10th Anniversary
TANK CHANGES
8 heroesCooldown is now visible while Nemesis Form is active.
No longer triggers while airborne.
No longer triggers while airborne.
No longer triggers while airborne.
No longer triggers while airborne.
No longer triggers while airborne.
Winston – Jump Pack
Winston – Jump Pack
Winston – Jump Pack
Winston – Jump Pack
Winston – Jump Pack
D.Va – Boosters
D.Va – Boosters
D.Va – Boosters
D.Va – Boosters
D.Va – Boosters
Hazard – Violent Lunge
Hazard – Violent Lunge
Hazard – Violent Lunge
Hazard – Violent Lunge
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Wrecking Ball – Grappling Claw
Wrecking Ball – Grappling Claw
Wrecking Ball – Grappling Claw
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Doomfist – Rocket Punch
Doomfist – Rocket Punch
Doomfist – Rocket Punch
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
Heal amount reduced from 60 to 50.
Heal amount reduced from 60 to 50.
Heal amount reduced from 60 to 50.
Heal amount reduced from 60 to 50.
Impact damage reduced from 3 to 2.
Camera lock and shockwave effects now trigger later to better align with the animation.
Added new visual and sound effects that play when Empowered Punch is about to time out.
(5v5 only) Wound damage self-healing multiplier increased from 2.25x to 2.5x.
[The Best Defense] now scales proportionally with the Passive Health Gain from Currency.
Cooldown reduced to 8s (Down from 10s).
Ally Healing increased to 20% (Up from 15%).
Overhealth Max Life Scaling increased to 10% (Up from 8%).
Level 3 Punch Bonus Damage increased to 50% (Up from 25%).
Bonus damage increased to 20 (Up from 10).
Barrier Healing per 1s decreased to 3% of Max Life (Down from 5%).
DAMAGE CHANGES
7 heroesHealing conversion reduced from 80% to 60%.
Radius of maximum explosion damage reduced from 2 to 1.5 meters.
No longer reduces the height gained from Updraft.
Cooldown reduced from 12 to 10 seconds.
Bonus Ultimate charge increased from 25% to 33%.
Weapon fire volume reduced.
Damage reduced from 50 to 30.
Damage reduced per rocket from 40 to 30.
Decreased Currency from Healing and Damage by 5%.
Spread of extra bolts increased by 66%.
Max Life Healing reduced to 4% (Down from 6%).
Reworked to "[Dire Triggers] deals 30(AP) additional damage over 3s to Airborne enemies and to enemies beyond 8m."
After use an ability or reloading, refresh cooldown of [Dire Triggers].
Removed.
Applied reduced effectiveness of Biotic Fields spawned via Hunker Down (50%) to Overhealth.
Increased Currency gain from Healing and Damage by 5%.
SUPPORT CHANGES
10 heroesAdded a custom UI element showing how many allies are currently being healed by Inspire.
This UI element can be toggled on/off in Brigitte's Hero Options.
Instant healing increased from 40 to 50.
Healing over time increased from 40 to 50.
Cooldown reduced from 14 to 12 seconds.
Base projectile size reduced from 0.05 to 0.
Hitscan Global Projectile Size Bonus still applies (0.07).
Additional healing after negative status cleanse removed (was 30).
Overhealth granted reduced from 750 to 625.
Duration reduced from 6 to 5 seconds.
Removed.
Guardian Angel's range is increased by 30%.
Launch speed increased by 10%. (Reverted to previous value)
Now absorbs enemy projectiles exiting the Sanctuary in addition to enemy projectiles entering the Sanctuary.
Healing over time reduced from 50/s to 40/s.
Duration reduced from 7 to 6 seconds.
Passive self-healing penalty is now correctly at 60% (was 70%).
Fixed an issue where armor's damage reduction was being applied twice to Xuanwu Staff orbs.
When [Purr] ends, all other allies within [Purr]'s radius gain Overhealth equal to 40% of damage dealt during [Purr] and 10% to yourself for 3s.
[Purr] persists 15% longer for each ally or enemy currently affected by [Purr], up to 75%. Amount of healing pulses resets every 4 pulses.
Enemies within your [Purr] take damage equal to 30% of its healing.
[Lifeline] can tether to 1 additional ally.
Ability: [Lifeline] tethers an explosive Toy Ball, that explodes for up to 100 (AP) damage on impact. (6s Cooldown).
When you release a target from [Lifeline] or [Catnapper], restore 20% Fuel. Restore 1% Fuel for every 10 Ability Damage dealt.
Ability: Your next [Quick Melee] deals 40 damage over 3s and increases [Quick Melee] Attack Speed by 100% for 1s (12s Cooldown).
