
Junkrat
Damage
Meta trend
Base stats
Health
250
Armor
0
Shields
0
Total HP
250
Abilities
Bouncing explosive projectile weapon.
Throw a knockback mine with LSHIFT then detonate it with ABILITY 1.
Place an immobilizing trap.
Drive and detonate an exploding tire.
Deals no damage to self with explosives. Drop bombs on death.
Patch history
Increased damage to airborne targets increased to 25% (Up from 10%).
Health reduced from 250 to 200.
Projectile speed increased from 30 to 112.5 m/s.
Impact damage reduced from 45 to 30.
Explosion damage reduced from 80 to 50.
Projectiles now detonate on impact.
Now has 2 charges.
Cooldown increased from 10s to 13s.
Can now be thrown much further.
Deployed trap takes 1s to arm and lasts for 6s.
All enemies within 6m of an armed trap bleed and are revealed to Junkrat.
Trap health increased from 100 to 120 health.
No longer throws a projectile.
Now triggers a concussive explosion under Junkrat.
Damage reduced from 120 to 90.
Attack speed bonus increased from 25% to 35%.
Added "+25% [Total Mayhem] Explosion Radius."
Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).
Added "trigger [Total Mayhem]" when Rip Tire is destroyed or detonated.
Reworked from "Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)" to "Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)".
"For each target hit by [Concussion Mine]'s detonation, reduce [Concussion Mine]'s cooldown by 0.5s."
Now triggers on all Concussion Mine detonations.
Reworked to Power (from Item).
Reduced number of shots with increased Projectile Speed to 1 (Down from 2).
Reworked to Item (from Power).
Added 5% Ability Power, 5% Move Speed.
Removed.
Removed.
Overhealth duration reduced to 3s (Down from 5s).
Concussion Mine Health increased to 75% (Up from 50%).
Moved from Minor to Major Perk.
Eliminations with Concussion Mine restore one charge.
Moved from Major to Minor Perk.
Attack speed bonus reduced from 35% to 25%.
Removed 5% Weapon Power.
Max Life Overhealth Scaling reduced to 6% (Down from 8%).
Removed 10% Weapon Power.
Ability Power increased to 15% (Up from 10%).
Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
Maximum number of active Steel Traps has been increased from 1 to 3.
No longer has a cooldown and instead costs 50 scrap to place.
Heroes drop 25 scrap upon death, which Junkrat can pick up.