
- Freja - nerf - Overhealth duration reduced to 3s (Down from 5s).
- Freja - nerf - Cost increased to 9500 (Up from 9000).
- Freja - neutral - Added 10% Attack Speed.
- Freja - nerf - Slow reduced to 20% (Down from 30%).
- Genji - buff - Attack Speed per stack increased to 3% (Up from 2%).
- Genji - rework - Reworked from "+200% Deflected Projectile Speed. During the first 2s of [Deflect], automatically deflect projectiles towards enemies" to "+200% Deflected Projectile Speed. Automatically deflect projectiles towards enemies. During the first 0.3s of Deflect, deflected hits will deal 50% bonus critical damage".
- Genji - buff - Added "deals 25% increased dmg to Airborne enemies."
- Genji - buff - Dragonblade Scaling increased to 100% (Up from 50%).
- Genji - nerf - Deflect healing reduced to 100% (Down from 125%).
- Genji - nerf - Dragonblade Swing now has 50% reduced effectiveness.
- Genji - nerf - Overhealth scaling reduced to 25% (Down from 35%).
- Genji - buff - Added "For each enemy [Swift Strike] damages beyond the initial target, reduce [Swift Strike] cooldown by 2s."
- Genji - nerf - Bleed Damage reduced to 30% (Down from 35%).
- Genji - buff - Reworked from "When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s" to "+1s [Deflect] Duration. Deflect now deflects attacks from both sides".
- Genji - rework - Reworked from "Targets hit by your [Shurikens] take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times" to "After dealing [Shuriken] Damage, your next [Swift Strike] gains 10% Damage and 5% Range, stacking up to 5 times".
- Genji - buff - Cost reduced to 9500 (Down from 11000).
- Genji - buff - Cost reduced to 4500 (Down from 5000).
- Genji - nerf - Weapon Power reduced to 5% (Down from 10%).
- Genji - nerf - Ability Power reduced to 5% (Down from 10%).
- Genji - neutral - Removed.
- Genji - neutral - New
- Genji - neutral - 25 Armor
- Genji - neutral - 10% Ability Lifesteal
- Genji - neutral - "[Dragonblade]'s first swing is a wide [Swift Strike] that deals 100% bonus critical damage."
- Junkrat - neutral - Added "+25% [Total Mayhem] Explosion Radius."
- Junkrat - nerf - Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).
- Junkrat - neutral - Added "trigger [Total Mayhem]" when Rip Tire is destroyed or detonated.
- Junkrat - rework - Reworked from "Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)" to "Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)".
- Junkrat - neutral - New
- Junkrat - buff - "For each target hit by [Concussion Mine]'s detonation, reduce [Concussion Mine]'s cooldown by 0.5s."
- Junkrat - neutral - Now triggers on all Concussion Mine detonations.
- Junkrat - rework - Reworked to Power (from Item).
- Junkrat - nerf - Reduced number of shots with increased Projectile Speed to 1 (Down from 2).
- Junkrat - rework - Reworked to Item (from Power).
- Junkrat - neutral - Added 5% Ability Power, 5% Move Speed.
- Junkrat - neutral - Removed.
- Junkrat - neutral - Removed.
- Junkrat - nerf - Overhealth duration reduced to 3s (Down from 5s).
- Junkrat - buff - Concussion Mine Health increased to 75% (Up from 50%).
- Mei - rework - Reworked from "While within [Blizzard], heal 15% of your Life every second" to "Allies within [Blizzard] heal for 8% of your Max Life every 1s".
- Mei - neutral - Removed.
- Mei - neutral - New
- Mei - neutral - "Continuously hitting an enemy with [Endothermic Blaster]'s primary fire will Freeze them for 0.75s."
- Mei - buff - Removed size increase.
- Mei - rework - Reworked from "[Endothermic Blaster]'s secondary fire now shoots a snowball that applies 15% slow or 30% on critical hit for 1s" to "After using an ability or Gadget, your next 2 [Icicle] shots fire a snowball with 200% projectile speed that applies 30% slow on hit."
- Mei - nerf - Cost increased to 11000 (Up from 10000).
- Mei - rework - Reworked from "While [Blizzard] is activated, gain 15% Attack Speed" to "While [Blizzard] is activated, gain 20% increased Weapon Damage".
- Mei - neutral - Removed 15% Attack Speed.
- Mei - neutral - Added 5% Weapon Power.
- Mei - buff - Cost reduced to 4500 (Down from 10000).
- Mei - neutral - Rarity changed to Rare (Down from Epic).
- Mei - nerf - Ability Power reduced to 5% (Down from 15%).
- Mei - nerf - Ability Power per Pillar reduced to 4% (Down from 5%).
- Mei - neutral - Added 10% Ability Power.
- Mei - buff - Cost reduced to 4000 (Down from 10000).
- Mei - neutral - Rarity changed to Rare (Down from Epic).
- Mei - neutral - Category changed to Survival (from Weapon).
- Mei - neutral - Removed 15% Attack Speed.
- Mei - neutral - Added 25 Health, 5% Move Speed.
- Mei - neutral - Effect now also triggers in Blizzard.
