
Winston
Tank
Meta trend
Base stats
Health
425
Armor
200
Shields
0
Total HP
625
Abilities
Electric frontal-cone weapon. Hold to charge, release to fire focused electricity.
Leap forward into the air. Landing on an enemy damages them.
Deploy a protective energy dome.
Gain immense health, but you can only leap and punch enemies.
Patch history
Within 1 second of first activation, can be activated again with 50% effectiveness.
Can now be thrown forward
Barrier no longer immediately deploys.
Barrier deploys when Winston presses the ability button again, or after 2 seconds.
Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.
Electric Damage Lifesteal reduced to 10% (Down from 15%).
Removed increased Electric Damage.
Range reduced to 15% (Down from 20%).
Bounce Range increased to 8m (Up from 6m).
Ultimate Charge per target hit increased to 3% (Up from 2%).
Reworked to Power.
Removed 50% Base Jump Pack Damage.
Reworked from "During [Primal Rage], [Jump Pack]'s base damage becomes electric and can increase up to additional 100% while airborne" to "[Jump Pack]'s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active".
Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.
Mini Barrier Projector Health increased to 10% (Up from 5%).
Reworked from "Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100" to "Allies within [Barrier Projector] are healed for 30 (AP) every 1s".
Secondary Fire Critical Damage increased to 250% (Up from 200%).
Cost increased to 5000 (Up from 4000).
Overhealth Cap decreased to 50 (Down from 100).
Cost reduced to 11000 (Down from 12000).
Removed 25% Max Ammo.
Added 50 Armor, 10% Weapon Power.
Added "During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster."
Cost decreased to 10000 (Down from 12500).
Added 50 Armor.
Ability Power reduced to 10% (Down from 20%).
Added +50% Primal Rage Duration.
Cost reduced to 5000 (Down from 6000).
Cost reduced to 10500 (Down from 12500).
Added 25 Shields.
No longer triggers while airborne.
Winston – Jump Pack
D.Va – Boosters
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
(6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
Deals 50% increased damage to deployables.
Currency from damage and healing increased by 12.5%.
Bounce Damage increased to 75% (Up from 50%).
Critical Damage increased to 200% (Up from 175%).
Added "+25% Starting Ultimate Charge".
Winston has been disabled.
Seriously, you can't play as Winston.