
Reinhardt
Tank
Meta trend
Base stats
Health
400
Armor
300
Shields
0
Total HP
700
Abilities
Devastating melee weapon.
Charge forward and smash an enemy against a wall.
Launch a fiery projectile.
Hold to deploy a frontal energy barrier.
Knock down all enemies in front of you.
Patch history
As Reinhardt loses health, his movement and attack speed increase.
For every 100 HP lost, Reinhardt gains 8% move speed and attack speed.
Maximum bonus reached when 200 HP remains.
Barrier health reduced from 1500 to 1100.
Maximum duration increased from 3s to 20s.
Damage increased from 120 to 125.
Projectile speed increased from 30 to 33.
Removed.
Barrier Shield health restore now triggers off of all Melee damage, not just Rocket Hammer damage.
"Ability: While [Barrier Field] is active, use [Primary Fire] to knock up enemies and deal Melee Damage equal to 5% of your Barrier Field Life. (8s Cooldown)."
"+200% [Charge] Duration. Charge can pin multiple enemies at once and can slow down by holding backwards."
Removed.
Cost increased to 11000 (Up from 10000).
Cost reduced to 10000 (Down from 11000).
Health increased to 50 (Up from 25).
Cost reduced to 9500 (Down from 11000).
Barrier Healing per 1s decreased to 3% of Max Life (Down from 5%).
Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
Charge can pin multiple enemies at once.
Holding forwards or backwards speeds up or slows down Charge's speed.
Charge's duration increased from 3 seconds to 10 seconds.