- Mei - neutral - Added 50 Armor.
- Mei - neutral - Removed 25 Health.
- Mei - buff - Cost reduced to 9000 (Down from 10000).
- Pharah - neutral - Removed.
- Pharah - neutral - New
- Pharah - neutral - "Ability: While Airborne, use [Crouch] to dash towards the ground and restore 50% fuel. (6s Cooldown)."
- Pharah - neutral - Removed.
- Pharah - neutral - 10% Weapon Power
- Pharah - neutral - 10% Ability Power
- Pharah - nerf - 90% Reduced Rocket Launcher Self Damage
- Pharah - neutral - "After using an ability, gain 75% Rocket Launcher Self Knockback for 3s."
- Pharah - neutral - 11000 Cost.
- Reaper - neutral - Removed.
- Reaper - buff - Chance increased to 20% (Up from 10%).
- Reaper - nerf - Life Restoration reduced to 15% (Down from 25%).
- Reaper - nerf - Ammo Restoration reduced to 15% (Down from 25%).
- Reaper - nerf - Move Speed reduced to 15% (Down from 25%).
- Reaper - neutral - Now has bad luck protection.
- Reaper - buff - Pickup distance increased to 2m (Up from 1m).
- Reaper - neutral - New
- Reaper - neutral - "While in [Wraith Form], passing through enemies burns them for 25% of your Max Life and slows their Move Speed and Attack Speed by 30% for 3s."
- Reaper - neutral - Removed.
- Reaper - neutral - Removed.
- Reaper - neutral - New
- Reaper - neutral - "While in [Wraith Form], become 50% larger and block incoming projectiles while healing all other allies within 6m for 35(AP) every 1s."
- Reaper - rework - Reworked to Power (from Item).
- Reaper - neutral - Added "While airborne, press [Jump] to glide."
- Reaper - nerf - Cost increased to 13000 (Up from 9500).
- Reaper - neutral - Added 10% Ability Lifesteal.
- Reaper - buff - Health increased to 50 (Up from 25).
- Reaper - buff - Ability Power increased to 15% (Up from 10%).
- Reaper - buff - Cost reduced to 3750 (Down from 4000).
- Sojourn - nerf - Charged Shot Max base damage reduced to 115 (Down from 120).
- Sojourn - rework - Reworked from "[Charged Shot] Final Blows trigger an explosion for 75% of the damage dealt" to "Fully-charged [Charged Shot] or [Charged Shot] critical hits trigger an explosion, dealing 50% damage to other nearby enemies".
- Sojourn - buff - Now reduces cooldowns of all abilities instead of just Disruptor Shot.
- Sojourn - rework - Reworked from "Generate 25% more Railgun charge. Railgun charge decays 75% slower" to "During [Power Slide] and the jump after, gain 10% [Railgun] Charge and restore 50% of your Max Ammo every 1s. [Railgun] Charge decays 75% slower".
- Sojourn - neutral - New
- Sojourn - nerf - "+50% [Power Slide] Speed. During [Power Slide], gain 25% damage reduction and deal 75 damage to nearby enemies."
- Sojourn - neutral - "During [Power Slide] and the jump after, gain 50% [Charged Shot] projectile size, 35% Attack Speed, and 35% Weapon Lifesteal."
- Sojourn - neutral - Now grants Charge equal to 50% of Ability Damage instead of just Disruptor Shot damage.
- Sojourn - buff - Reworked from "Gain 35% Damage Reduction during [Power Slide]. [Power Slide] has 100% increased duration" to "+1s [Power Slide] Duration. Eliminations reset [Power Slide] cooldown".
- Sojourn - neutral - Removed.
- Sojourn - neutral - Removed.
- Sojourn - rework - Reworked from 'During [Powerslide], gain 35% Attack Speed and 100% Weapon Lifesteal" to "Gain an additional [Power Slide] charge".
- Sojourn - neutral - New
- Sojourn - neutral - 10% Attack Speed
- Sojourn - neutral - 15% Ability Lifesteal
- Sojourn - neutral - "[Charged Shot] grants 0.25% Ability Power for every 1 [Railgun] Charge spent for 3s, up to 40%."
- Sojourn - neutral - 11000 Cost.
- Sojourn - neutral - New
- Sojourn - neutral - 10% Ability Power
- Sojourn - neutral - 10% Attack Speed
- Sojourn - neutral - 25% Starting Ultimate Charge
- Sojourn - buff - "While [Overclock] is active, abilities refresh 300% faster. Eliminations during [Overclock] increase its duration by 2s."
- Sojourn - neutral - 10000 Cost.
- Sojourn - neutral - Added 25% Power Slide Length.
- Sojourn - buff - Removed 5% Cooldown Reduction.
- Sojourn - nerf - Cost increased to 9000 (Increased from 4000).
- Sojourn - buff - Bonus Melee Damage increased to 100% (Up from 30%).
- Soldier: 76 - nerf - Pulse Rifle base damage reduced to 18 (Down from 19).
- Soldier: 76 - neutral - Renamed from "Back Off".
