
Sojourn
Damage
Meta trend
Base stats
Health
225
Armor
0
Shields
0
Total HP
225
Abilities
Rapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.
Ground slide that can cancel into a high jump.
Launch an energy burst that deals damage to enemies within it.
Railgun energy auto-charges for a short duration.
Patch history
Base health increased to 250.
Moved to base kit.
Now heals allies within it for 30 health/s.
New - Grants a second charge of Disruptor Shot.
Fire rate increased by 25%.
Damage reduced from 120 to 80.
Falloff range (min and max) reduced by 20m.
Sliding into enemies knocks back enemies into the air.
Max energy gained increased from 50 to 75.
Charged Shot Max base damage reduced to 115 (Down from 120).
Reworked from "[Charged Shot] Final Blows trigger an explosion for 75% of the damage dealt" to "Fully-charged [Charged Shot] or [Charged Shot] critical hits trigger an explosion, dealing 50% damage to other nearby enemies".
Now reduces cooldowns of all abilities instead of just Disruptor Shot.
Reworked from "Generate 25% more Railgun charge. Railgun charge decays 75% slower" to "During [Power Slide] and the jump after, gain 10% [Railgun] Charge and restore 50% of your Max Ammo every 1s. [Railgun] Charge decays 75% slower".
"+50% [Power Slide] Speed. During [Power Slide], gain 25% damage reduction and deal 75 damage to nearby enemies."
"During [Power Slide] and the jump after, gain 50% [Charged Shot] projectile size, 35% Attack Speed, and 35% Weapon Lifesteal."
Now grants Charge equal to 50% of Ability Damage instead of just Disruptor Shot damage.
Reworked from "Gain 35% Damage Reduction during [Power Slide]. [Power Slide] has 100% increased duration" to "+1s [Power Slide] Duration. Eliminations reset [Power Slide] cooldown".
Removed.
Removed.
Reworked from 'During [Powerslide], gain 35% Attack Speed and 100% Weapon Lifesteal" to "Gain an additional [Power Slide] charge".
10% Attack Speed
15% Ability Lifesteal
"[Charged Shot] grants 0.25% Ability Power for every 1 [Railgun] Charge spent for 3s, up to 40%."
11000 Cost.
10% Ability Power
10% Attack Speed
25% Starting Ultimate Charge
"While [Overclock] is active, abilities refresh 300% faster. Eliminations during [Overclock] increase its duration by 2s."
10000 Cost.
Added 25% Power Slide Length.
Removed 5% Cooldown Reduction.
Cost increased to 9000 (Increased from 4000).
Bonus Melee Damage increased to 100% (Up from 30%).
While at 100 energy, Sojourn's abilities consume 50 energy to become energized.
Energized Power Slide moves 100% faster and trips enemies Sojourn collides with.
Energized Disruptor Shot leaves behind 2 smaller energy bursts as it travels.
The smaller energy bursts have a 2-meter radius and deal 60 damage per second.