
Moira
Support
Meta trend
Base stats
Health
225
Armor
0
Shields
0
Total HP
225
Abilities
Hold to heal all allies in front of you. Consumes biotic energy. Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.
Launch a bouncing sphere that either heals nearby allies or damages nearby enemies.
Disappear, move faster, and become invulnerable, but you cannot shoot.
Fire a beam that heals allies and damages enemies.
Patch history
Healing range increased by 100%.
Biotic Orb's trajectory is now controlled via Moira's facing direction until the first bounce.
Ultimate charge is now gradually consumed over the duration of Coalescence.
Moira can now manually cancel Coalescence early after consuming at least 25% ultimate charge, retaining any remaining ultimate charge.
All ultimate charge is immediately lost upon death while using Coalescence.
Duration increased to 5s (Up from 3s).
Damage up to 30% (Up from 25%).
Healing up to 45% (Up from 35%).
Buff duration now resets upon gaining additional stacks.
Damage per second increased from 50 to 60 damage per second.
Healing per second increased from 65 to 75 healing per second.
Maximum damage per orb increased from 200 to 250.
Biotic Orb damage per second reduced to 50 (Down from 60).
Biotic Orb healing per second reduced to 65 (Down from 75).
Maximum Orb damage capacity reduced to 200 (Down from 250).
Reworked from "After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 4s" to "After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s".
Removed.
Added 25% Reduced Ultimate Cost.
Removed 25% Coalescence Duration.
Removed.
Reworked from 'While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy" to "Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage".
"Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy's damage by 30% over 3s. (8s Cooldown)."
Removed
"Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]'s max capacity."
Spawned Orb also has 50% reduced capacity.
"After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s."
Removed.
"If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer."
Reworked from "[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life" to "Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly".
Removed.
5% Ability Power
10% Attack Speed
"Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through."
10000 Cost.
Cost decreased to 5000 (Down from 10000).
Rarity reduced to Rare (Down from Epic).
Ability Power reduced to 5% (Down from 15%).
Damage increase reduced to 10% (Down from 15%).
Added 5% Weapon Power.
Cost increased to 4500 (Up from 4000).
Cost increased to 11000 (Up from 4500).
Rarity increased to Epic (Up from Rare).
Ability Power increased to 15% (Up from 10%).
Added 25% Fade Duration.
Now requires targeting an ally to cast.
The Biotic Orb will attach itself to the targeted ally, moving around with them.
Damage orb's range increased from 4 meters to 8 meters.
Healing orb's range increased from 5 meters to 10 meters.