- Soldier: 76 - neutral - Added "+40% Biotic Field Radius."
- Soldier: 76 - buff - Ammo restore increased to 20% (Up from 10%).
- Soldier: 76 - neutral - Added "gain 50% more Ultimate Charge" while in Biotic Field.
- Soldier: 76 - buff - Weapon Power per stack increased to 0.5% (Up from 0.4%).
- Soldier: 76 - nerf - Overhealth Duration reduced to 2s (Down from 3s).
- Soldier: 76 - neutral - Removed.
- Soldier: 76 - buff - Removed increased Max Life.
- Soldier: 76 - neutral - New
- Soldier: 76 - neutral - "Shooting [Pulse Rifle] and using abilities doesn't interrupt [Sprint]. Dealing damage during [Sprint] grants 1% [Sprint] Move Speed and Lifesteal for 5s, up to 25%."
- Soldier: 76 - rework - Reworked to "During [Sprint], [Biotic Field] cooldown refreshes 150% faster" to "During [Sprint], abilities refresh 75% faster and you restore 15% Max Ammo every 1s".
- Soldier: 76 - neutral - New
- Soldier: 76 - neutral - 15% Critical Damage
- Soldier: 76 - buff - 20% Ultimate Cost Reduction
- Soldier: 76 - neutral - "While [Tactical Visor] is active, gain 25% Attack Speed and 35% Critical Damage but [Tactical Visor] no longer auto-aims."
- Soldier: 76 - neutral - 10000 Cost.
- Soldier: 76 - neutral - Removed +40% Biotic Field Duration.
- Soldier: 76 - buff - Added "[Helix Rocket] damage reduces [Biotic Field] cooldown by 1s."
- Soldier: 76 - buff - Now grants 300% increased Ability Refresh Rate instead of 20% Cooldown Reduction.
- Soldier: 76 - buff - Cost reduced to 9000 (Down from 10000).
- Soldier: 76 - neutral - Removed +40% Biotic Field Radius.
- Soldier: 76 - neutral - Added +40% Biotic Field Duration.
- Soldier: 76 - buff - Bonus healing increased to 25% (Up from 10%).
- Soldier: 76 - buff - Cost reduced to 9000 (Down from 10000).
- Torbjörn - buff - Healing increased to 75% (Up from 66%).
- Torbjörn - neutral - New
- Torbjörn - neutral - "Ability: While [Forge Hammer] is equipped, use [Secondary Fire] to throw it. It has 200% effectiveness on [Turrets] and allies. (2s Cooldown)."
- Torbjörn - buff - Overload Cooldown reduction reduced to 8% (Down from 10%).
- Torbjörn - neutral - Removed.
- Torbjörn - buff - Attack Speed increased to 75% (Up from 50%).
- Torbjörn - neutral - New
- Torbjörn - neutral - 15% Ability Power
- Torbjörn - neutral - 50% Deploy Turret Throw Range
- Torbjörn - neutral - "[Turrets] can now attach to walls and ceilings."
- Torbjörn - neutral - 11000 Cost.
- Torbjörn - neutral - Removed.
- Tracer - buff - Currency from damage and healing increased by 14.3%.
- Tracer - nerf - Pulse Pistols base damage reduced to 5.25 (Down from 5.75).
- Tracer - neutral - New
- Tracer - buff - "[Blink] teleports you 3m farther. If you use [Blink] while airborne, gain an air jump and reduce [Blink] cooldown by 0.2s."
- Tracer - neutral - Removed.
- Tracer - neutral - Now also slows enemies within the field by 20%.
- Tracer - neutral - New
- Tracer - neutral - "After you use [Blink], heal allies within 6m for 40(AP) and yourself for 10(AP)."
- Tracer - buff - Bonus Damage increased to 25 (Up from 10).
- Tracer - neutral - Removed
- Tracer - buff - Added "reduces [Recall] cooldown by 2s."
- Tracer - buff - Now also detonates 50% faster.
- Tracer - neutral - New
- Tracer - neutral - "When you [Recall], gain Ammo equal to 100% of Max Ammo that decays over time."
- Tracer - rework - Reworked from "Your recall leaves a time portal. Allies can interact with it to recall back 3s" to "[Recalling] for 3s leaves behind a Temporal Portal. Up to 3 allies can [Interact] with it once to [Recall] back in time 1s".
- Tracer - neutral - Tracer can now interact with her own Temporal Portal.
- Tracer - neutral - Removed.
- Tracer - nerf - Cost increased to 11000 (Up from 10500).
- Tracer - neutral - Added 10% Weapon Power.
- Tracer - nerf - Reduced Ability Power to 15% (Down from 20%).
- Tracer - rework - Reworked from "Enemies stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack speed for 2s" to "Steal 20% Attack Speed and 20% Move Speed from enemies stuck or hit by [Pulse Bomb] for 3s".
- Vendetta - neutral - New
- Vendetta - buff - "Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack."
- Vendetta - neutral - Soaring Slice damage also triggers the explosion.
- Vendetta - buff - Cooldown Reduction reduced to 0.5s (Down from 0.7s).