While [Frenetic Flight] is active, [Purr]'s cooldown refreshes 40% faster and all other ability cooldowns refresh 80% faster.
After activating [Frenetic Flight] for 0.5s, next time you collide with an enemy, explode for up 120 damage and restore up to 40% fuel based on distance travelled.
While [Purr] is active, shoot both guns. The bonus shot deals 25% damage.
When hitting an ally with [Biotic Pawjectiles], it bounces to 1 nearby ally within 5m at 25% effectiveness.
+25% Starting Ultimate Charge. [Catnapper] scratches enemies on impact, slowing them and dealing 150 damage over 3s.
5% Ability Power
10% Melee Damage
[Quick Melee] damage Slows enemies by 10% and Reveals them for 3s.
4000 Cost
15% Attack Speed
While [Purr] is active, restore 20% Max Ammo every 1s.
11000 Cost
25 Shields
5% Ability Power
When an ally is released from [Lifeline], they gain 30% Move Speed for 3s.
4000 Cost
10% Ability Power
40% [Purr] Radius
10000 Cost
+25 Armor
+50% [Purr] Knockback Power
[Purr] Knockback Damage slows enemies by 30% for 3s.
3750 Cost
50 Health
While [Lifeline] is active, gain 1% Ultimate Charge for every ally tethered and grant 20 Overhealth to them, up to 100, every 1s.
9000 Cost
25 Shields
25% [Frenetic Flight] Fuel
10000 Cost
Bonus Orb Damage decreased to 30% (Down from 40%).
Cooldown reduced to 10s (Down from 15s).
Healing from damage dealt decreased to 20% (Down from 30%).
Bonus Damage to Airborne targets increased from 20% to 25%.
Bonus Damage to Airborne targets increased from 25% to 30%.
Overhealth Reduction internal cooldown reduced from 5s to 3s.
Overhealth reduction effect duration increased from 3s to 5s.
Range increased from 6m to 8m.
Duration decreased from 5s to 3s.
Cost decreased from 13000 to 12000.
Hero Stats now appear under Heroes → Hero Stats.
Hero Pick Rates and Win Rates are still included in Hero Stats.
The existing Heroes page has been renamed to Hero Gallery.
NON-HERO CHANGES
26Week 1: Overwatch Classic 2016
Week 2: Mystery Showdown
Week 3: Overwatch Classic 2020
All heroes now level up faster.
Changed the default setting for "Play Sound When Teammate Eliminated" and "Play Sound When Enemy Eliminated" to "On".
Definition: "Fully reloads the hero's weapon after a delay when using another weapon, an alternate mode, or during a Transformation."
This keyword has replaced the "Reloads" keyword on all relevant, with the key difference being that these are not instant reloads and have various unique passive reload times that are also now displayed in the line items of the Advanced Info Panel for all relevant abilities.
Abilities that instantly reload weapons still use the "Reloads" keyword.
Adjusted Post Match Accolades cards to show underrepresented statistics more often and lessen the frequency of overrepresented statistics.
Increased requirement to unlock Competitive Play from 20 wins to 50 wins.
Re-enabled Perks.
Increased the timer for a match to end automatically due to a player leaving the match to 3 minutes to cover the Armory timer.
Fixed an issue where Mizuki’s soft targeting would no longer show while dead.
Fixed an issue where Doomfist’s Seismic Slam would sometimes cause a desync issue when landing on the floor.
Fixed an issue that incorrectly disabled the Requeue and Leave Game buttons in competitive modes during the post‑match accolades screen.
Fixed an issue preventing stick and d‑pad navigation during “While You Wait.”
Fixed Vendetta's overhead not getting kill credit when forcing enemies into pits.
Fixed Brigitte's VO for Repair Packs being on cooldown not being played under the correct conditions.
Fixed an issue where Ramattra's Power Final Form was not properly activating when entering Nemesis Form via Annihilation.
Fixed an issue where Ramattra's Item R-7000 Powercell was not properly granting Weapon Power after its max Weapon Power bonus was reached.
Fixed an issue where Ramattra's Power Void Blight's damage was not scaling with Weapon Power.
Fixed an issue where Barrier Size was not increasing when Ramattra picked both Recursion Relay and Ramparts.
Fixed an issue where Ramattra's Void Barrier was not triggering On Ability items.
Fixed an issue where combining Swirling Ward and Final Form would cause Ravenous Vortex to heal enemies on Ramattra.
Fixed an issue where Cybervenom applies Healing Reduction debuff to allies that are critically healed via Juno's Power MediMaster.
Fixed an issue where Mercy's Flash Heal wasn't triggering On Ability Items.