← All heroes
Moira

Moira

Support

A TIER50.4% win · 25.9% pick

Meta trend

-0.0June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Moira: buff · nerf · rework.

Base stats

Health

225

Armor

0

Shields

0

Total HP

225

Abilities

Biotic Grasp

Hold to heal all allies in front of you. Consumes biotic energy. Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.

Healing: 65 HP/sDamage: 50 DPS
Biotic Orb

Launch a bouncing sphere that either heals nearby allies or damages nearby enemies.

Heal orb: 300 totalDmg orb: 200 total
Fade

Disappear, move faster, and become invulnerable, but you cannot shoot.

Duration: 1sCooldown: 6s
CoalescenceULTIMATE

Fire a beam that heals allies and damages enemies.

Healing: 140 HP/sDamage: 70 DPS

Patch history

June 30, 2026June 30, 2026
BUFF

Healing range increased by 100%.

Healing range+100%
NEUTRAL

Biotic Orb's trajectory is now controlled via Moira's facing direction until the first bounce.

NEUTRAL

Ultimate charge is now gradually consumed over the duration of Coalescence.

NEUTRAL

Moira can now manually cancel Coalescence early after consuming at least 25% ultimate charge, retaining any remaining ultimate charge.

NEUTRAL

All ultimate charge is immediately lost upon death while using Coalescence.

June 25, 2026June 25, 2026
Remote ReciprocityBUFF

Duration increased to 5s (Up from 3s).

Duration3s→5sDurationnow 5
OrbsplosionNEUTRAL

Damage up to 30% (Up from 25%).

OrbsplosionNEUTRAL

Healing up to 45% (Up from 35%).

Alternative EnergyNEUTRAL

Buff duration now resets upon gaining additional stacks.

June 16, 2026June 16, 2026
BUFF

Damage per second increased from 50 to 60 damage per second.

Damage per second50→60
BUFF

Healing per second increased from 65 to 75 healing per second.

Healing per second65→75
BUFF

Maximum damage per orb increased from 200 to 250.

Maximum damage per orb200→250
NERF

Biotic Orb damage per second reduced to 50 (Down from 60).

Biotic Orb damage per second60→50
NERF

Biotic Orb healing per second reduced to 65 (Down from 75).

Biotic Orb healing per second75→65
NERF

Maximum Orb damage capacity reduced to 200 (Down from 250).

Maximum Orb damage capacity250→200
Chain GraspREWORK

Reworked from "After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 4s" to "After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s".

DeconstructionNERF

Removed.

Destruction's DivideNERF

Added 25% Reduced Ultimate Cost.

Reduced Ultimate Cost+25%
Destruction's DivideNERF

Removed 25% Coalescence Duration.

Coalescence Duration-25%
Empowering YouNERF

Removed.

Ethereal ExcisionREWORK

Reworked from 'While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy" to "Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage".

Necrotic OrbNEW

"Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy's damage by 30% over 3s. (8s Cooldown)."

enemy's damage-30%
Optimal OverflowNERF

Removed

OrbsplosionNEW

"Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]'s max capacity."

PhantasmNERF

Spawned Orb also has 50% reduced capacity.

Remote ReciprocityNEW

"After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s."

Scientific DeathodNERF

Removed.

Spectral BeamNEW

"If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer."

Void HoppersREWORK

Reworked from "[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life" to "Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly".

Subatomic SplitterNERF

Removed.

Alternative EnergyNEW

5% Ability Power

Alternative EnergyNEW

10% Attack Speed

Alternative EnergyNEW

"Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through."

Fade] Duration+0.25s
Alternative EnergyNEW

10000 Cost.

CoalegionBUFF

Cost decreased to 5000 (Down from 10000).

Cost10000→5000
CoalegionNEUTRAL

Rarity reduced to Rare (Down from Epic).

RarityEpic→Rare
CoalegionNEUTRAL

Ability Power reduced to 5% (Down from 15%).

Ability Power15%→5%Ability Powernow 5
CoalegionNERF

Damage increase reduced to 10% (Down from 15%).

Damage increase15%→10%Damage increasenow 10
Smart OrbsNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
Smart OrbsNERF

Cost increased to 4500 (Up from 4000).

Cost4000→4500
Levitation ShawlNERF

Cost increased to 11000 (Up from 4500).

Cost4500→11000
Levitation ShawlNEUTRAL

Rarity increased to Epic (Up from Rare).

RarityRare→Epic
Levitation ShawlNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
Abyss BootsBUFF

Added 25% Fade Duration.

Fade Duration+25%
April 1, 2026April 1, 2026
NEUTRAL

Now requires targeting an ally to cast.

NEUTRAL

The Biotic Orb will attach itself to the targeted ally, moving around with them.

BUFF

Damage orb's range increased from 4 meters to 8 meters.

Damage orb's range4→8
BUFF

Healing orb's range increased from 5 meters to 10 meters.

Healing orb's range5→10