- Vendetta - neutral - Added "When you deal [Projected Edge] damage gain an additional 50% for 3s."
- Vendetta - nerf - Base energy regeneration reduced to 25% (Down from 50%).
- Vendetta - buff - Overhealth cap increased to 200 (Up from 100).
- Vendetta - neutral - Now triggers off of all damage instead of just Ranged damage.
- Vendetta - rework - Reworked from "After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage" to "After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage".
- Vendetta - neutral - Renamed from Continuum.
- Vendetta - rework - Reworked from "Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)" to "If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal."
- Vendetta - nerf - Cost increased to 5500 (Up from 4000).
- Vendetta - nerf - Weapon Power reduced to 5% (Down from 10%).
- Vendetta - neutral - Removed 10 Health.
- Vendetta - buff - Cost reduced to 10000 (Down from 12000).
- Vendetta - buff - Ability Power increased to 15% (Up from 10%).
- Vendetta - buff - Ability Lifesteal increased to 15% (Up from 10%).
- Vendetta - neutral - Removed.
- Vendetta - rework - Reworked to Item (From Power).
- Vendetta - buff - Added 50 Health, 5% Cooldown Reduction.
- Vendetta - neutral - 9500 Cost.
- Ana - nerf - Currency from damage and healing reduced by 10%.
- Ana - neutral - Added +75 [Sleep Dart] Base Damage.
- Ana - neutral - New
- Ana - neutral - "[Sleep Dart] hits heal you and nearby allies for 10% of your Max Life every 1s for 5s."
- Ana - neutral - Removed.
- Ana - rework - Reworked from "[Biotic Grenade] applies Overhealth equal to 200% of its healing" to "+30% [Biotic Grenade] Radius. [Biotic Grenade] applies Overhealth equal to 30% of your Max Life for [Biotic Grenade]'s duration."
- Ana - buff - Damage increased to 75 (Up from 60).
- Ana - nerf - Cost increased to 12000 (Up from 4000).
- Ana - buff - Rarity increased to Epic (Up from Rare).
- Ana - neutral - Category changed to Weapon (from Ability).
- Ana - buff - Added 10% Weapon Power and 10% Cooldown Reduction.
- Ana - neutral - Removed +4 Ammo.
- Ana - neutral - Added 30% Max Ammo.
- Ana - neutral - Removed 25% Ability Lifesteal.
- Ana - neutral - Added 25 Health and 10% Ability Power.
- Ana - neutral - Removed.
- Ana - neutral - Removed.
- Ana - buff - Cost reduced to 4000 (Down from 4500).
- Ana - neutral - Category changed to Survival (from Ability).
- Ana - buff - Maximum Health increased to 100 (Up from 50).
- Ana - buff - Cost reduced to 4500 (Down from 9000).
- Ana - nerf - Rarity reduced to Rare (Down from Epic).
- Ana - nerf - Health reduced to 25 (Down from 75).
- Ana - buff - Added 5% Cooldown Reduction.
- Ana - neutral - Now also knocks back yourself.
- Ana - nerf - Cost increased to 10000 (Up from 4000).
- Ana - buff - Rarity increased to Epic (Up from Rare).
- Ana - nerf - Cooldown increased to 5s (Up from 3s).
- Brigitte - nerf - Overhealth reduced to 4% (Down from 5%).
- Brigitte - rework - Reworked from "Ability: Using [Reload] consumes all [Repair Pack] charges. For each charge consumed, heal 25% of Max Life and 10% Attack Speed for 3s. (10s Cooldown)" to "Ability: Use [Reload] to consume 1 [Repair Pack] charge and heal for 20% of Max Life and gain a burst of 50% Move Speed. (3s Cooldown)".
- Brigitte - nerf - Self Heal reduced to 4% (Down from 5%).
- Brigitte - buff - Damage per meter increased to 5% (Up from 4%).
- Brigitte - neutral - Category changed to Weapon (from Survival).
- Brigitte - neutral - Added 10% Attack Speed.
- Brigitte - nerf - Cost increased to 11000 (Up from 9500).
- Jetpack Cat - buff - Bonus shot effectiveness increased to 35% (Up from 25%).
- Jetpack Cat - buff - Bounced projectile effectiveness increased to 50% (Up from 35%).
- Jetpack Cat - buff - Cooldown reduced to 8s (Down from 12s).
- Jetpack Cat - nerf - Slow reduced to 20% (Down from 30%).
- Juno - buff - Cooldown Reduction reduced to 50% (Down from 66%).
- Juno - neutral - New
- Juno - buff - "[Hyper Ring] is deployed sideways and grants you 250% Jump Height. Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it."
- Juno - neutral - Removed bonus heal.
- Juno - rework - Reworked to Power (from Item).
- Juno - neutral - Now also explodes on hitting allies for 20(AP) healing.
- Juno - nerf - Explosion damage reduced to 20 (Down from 35).
- Juno - nerf - Reduced Ultimate Charge Gain to 75% (Down from 100%).
- Juno - buff - Reworked from "During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s" to ""During [Glide Boost], every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of [Pulsar Torpedoes] by 1s".
