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Mei

Mei

Damage

S TIER52.1% win · 7.9% pick

Meta trend

-2.5June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Mei: buff · nerf · rework.

Base stats

Health

300

Armor

0

Shields

0

Total HP

300

Abilities

Endothermic Blaster

Short-range spray weapon that slows enemies. Long-range icicle launcher.

DPS (stream): ~55Icicle: 75
Cryo-Freeze

Become invulnerable and heal yourself.

Healing: 37/sDuration: 5s
Ice Wall

Create a wall in front of you.

HP/pillar: 400Cooldown: 12s
BlizzardULTIMATE

Launch a weather control drone that freezes enemies in a wide area.

DPS: 20 snowRadius: 10m

Patch history

July 14, 2026July 14, 2026
SlowballNERF

Removed increased hitbox size on Slowball projectile.

Frost ArmorNERF

Damage converted to Armor reduced to 3% (Down from 5%).

Damage converted to Armor5%→3%Damage converted to Armornow 3
June 30, 2026June 30, 2026
Deep Freeze – Major PerkNEUTRAL

Replaced with Ice Spikes - Enemies near Mei's Ice Wall are damaged and slowed.

Deep Freeze – Major PerkNERF

Slowing effect removed.

Deep Freeze – Major PerkBUFF

Range increased from 12 to 14.

Range12→14
Deep Freeze – Major PerkNEUTRAL

Now slows impacted enemies.

Deep Freeze – Major PerkBUFF

Secondary Fire can now be held down to charge up the icicle. Charged icicles deal more damage and inflict a stronger slow over a longer duration.

Deep Freeze – Major PerkNEUTRAL

Damage changed to range from 15 to 95.

Deep Freeze – Major PerkNEUTRAL

Slow scales from a minimum of 5% for 0.25s to a maximum of 30% for 1.5s.

June 25, 2026June 25, 2026
Deep ChillsNERF

Freeze Duration reduced to 0.65s (Down from 0.75s).

Freeze Duration0.75s→0.65sFreeze Durationnow 0.65
June 16, 2026June 16, 2026
Deep Freeze – Major PerkNEUTRAL

Freeze rate increased by 30% against non-tank heroes.

Freeze rate+30%
Deep Freeze – Major PerkBUFF

Range increased from 10 to 12 meters.

Range10→12
BlizznadoREWORK

Reworked from "While within [Blizzard], heal 15% of your Life every second" to "Allies within [Blizzard] heal for 8% of your Max Life every 1s".

Cold BlasterNERF

Removed.

Deep ChillsNEW

"Continuously hitting an enemy with [Endothermic Blaster]'s primary fire will Freeze them for 0.75s."

PermafrostNERF

Removed size increase.

SlowballREWORK

Reworked from "[Endothermic Blaster]'s secondary fire now shoots a snowball that applies 15% slow or 30% on critical hit for 1s" to "After using an ability or Gadget, your next 2 [Icicle] shots fire a snowball with 200% projectile speed that applies 30% slow on hit."

Himalayan HatNERF

Cost increased to 11000 (Up from 10000).

Cost10000→11000
Himalayan HatREWORK

Reworked from "While [Blizzard] is activated, gain 15% Attack Speed" to "While [Blizzard] is activated, gain 20% increased Weapon Damage".

Himalayan HatNERF

Removed 15% Attack Speed.

Attack Speed-15%
Himalayan HatNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
Sturdy SnowfortBUFF

Cost reduced to 4500 (Down from 10000).

Cost10000→4500
Sturdy SnowfortNEUTRAL

Rarity changed to Rare (Down from Epic).

Sturdy SnowfortNEUTRAL

Ability Power reduced to 5% (Down from 15%).

Ability Power15%→5%Ability Powernow 5
Sturdy SnowfortNEUTRAL

Ability Power per Pillar reduced to 4% (Down from 5%).

Ability Power per Pillar5%→4%Ability Power per Pillarnow 4
Ecopoint CryobedNEUTRAL

Added 10% Ability Power.

Ability Power+10%
SnowbootBUFF

Cost reduced to 4000 (Down from 10000).

Cost10000→4000
SnowbootNEUTRAL

Rarity changed to Rare (Down from Epic).

SnowbootNEUTRAL

Category changed to Survival (from Weapon).

SnowbootNERF

Removed 15% Attack Speed.

Attack Speed-15%
SnowbootBUFF

Added 25 Health, 5% Move Speed.

Health+25
SnowbootNEUTRAL

Effect now also triggers in Blizzard.

Ice SheetBUFF

Added 50 Armor.

Armor+50
Ice SheetNERF

Removed 25 Health.

Health-25
Ice SheetBUFF

Cost reduced to 9000 (Down from 10000).

Cost10000→9000
April 1, 2026April 1, 2026
NEUTRAL

Moved to Tank role and Bruiser subrole.

NEUTRAL

No longer has the Specialist subrole passive.

BUFF

Shields increased from 0 to 200.

Shields0→200
NEUTRAL

Mei's scale has been increased by 25%.

Mei's scale has been+25%
NEUTRAL

Ice Wall's scale has been increased by 25%.

Ice Wall's scale has been+25%