
Jetpack Cat
Support
Meta trend
Base stats
Health
225
Armor
0
Shields
0
Total HP
225
Abilities
Mid-range projectile spread that heals allies and damages enemies.
Accelerate in your movement direction. Fuel recovery is slower while carrying another player.
Toggle into transport mode, allowing an ally to be towed. Increases movement speed and heals your ally.
Pulsing area heal that increases in frequency over time. Knockback nearby enemies when activated.
Dive towards a ground location, knocking down enemies and tethering the nearest one to you.
Patch history
Torbjörn and Symmetra's turrets can now be placed on Jetpack Cat.
Replaced with Zoomies - Increases move speed by 50% and fuel capacity by 100%. Reduces base health by 75.
Maximum duration decreased from infinite to 10s.
Reworked - Now equips Jetpack Cat with a grenade launcher that heals allies and damage enemies.
Lasts for 8s.
Duration reduced from 5 to 3 seconds.
Maximum shields reduced from 75 to 50.
Speed threshold to activate lowered from 16.5 to 14 meters per second.
No longer refunds fuel.
Damage increased from 30 to 50.
Fuel regeneration penalty while carrying a target increased from 2x to 3x slower.
Damage and healing increased from 4 to 4.5 per pellet.
Bonus shot effectiveness increased to 35% (Up from 25%).
Bounced projectile effectiveness increased to 50% (Up from 35%).
Cooldown reduced to 8s (Down from 12s).
Slow reduced to 20% (Down from 30%).
Bounce healing increased to 35% (up from 25%).
Bonus Shot damage increased to 30% (up from 25%).
Explosion Damage increased to 120 (up from 100).
Ability Damage per 1% Fuel decreased to 7.5 (down from 10).
Increased currency gain from healing and damage by 7.14%.
When [Purr] ends, all other allies within [Purr]'s radius gain Overhealth equal to 40% of damage dealt during [Purr] and 10% to yourself for 3s.
[Purr] persists 15% longer for each ally or enemy currently affected by [Purr], up to 75%. Amount of healing pulses resets every 4 pulses.
Enemies within your [Purr] take damage equal to 30% of its healing.
[Lifeline] can tether to 1 additional ally.
Ability: [Lifeline] tethers an explosive Toy Ball, that explodes for up to 100 (AP) damage on impact. (6s Cooldown).
When you release a target from [Lifeline] or [Catnapper], restore 20% Fuel. Restore 1% Fuel for every 10 Ability Damage dealt.
Ability: Your next [Quick Melee] deals 40 damage over 3s and increases [Quick Melee] Attack Speed by 100% for 1s (12s Cooldown).
While [Frenetic Flight] is active, [Purr]'s cooldown refreshes 40% faster and all other ability cooldowns refresh 80% faster.
After activating [Frenetic Flight] for 0.5s, next time you collide with an enemy, explode for up 120 damage and restore up to 40% fuel based on distance travelled.
While [Purr] is active, shoot both guns. The bonus shot deals 25% damage.
When hitting an ally with [Biotic Pawjectiles], it bounces to 1 nearby ally within 5m at 25% effectiveness.
+25% Starting Ultimate Charge. [Catnapper] scratches enemies on impact, slowing them and dealing 150 damage over 3s.
5% Ability Power
10% Melee Damage
[Quick Melee] damage Slows enemies by 10% and Reveals them for 3s.
4000 Cost
15% Attack Speed
While [Purr] is active, restore 20% Max Ammo every 1s.
11000 Cost
25 Shields
5% Ability Power
When an ally is released from [Lifeline], they gain 30% Move Speed for 3s.
4000 Cost
10% Ability Power
40% [Purr] Radius
10000 Cost
+25 Armor
+50% [Purr] Knockback Power
[Purr] Knockback Damage slows enemies by 30% for 3s.
3750 Cost
50 Health
While [Lifeline] is active, gain 1% Ultimate Charge for every ally tethered and grant 20 Overhealth to them, up to 100, every 1s.
9000 Cost
25 Shields
25% [Frenetic Flight] Fuel
10000 Cost
Acceleration reduced by 11%.
Cooldown reductions now apply to the Claws Out cooldown.
Comes pre-attached with a Wrecking Ball that can be used to slam into enemies.
Ending Lifeline launches the ball at high speeds in the direction it is moving.
Now has a 12-second duration.
Cooldown increased to 6 seconds.