- Juno - neutral - Renamed from Gravitational Push.
- Juno - neutral - Removed 15% Quick Melee Damage.
- Juno - neutral - Added 25 Armor.
- Juno - rework - Reworked from "During [Glide Boost] your [Quick Melee] knocks enemies back" to "After using [Glide Boost], your next [Quick Melee] knocks enemies back and deals 50% increased damage".
- Juno - neutral - Removed.
- Juno - rework - Reworked to Item (from Power).
- Juno - buff - Now only counts targets past the initial target for Cooldown Reduction.
- Juno - buff - Cooldown reduction per target hit increased to 0.75s (Up from 0.5s).
- Juno - neutral - Added 5% Ability Power.
- Juno - neutral - Added 10000 Cost.
- Juno - neutral - New
- Juno - neutral - 50 Armor
- Juno - neutral - "[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 2s."
- Juno - neutral - 9000 Cost.
- Juno - rework - Reworked into Item (from Power).
- Juno - neutral - Added 50 Shields.
- Juno - neutral - Added 11000 Cost.
- Juno - nerf - Slow reduced to 20% (Down from 35%).
- Juno - neutral - Removed.
- Kiriko - neutral - Clone now triggers Powers.
- Kiriko - nerf - Clone Damage and Healing reduced to 75% less (down from 65% less).
- Kiriko - neutral - Removed.
- Kiriko - rework - Reworked to Power (from Item).
- Kiriko - buff - Removed 5% Cooldown Reduction.
- Kiriko - rework - Reworked from "After reloading, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies" to "After using an ability or gadget, your next 3 [Kunai] explode on contact, dealing 20 damage to nearby enemies".
- Kiriko - nerf - Removed Increased Cooldown if Swift Step with no target.
- Kiriko - nerf - Added "Range is reduced by 50% when used without a target."
- Kiriko - neutral - Minimum Range is now 0m (Down from 5m).
- Kiriko - neutral - New
- Kiriko - neutral - Kunai hits launch 3 [Healing Ofuda] to an ally in front of you.
- Kiriko - rework - Reworked to Power (from Item).
- Kiriko - neutral - Added "After using [Kitsune Rush], refresh all other ability cooldowns."
- Kiriko - nerf - Self Healing per Ofuda reduced to 2% of Max Life (Down from 3%).
- Kiriko - rework - Reworked to Power (from Item).
- Kiriko - buff - Added "For each ally affected, reduce [Swift Step]'s cooldown by 1s."
- Kiriko - neutral - Removed 15% Ability Power.
- Kiriko - neutral - Removed.
- Kiriko - neutral - Removed.
- Kiriko - buff - Cost reduced to 10500 (Down from 12000).
- Kiriko - buff - Cost reduced to 4500 (Down from 5000).
- Kiriko - neutral - Added 5% Attack Speed.
- Kiriko - nerf - Bonus Attack Speed after using an ability reduced to 15% (Down from 20%).
- Kiriko - nerf - Cost increased to 5000 (Up from 4000).
- Kiriko - neutral - Added 20% Starting Ultimate Charge.
- Lúcio - buff - Reworked from "20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 250 damage" to "Landing with [Sound Barrier] explodes for 75(AP) damage and can crit for 300% damage. If you spend your Ultimate Charge, [Sound Barrier] damage is doubled".
- Lúcio - rework - Reworked from "While above 50% Move Speed, increase damage by 25%" to "Gain up to 30% increased damage and healing based on your current Move Speed and momentum".
- Lúcio - rework - Reworked to Power (from Item).
- Lúcio - neutral - Removed 10% Weapon Power and 10% Ability Power.
- Lúcio - buff - Added "While [Wallriding] or Airborne, abilities refresh 10% faster."
- Lúcio - neutral - Removed.
- Lúcio - nerf - Healing reduced to 65% (Down from 75%).
- Lúcio - neutral - Removed 15% Amp It Up Duration.
- Lúcio - buff - Added "Weapon Damage increases duration by 0.25s, up to 3s."
- Lúcio - neutral - New
- Lúcio - neutral - "+50% [Sonic Amplifier] Projectile Speed. Gain 6% Attack Speed for each other ally within [Crossfade] and heal them equal to 30% of damage dealt. This bonus is doubled in [Amp It Up]."
- Lúcio - neutral - New
- Lúcio - buff - "[Wallriding] for 3s charges your next [Soundwave], increasing its knockback by 25% and damage by 75%."
- Lúcio - rework - Reworked from "After using an ability, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size" to "While [Amp It Up] is active, [Sonic Amplifier] fires continuously with 80% increased projectile size".
- Lúcio - neutral - Removed.
- Lúcio - rework - Reworked from "Every 1s you are [Wallriding], gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times" to "Every 0.5s while wallriding or whenever you Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times".
- Lúcio - neutral - Removed 25% Melee Damage.
- Lúcio - neutral - Added 10% Weapon Power.
- Lúcio - buff - Added 25% increased Melee damage after using [Soundwave] for your next Melee.
- Lúcio - neutral - Renamed to Riff Refiller (from Riff Repeater).
