
Cassidy
Damage
Meta trend
Base stats
Health
250
Armor
0
Shields
0
Total HP
250
Abilities
Accurate, powerful revolver. Wildly fire remaining rounds.
Roll in the direction you're moving to take reduced damage and reload.
Face off against your enemies. Press Q to lock on, then Q or ABILITY 3 to fire.
Patch history
Projectile size reduced from 0.17 to 0.07.
Max Life Heal per bullet reloaded increased to 2.5% (Up from 2%).
Replaced with True Shot - Deadeye's bullets pierce barriers.
Now grants Invincibility during Combat Roll.
Every Final Blow earned via Deadeye grants 1 additional max ammo for the round, up to a cap of 18 max ammo.
Healing increased from 30 to 40 healing per second.
Bleed total damage over time reduced from 70 to 50.
Duration reduced from 2.5 to 1.5 seconds.
Currency from damage and healing increased by 14.3%.
Peacekeeper base damage reduced to 65 (Down from 70).
Removed.
"The first time you run out of Ammo while [Fan the Hammer] is active, automatically reload all your Ammo and continue firing at 60% reduced damage."
Removed.
"When you reload or restore ammo, heal 2% of your Life for every ammo restored."
Throw distance increased to 125% (Up from 50%).
Removed.
"[Fan the Hammer] is replaced with Ability: Fire a piercing [Peacekeeper] shot that deals 50(AP) bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget."
Hinder duration reduced to 25% (Down from 50%).
Cost increased to 13000 (Up from 4000).
Rarity changed to Epic (Up from Rare).
Health increased to 50 (Up from 25).
Added 20% Max Ammo.
Cooldown Reduction reduced to 5% (Down from 10%).
Cost reduced to 4500 (Down from 5000).
Cost reduced to 9000 (Down from 12000).
Added 10% Ability Power
Reworked from "Heal 2.5% Max Life for each Ammo loaded using [Combat Roll] over 3s" to "After using [Combat Roll], heal 10% of your Max Life over 3s".
Cassidy fires a piercing bullet that inflicts bleeding whenever saying hello.