
Emre
Damage
Meta trend
Base stats
Health
250
Armor
0
Shields
0
Total HP
250
Abilities
Three-round burst weapon. Hold to zoom in, tightening accuracy and increasing fall off range.
Throw a grenade that detonates shortly after bouncing.
An override initiates, transforming you into a living weapon.
Passive health regeneration activates sooner and instantly restores 30 health when activated.
Patch history
Reworked into Optimized Targeting - When scoped, hitting all 3 burst shots increases the next unscoped burst shots' damage by 35%.
Cyber Frag final blows refund 1 charge of Cyber Frag.
Now has 30% Lifesteal.
Ultimate cost increased 10%.
Healing conversion reduced from 80% to 60%.
Radius of maximum explosion damage reduced from 2 to 1.5 meters.
Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
Heat generated from direct hits reduced from 100% to 60%.
Emre's jump height has increased.
Emre's gravity has decreased.
200 of Emre's health has been converted to shields.
Projectile physics have been changed.
Now sticks to enemies, dealing more damage when stuck.
Projectile speed increased.
Can now headshot.
Lifesteal removed.
No longer changes Emre's jump behavior.
Now deals 60 damage.
Will lunge at nearby enemies.
Deals critical damage when hitting enemies in the back.
Ultimate cost has been reduced by 50%.
Now only fires 2 heavy rounds.
Rate of fire has increased.
No longer grants flight.