- Lúcio - rework - Reworked from "[Sonic Amplifier] projectiles ricochet off walls 3 times" to "Amp It Up restores 15% of Max Ammo every 1s".
- Lúcio - nerf - Weapon Power reduced to 10% (Down from 15%).
- Lúcio - neutral - Added 15% Weapon Lifesteal.
- Lúcio - nerf - Cost increased to 10500 (Up from 10000).
- Lúcio - nerf - Ability Power reduced to 10% (Down from 15%).
- Lúcio - buff - Added 20% Ultimate Cost Reduction.
- Lúcio - neutral - Added UI indicator.
- Lúcio - nerf - Ability Power reduced to 10% (Down from 15%).
- Lúcio - neutral - Added 10% Weapon Power.
- Lúcio - buff - Duration increased to 33% (Up from 25%).
- Lúcio - nerf - Cost increased to 11000 (Up from 4000).
- Lúcio - neutral - Added 15% Ability Lifesteal.
- Lúcio - buff - Cooldown Reduction increased to 10% (Up from 5%).
- Lúcio - neutral - Added "[Soundwave] deals bonus damage equal to 50% of [Soundwave]'s damage if the target hits a wall."
- Lúcio - rework - Reworked from "After [Wallriding], gain 30% Move Speed for 2s" to "While [Wallriding] and for 2s after, gain 15% Move Speed".
- Mercy - nerf - Base Damage Boost reduced to 15% (Down from 20%).
- Mercy - rework - Reworked to Power (from Item).
- Mercy - neutral - Added 15% Guardian Angel Launch Speed.
- Mercy - neutral - Removed 15% Guardian Angel Move Speed.
- Mercy - neutral - Removed 15% Ability Power.
- Mercy - rework - Reworked from "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s" to "After swapping to [Caduceus Blaster], gain 20% Attack Speed and 20% Weapon Lifesteal for 2s for every 1s you spent tethered, up to 20s".
- Mercy - rework - Reworked from "Allies boosted by your Caduceus Staff gain +20% Lifesteal" to "When you use [Flash Heal], grant the target Overhealth equal to 30% of your Max Life for 2s and knockback enemies 5m around the target".
- Mercy - neutral - New
- Mercy - neutral - "Gain 1 additional charge of [Flash Heal]. When [Valkyrie] is activated, refresh a charge of [Flash Heal]."
- Mercy - nerf - Threshold to gain 1 charge of Resurrect reduced to 750 (Down from 1000).
- Mercy - neutral - Removed.
- Mercy - neutral - Added "[Caduceus Staff] can overheal up to 50."
- Mercy - buff - Reworked from "[Flash Heal] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)" to "[Flash Heal] grants 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s".
- Mercy - buff - Buff Duration gained every 1s increased to 2s (Up from 1s).
- Mercy - buff - Max Buff Duration increased to 20s (Up from 15s).
- Mercy - neutral - Removed.
- Mercy - neutral - Removed.
- Mercy - neutral - New
- Mercy - neutral - 5% Weapon Power
- Mercy - neutral - 5% Ability Power
- Mercy - neutral - "While [Valkyrie] is active, automatically apply [Caduceus Staff]'s healing beam at 100% effectiveness and damage boost at 50% effectiveness to nearby allies."
- Mercy - neutral - Removed.
- Mercy - rework - Reworked to Item (from Power).
- Mercy - neutral - Added 10% Ability Power.
- Mercy - neutral - Added 15% Guardian Angel Move Speed.
- Mercy - nerf - Extra healing reduced to 20% (Down from 25%).
- Mercy - neutral - New
- Mercy - neutral - 50 Armor
- Mercy - buff - 5% Cooldown Reduction
- Mercy - neutral - "[Flash Heal] also targets you with 25% healing."
- Moira - nerf - Biotic Orb damage per second reduced to 50 (Down from 60).
- Moira - nerf - Biotic Orb healing per second reduced to 65 (Down from 75).
- Moira - nerf - Maximum Orb damage capacity reduced to 200 (Down from 250).
- Moira - rework - Reworked from "After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 4s" to "After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s".
- Moira - neutral - Removed.
- Moira - buff - Added 25% Reduced Ultimate Cost.
- Moira - neutral - Removed 25% Coalescence Duration.
- Moira - neutral - Removed.
- Moira - rework - Reworked from 'While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy" to "Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage".
- Moira - neutral - New
- Moira - buff - "Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy's damage by 30% over 3s. (8s Cooldown)."
- Moira - neutral - Removed
- Moira - neutral - New
- Moira - neutral - "Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]'s max capacity."
- Moira - nerf - Spawned Orb also has 50% reduced capacity.
- Moira - neutral - New
- Moira - buff - "After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s."
- Moira - neutral - Removed.
- Moira - neutral - New
- Moira - neutral - "If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer."
- Moira - rework - Reworked from "[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life" to "Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly".
- Moira - neutral - Removed.
- Moira - neutral - New
- Moira - neutral - 5% Ability Power
- Moira - neutral - 10% Attack Speed
- Moira - buff - "Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through."
- Moira - neutral - 10000 Cost.
