
D.Va
Tank
Meta trend
Base stats
Health
325
Armor
325
Shields
0
Total HP
650
Abilities
Automatic short-range spread weapons.
Automatic weapon.
Fly in the direction you are facing.
Block projectiles in an area in front of you.
Launch a volley of explosive rockets.
Eject and overload your mech, causing it to explode after a short time.
Call down a new mech.
Eject out of your mech when it is destroyed.
Patch history
Moved from minor perk to base kit.
After calling mech, nearby teammates gain 50 temporary overhealth.
Now converts every 100 damage absorbed to an additional 10 Self-Destruct damage.
Secondary fire now launches a grenade.
Ultimate charge generation rate increased by 20%.
Shield conversion reduced from 150 to 100.
Added "+50% [Call Mech] Radius."
Bonus Explosion Damage increased to 375% (Up from 325%).
Reworked to Power.
Reworked to Power.
Reworked from "When you eject from your Mech, gain [Nano Boost] for 4s" to "While ejected from your [Mech], gain 40% increased Max Life and 30% Move Speed".
Removed.
Removed.
Added 10% Ability Lifesteal.
Cost reduced to 9000 (Down from 10000).
Removed 20% Ability Power.
Added 50 Armor.
Explosive damage reduced to 60 (Down from 80).
Can now generate Ultimate Charge.
Cost increased to 9000 (Up from 4000).
Rarity increased to Epic (Up from Rare).
Removed 15% Ability Lifesteal.
Added 15% Starting Ultimate Charge and 25 Armor.
Removed.
Cost reduced to 10000 (Down from 12000).
Ability Power reduced to 10% (Down from 15%).
No longer triggers while airborne.
Winston – Jump Pack
D.Va – Boosters
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
Impact damage reduced from 3 to 2.
Now fires two giant, slow-moving missiles that explode in a bigger area.