Summer Games 2026
VERDICT
Too early to tell — verdicts unlock after July 21, 2026 (stats are a 7-day rolling average, so the meta needs a full week of post-patch matches).
TANK CHANGES
5 heroesEmpowered Punch collateral range gain reduced 75% to 40%.
Empowered Punch collateral radius gain reduced from 50% to 40%.
Cooldown reduced from 12 to 10 seconds. (5v5)
Cooldown reduced from 15 to 13 seconds. (6v6)
Maximum spread while firing individual Chainguns increased from 1 to 1.5.
Number of shots until maximum spread increased from 0 to 30 shots.
Explosion damage increased from 15 to 30.
Cooldown reduced from 1 to 0.5 seconds.
Shield health reduced from 275 to 250.
Damage conversion reduced from 40% to 30%.
Damage reduced to 20 (Down from 25).
Duration reduced to 1.5s (Down from 2s).
DAMAGE CHANGES
9 heroesProjectile size reduced from 0.17 to 0.07.
Fire Rate increased from 5 to 5.5.
Recovery reduced from 0.5 to 0.4.
Explosion delay reduced from 1 to 0.8 seconds.
Pickup radius of Soul Globes increased from 5 to 8 meters.
Lifesteal increased from 25% to 30%.
Cooldown reduced from 12 to 11 seconds.
Duration reduced from 10 to 9 seconds.
Health increased from 80 to 125.
Overhead swing bonus range increased from 2.0 to 2.5 meters.
Cooldown/Recovery reduced from 1.6 to 1.2 seconds.
Max Life Heal per bullet reloaded increased to 2.5% (Up from 2%).
Increased damage to airborne targets increased to 25% (Up from 10%).
Removed increased hitbox size on Slowball projectile.
Damage converted to Armor reduced to 3% (Down from 5%).
Attack Speed per stack increased to 5% (Up from 4%).
Wraith Form Duration reduced to 33% (Down from 50%).
Added a VFX Trail for added clarity.
Heal increased to 100% of Hammer damage (Up from 75%).
Armor scaling reduced to 15% of your Max Life (Down from 20%).
Ability Power reduced to 10% (Down from 15%).
SUPPORT CHANGES
8 heroesExplosion damage and healing increased from 75 to 90.
Now grants 12 instant healing on trigger.
Healing over time reduced from 60 to 45.
Healing per projectile reduced from 13 to 12.
Damage per projectile increased from 20 to 22.
Reduced Cooldown now counts as base cooldown reduced instead of gaining cooldown reduction. Now scales multiplicatively with cooldown reduction instead of additively.
Clone effectiveness increased to 65% reduced (Up from 75% reduced).
Cooldown reduction per critical hit increased to 20% (Up from 15%).
Damage increased to 100% (Up from 75%).
Heal increased to 40% of Soundwave Damage (Up from 33%).
Max Life Overhealth reduced to 25% (Down from 30%).
Currency from damage and healing increased by 8.33%.
Heal reduced to 30% of damage dealt (Down from 40%).
Healing reduced to 80% reduced (Down from 75% reduced).
NON-HERO CHANGES
26Recovery time reduced from 0.4 to 0.3 seconds.
Impact damage while riding reduced from 60 to 30.
Clash capture speed now increased up to 300% as time elapses (Up from 200%).
Rate at which Clash capture speed increases increased to 2% every 1s (Up from 1%).
Bonus Damage per 100 Bonus Life on target increased to 6% (Up from 5%).
Gadget cooldown reduction increased to 35% (Up from 25%).
Added 0.5s internal cooldown for subsequent applications.
Damage reduced to 3% of target's current life (Down from 5%).
Damage duration reduced to 3s (Down from 5s).
Cost reduced to 9000 (Down from 9500).
Cooldown reduced to 15s (Down from 25s).
Added an infinite Joyride option for Shion under Settings > Heroes > Shion.
Fixed an issue causing Shion's Hero Challenges to not be sorted alphabetically.
Fixed an issue with Mauga where his reticle spread could become inaccurate when swapping between his guns.
Fixed an issue where Sierra’s Trailblazer drone could be interrupted by stun abilities.
Fixed several text bugs in the Advanced Info Panel.
Fixed an issue where Junker Queen's Bloodhound Mask wasn't properly granting bonus Weapon Power from Wounds.
Fixed an issue where Doomfist's Friendly Fissure caused Meteor Strike to deal full damage regardless of distance.
Fixed an issue where Cassidy's Gunslinger Grit was triggering before the reload had completed.
Fixed an issue where critically healing an ally after dealing Ability Damage with Cybervenom would apply Healing Reduction to allies.
Fixed an issue where Lucio's Hip Hop wasn't properly working with Wall Jump on Release option toggled off.
Fixed an issue where Mei's Frosting wasn't properly granting Ultimate Charge.
Fixed an issue where Ramattra's Barrier wasn't scaling with Ability Power.
Fixed an issue where Mei's Slowball would visually appear as though it was always the empowered projectile if the Power was sold while buff was active.
Fixed an issue where Kiriko's Leaf on the Wind would target sometimes target enemies.
In a previous update, fixed an issue where Moira's Spectral Beam had an incorrect effectiveness value.