- Moira - buff - Cost decreased to 5000 (Down from 10000).
- Moira - nerf - Rarity reduced to Rare (Down from Epic).
- Moira - nerf - Ability Power reduced to 5% (Down from 15%).
- Moira - nerf - Damage increase reduced to 10% (Down from 15%).
- Moira - neutral - Added 5% Weapon Power.
- Moira - nerf - Cost increased to 4500 (Up from 4000).
- Moira - nerf - Cost increased to 11000 (Up from 4500).
- Moira - buff - Rarity increased to Epic (Up from Rare).
- Moira - buff - Ability Power increased to 15% (Up from 10%).
- Moira - neutral - Added 25% Fade Duration.
- Wuyang - neutral - New
- Wuyang - neutral - "After using an ability, your Active [Restorative Stream] chains to the previous target with 100% healing for 4s. You can place an additional Passive [Restorative Stream]."
- Wuyang - neutral - New
- Wuyang - neutral - "+25% [Restorative Stream] Duration. Allies affected by Passive [Restorative Stream] or [Guardian Wave]'s increaed healing effect are healed for 30% of damage you deal."
- Wuyang - rework - Reworked from "While [Rushing Torrent] is active, every 50 healing with Active [Restorative Stream] extends the duration of [Rushing Torrent] by 2s" to "While [Rushing Torrent] is active, every 50 damage or 75 healing dealt extends the duration of [Rushing Torrent] by 1s, up to 5s".
- Wuyang - rework - Reworked from "After using [Guardian Wave], Wuyang can shoot 2 additional water orbs for 8s. Each deals 30% damage" to "After you use an ability or Gadget, your next 2 [Water Orbs] shoot 2 additional orbs that each deal 20% damage".
- Wuyang - buff - Healing increased to 75 (Up from 65).
- Wuyang - neutral - New
- Wuyang - buff - "Empowered [Water Orb] can be steered more freely and has 35% increased explosion radius. Every 5s, your next [Water Orb] will reveal all enemies within 8m on impact for 5s."
- Wuyang - neutral - Removed.
- Wuyang - rework - Reworked from "While [Rushing Torrent] is active, airborne [Quick Melee] activates a 50% short [Guardian Wave] and a splash attack with 60 damage per every second dropped. (15s Cooldown)" to "While [Rushing Torrent] is active, using [Quick Melee] while Airborne creates a short [Guardian Wave] with 75% effectiveness around you. (8s Cooldown)".
- Wuyang - neutral - Removed.
- Wuyang - neutral - No longer applies to you.
- Wuyang - nerf - Added 25% reduced healing to Passive Restorative Stream healing from Streamline.
- Wuyang - neutral - Added "Restores 15% Passive [Restorative Stream] Energy" for each target Guardian Wave hits.
- Wuyang - nerf - Healing decreased to 75% (Down from 100%).
- Wuyang - neutral - Removed.
- Wuyang - buff - Now reduces cooldowns of all abilities instead of just Rushing Torrent.
- Wuyang - neutral - New
- Wuyang - neutral - "[Guardian Wave] can crit at close ranges and gains up to 150% more width and 75% more effectiveness based on time spent travelling downwards."
- Wuyang - neutral - Removed.
- Wuyang - neutral - Removed 15% Max Ammo.
- Wuyang - neutral - Added 5% Attack Speed.
- Wuyang - neutral - New
- Wuyang - neutral - 10% Weapon Power
- Wuyang - buff - 50% Guardian Wave Increased Healing Effect Duration
- Wuyang - buff - "Every 1s while using Active [Restorative Stream] reduces [Guardian Wave]'s cooldown by 0.3s for every attached ally."
- Wuyang - neutral - 10000 Cost.
- Wuyang - nerf - Cost increased to 12000 (Up from 10000).
- Wuyang - neutral - Removed 25% Active Restorative Stream Healing Power.
- Wuyang - neutral - Added "Using Active [Restorative Stream] on ally heals Wuyang for 50% of healing."
- Wuyang - rework - Reworked to Item (from Power).
- Wuyang - rework - Reworked from "Non-empowered Primary Fire shoots straight and gains 150% increased projectile speed" to "[Water Orb] gain 150% increased projectile speed when released".
- Wuyang - neutral - Added 10% Weapon Power.
- Wuyang - neutral - Added 10000 Cost.
- Wuyang - neutral - Removed Passive Restorative Stream Duration.
- Wuyang - buff - Added 5% Cooldown Reduction.
- Wuyang - buff - Cost reduced to 4500 (Down from 5000).
- Wuyang - nerf - Weapon Power reduced to 5% (Down from 10%).
- Wuyang - buff - Travels upwards faster.
- Wuyang - neutral - No longer cancels Rushing Torrent upon landing.
- Wuyang - buff - Cost reduced to 4000 (Down from 9000).
- Wuyang - nerf - Rarity reduced to Rare (Down from Epic)
- Wuyang - rework - Reworked from "Restore 2% of your Shield every second. While [Rushing Torrent] is active, restore additional 10%" to "While [Rushing Torrent] is active, restore 20% of your Shields every second".
