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Junkrat

Junkrat

Damage

B TIER51.0% win · 9.9% pick

Meta trend

-1.4June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Junkrat: buff · nerf · rework.

Base stats

Health

250

Armor

0

Shields

0

Total HP

250

Abilities

Frag Launcher

Bouncing explosive projectile weapon.

Damage: 120 directSplash: 30–80
Concussion Mine

Throw a knockback mine with LSHIFT then detonate it with ABILITY 1.

Damage: 120 maxCooldown: 8s
Steel Trap

Place an immobilizing trap.

Damage: 100Cooldown: 10s
RIP-Tire

Drive and detonate an exploding tire.

Damage: 400–600Radius: 12m
Total MayhemULTIMATE

Deals no damage to self with explosives. Drop bombs on death.

Patch history

July 14, 2026July 14, 2026
Zip GreaseBUFF

Increased damage to airborne targets increased to 25% (Up from 10%).

Increased damage to airborne targets10%→25%damage to airborne targets increased10%→25%Increased damage to airborne targetsnow 25damage to airborne targets increasednow 25
June 30, 2026June 30, 2026
NERF

Health reduced from 250 to 200.

Health250→200
BUFF

Projectile speed increased from 30 to 112.5 m/s.

Projectile speed30→112.5
NERF

Impact damage reduced from 45 to 30.

Impact damage45→30
NERF

Explosion damage reduced from 80 to 50.

Explosion damage80→50
NEUTRAL

Projectiles now detonate on impact.

NEUTRAL

Now has 2 charges.

NERF

Cooldown increased from 10s to 13s.

Cooldown10s→13s
NEUTRAL

Can now be thrown much further.

NEUTRAL

Deployed trap takes 1s to arm and lasts for 6s.

NEUTRAL

All enemies within 6m of an armed trap bleed and are revealed to Junkrat.

BUFF

Trap health increased from 100 to 120 health.

Trap health100→120
NEUTRAL

No longer throws a projectile.

NEUTRAL

Now triggers a concussive explosion under Junkrat.

NERF

Damage reduced from 120 to 90.

Damage120→90
June 16, 2026June 16, 2026
Bomb Voyage – Minor PerkBUFF

Attack speed bonus increased from 25% to 35%.

Attack speed bonus25%→35%
Rainin' LeadNEUTRAL

Added "+25% [Total Mayhem] Explosion Radius."

Rainin' LeadNERF

Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).

Rip RollNEUTRAL

Added "trigger [Total Mayhem]" when Rip Tire is destroyed or detonated.

SlapnelREWORK

Reworked from "Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)" to "Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)".

Successful HeistNEW

"For each target hit by [Concussion Mine]'s detonation, reduce [Concussion Mine]'s cooldown by 0.5s."

Trap II, EsquireNEUTRAL

Now triggers on all Concussion Mine detonations.

Zip GreaseREWORK

Reworked to Power (from Item).

Zip GreaseNERF

Reduced number of shots with increased Projectile Speed to 1 (Down from 2).

number of shots with increased Projectile Speed2→1
GachabombREWORK

Reworked to Item (from Power).

GachabombNEUTRAL

Added 5% Ability Power, 5% Move Speed.

Ability Power+5%
Improvised ExplosivesNERF

Removed.

Jamison's JumpersNERF

Removed.

Refreshing RadiationNERF

Overhealth duration reduced to 3s (Down from 5s).

Overhealth duration5s→3sOverhealth durationnow 3
Refreshing RadiationBUFF

Concussion Mine Health increased to 75% (Up from 50%).

Concussion Mine Health50%→75%Concussion Mine Healthnow 75
April 14, 2026April 14, 2026
NEUTRAL

Moved from Minor to Major Perk.

NEUTRAL

Eliminations with Concussion Mine restore one charge.

NEUTRAL

Moved from Major to Minor Perk.

NERF

Attack speed bonus reduced from 35% to 25%.

Attack speed bonus35%→25%
Zip GreaseNEUTRAL

Removed 5% Weapon Power.

Weapon Power-5%
Refreshing RadiationNERF

Max Life Overhealth Scaling reduced to 6% (Down from 8%).

Max Life Overhealth Scaling8%→6%Max Life Overhealth Scalingnow 6
Jamison JumpersNEUTRAL

Removed 10% Weapon Power.

Weapon Power-10%
Jamison JumpersNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
Jamison JumpersBUFF

Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).

Cooldown Reduction upon self detonating Concussion Mine15%→10%Cooldown Reduction upon self detonating Concussion Minenow 10
April 1, 2026April 1, 2026
NEUTRAL

Maximum number of active Steel Traps has been increased from 1 to 3.

Maximum number of active Steel Traps has been1→3
NEUTRAL

No longer has a cooldown and instead costs 50 scrap to place.

NEUTRAL

Heroes drop 25 scrap upon death, which Junkrat can pick up.