- Wuyang - buff - Cost reduced to 4000 (Down from 10000).
- Wuyang - nerf - Rarity reduced to Rare (Down from Epic).
- Wuyang - neutral - Added 25 Health.
- Wuyang - neutral - Category changed to Survival (from Weapon).
- Wuyang - rework - Reworked from "Empowered Orb's splash can remove burn and give 10% of its splash damage as temporary Overhealth to all allies, up to 100" to "Empowered [Water Orb] and Guardian Wave can remove Burn".
- Wuyang - neutral - New
- Wuyang - neutral - 50 Shields
- Wuyang - neutral - 15% Ability Power
- Wuyang - neutral - "After using an ability or Gadget, your next jump gains 75% jump height. This bonus is doubled while [Rushing Torrent] is not active."
- Wuyang - buff - Cost reduced to 9000 (Down from 10000).
- Wuyang - buff - Added 20% Ultimate Cost Reduction
- Wuyang - buff - Removed "While Wuyang has Shield, gain 15% increased Ultimate Charge."
- Wuyang - neutral - Overhealth now scales with Ability Power.
- Zenyatta - neutral - Inner Peace now reduces the effectiveness of healing from Enlightenment on yourself.
- Zenyatta - buff - Healing increased to 40% (Up from 20%).
- Zenyatta - neutral - Added 25% Bonus Damage to the Kick.
- Zenyatta - nerf - Healing reduced to 25% (Down from 35%).
- Zenyatta - neutral - New
- Zenyatta - buff - "[Orb of Destruction]'s Secondary Fire charges 20% faster. Gain temporary Overhealth equal to 5% of Max Life and 5% Move Speed for each Orb charged."
- Zenyatta - neutral - Removed.
- Zenyatta - nerf - Cost increased to 12000 (Up from 11000).
- Zenyatta - rework - Reworked to Item (from Power).
- Zenyatta - neutral - Added 5% Weapon Power and 10% Attack Speed.
- Zenyatta - neutral - Added 11000 Cost.
- Zenyatta - nerf - Move Speed reduced to 5% (Down from 10%).
- Zenyatta - buff - Cost reduced to 10000 (Down from 11000).
- Zenyatta - buff - Cost reduced to 10000 (Down from 12000).
- Zenyatta - buff - Cost reduced to 3750 (Down from 4000).
- Zenyatta - nerf - Move Speed reduced to 5% (Down from 10%).
- Zenyatta - neutral - Added "[Quick Melee] damage grants you 25% Attack Speed for 1s".
- Zenyatta - buff - Cost reduced to 13000 (Down from 14000).
- Zenyatta - nerf - Weapon Power reduced to 20% (Down from 25%).
- Zenyatta - buff - Healing Reduction increased to 35% (Up from 30%).
- Zenyatta - nerf - Cost increased to 12000 (Up from 11000).
- Zenyatta - rework - Reworked from "Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%" to "Deal 5% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%".
- Zenyatta - neutral - Removed.
- Zenyatta - buff - Healing Reduction increased to 35% (Up from 30%).
- Zenyatta - neutral - New
- Zenyatta - neutral - 10% Ability Power
- Zenyatta - buff - 5% Cooldown Reduction
- Zenyatta - buff - 25% Gadget Cooldown Reduction
- Zenyatta - neutral - 9500 Cost.
- Zenyatta - nerf - Ability Power reduced to 10% (Down from 15%).
- Zenyatta - buff - Overhealth Cap increased to 100 (Up from 75).
- Zenyatta - rework - Reworked from "When you use an ability or gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (Cooldown: 0.25s)" to "After using an enemy or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s".
- Zenyatta - neutral - Changed to Item (from Gadget).
- Zenyatta - nerf - Cost increased to 11000 (Up from 10500).
- Zenyatta - buff - Cost reduced to 10500 (Down from 11000).
- Zenyatta - nerf - Overhealth reduced to 150 (Down from 300).
- Zenyatta - nerf - Cost increased to 12000 (Up from 10000).
- Zenyatta - nerf - Healing reduced to 40 every 1s (Down from 50).
- Zenyatta - neutral - Removed 5% Move Speed.
- Zenyatta - neutral - Removed.
- Zenyatta - neutral - New
- Zenyatta - neutral - 25 Shields
- Zenyatta - buff - 5% Cooldown Reduction
- Zenyatta - buff - "On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown)"
- Zenyatta - neutral - 4000 Cost.
- Zenyatta - nerf - Cost increased to 10000 (Up from 9500).
- Zenyatta - nerf - Damage Reduction reduced to 10% (Down from 25%).
- Zenyatta - nerf - Cost increased to 10000 (Up from 9500).
- Zenyatta - nerf - Cooldown increased to 10s (Up from 8s).
- Zenyatta - nerf - Cost increased to 11000 (Up from 10000).
- Zenyatta - nerf - Cooldown increased to 25s (Up from 20s).
- Zenyatta - neutral - New
- Zenyatta - neutral - 50 Health
- Zenyatta - neutral - 10% Move Speed
- Zenyatta - neutral - "On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown)."