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Winston

Winston

Tank

B TIER50.1% win · 5.0% pick

Meta trend

-2.3June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Winston: buff · nerf · rework.

Base stats

Health

425

Armor

200

Shields

0

Total HP

625

Abilities

Tesla Cannon

Electric frontal-cone weapon. Hold to charge, release to fire focused electricity.

DPS: ~60 arcRange: 8m
Jump Pack

Leap forward into the air. Landing on an enemy damages them.

Damage: 50 landingCooldown: 6s
Barrier Projector

Deploy a protective energy dome.

HP: 700Duration: 9s
Primal RageULTIMATE

Gain immense health, but you can only leap and punch enemies.

HP bonus: 1000Duration: 10s

Patch history

June 30, 2026June 30, 2026
NEUTRAL

Within 1 second of first activation, can be activated again with 50% effectiveness.

NEUTRAL

Can now be thrown forward

NEUTRAL

Barrier no longer immediately deploys.

NEUTRAL

Barrier deploys when Winston presses the ability button again, or after 2 seconds.

June 16, 2026June 16, 2026
NEUTRAL

Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.

Circuit BreakerNERF

Electric Damage Lifesteal reduced to 10% (Down from 15%).

Electric Damage Lifesteal15%→10%Electric Damage Lifestealnow 10
Circuit BreakerNERF

Removed increased Electric Damage.

Electro ClusterNERF

Range reduced to 15% (Down from 20%).

Range20%→15%Rangenow 15
Lightning RodBUFF

Bounce Range increased to 8m (Up from 6m).

Bounce Range6m→8mBounce Rangenow 8
Lunar LeapBUFF

Ultimate Charge per target hit increased to 3% (Up from 2%).

Ultimate Charge per target hit2%→3%Ultimate Charge per target hitnow 3
Lucheng LaunchersREWORK

Reworked to Power.

Lucheng LaunchersNERF

Removed 50% Base Jump Pack Damage.

Base Jump Pack Damage-50%
Lucheng LaunchersREWORK

Reworked from "During [Primal Rage], [Jump Pack]'s base damage becomes electric and can increase up to additional 100% while airborne" to "[Jump Pack]'s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active".

Primal PunchNEUTRAL

Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.

Pocket ProjectorBUFF

Mini Barrier Projector Health increased to 10% (Up from 5%).

Mini Barrier Projector Health5%→10%Mini Barrier Projector Healthnow 10
Surge ProtectorREWORK

Reworked from "Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100" to "Allies within [Barrier Projector] are healed for 30 (AP) every 1s".

Volatile VoltBUFF

Secondary Fire Critical Damage increased to 250% (Up from 200%).

Secondary Fire Critical Damage200%→250%Secondary Fire Critical Damagenow 250
Volt SiphonNERF

Cost increased to 5000 (Up from 4000).

Cost4000→5000
Volt SiphonNERF

Overhealth Cap decreased to 50 (Down from 100).

Overhealth Cap100→50
Harold's GlassesBUFF

Cost reduced to 11000 (Down from 12000).

Cost12000→11000
Harold's GlassesNERF

Removed 25% Max Ammo.

Max Ammo-25%
Harold's GlassesBUFF

Added 50 Armor, 10% Weapon Power.

Armor+50
Harold's GlassesBUFF

Added "During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster."

Horizon ExpanderBUFF

Cost decreased to 10000 (Down from 12500).

Cost12500→10000
Horizon ExpanderBUFF

Added 50 Armor.

Armor+50
Horizon ExpanderNEUTRAL

Ability Power reduced to 10% (Down from 20%).

Ability Power20%→10%Ability Powernow 10
Horizon ExpanderNEUTRAL

Added +50% Primal Rage Duration.

Zero-G SuitBUFF

Cost reduced to 5000 (Down from 6000).

Cost6000→5000
Fortified Jump PackBUFF

Cost reduced to 10500 (Down from 12500).

Cost12500→10500
Simian SupplementsBUFF

Added 25 Shields.

Shields+25
May 12, 2026May 12, 2026
Initiator SubroleNEUTRAL

No longer triggers while airborne.

Initiator SubroleNEUTRAL

Winston – Jump Pack

Initiator SubroleNEUTRAL

D.Va – Boosters

Initiator SubroleNEUTRAL

Hazard – Violent Lunge

Initiator SubroleNEUTRAL

Wrecking Ball – Grappling Claw

Initiator SubroleNEUTRAL

Doomfist – Rocket Punch

Initiator SubroleNERF

Heal amount reduced from 60 to 50.

Heal amount60→50
April 14, 2026April 14, 2026
NERF

(6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)

6v6) Base health350→325Total health including armor and shields550→525from 350 to 325. (Total health including armor and shields reduced550→525
BUFF

Deals 50% increased damage to deployables.

BUFF

Currency from damage and healing increased by 12.5%.

Currency from damage and healing+12.5%
Lightning RodBUFF

Bounce Damage increased to 75% (Up from 50%).

Bounce Damage50%→75%Bounce Damagenow 75
Volatile VoltBUFF

Critical Damage increased to 200% (Up from 175%).

Critical Damage175%→200%Critical Damagenow 200
Thick SkinNEUTRAL

Added "+25% Starting Ultimate Charge".

April 1, 2026April 1, 2026
NERF

Winston has been disabled.

NEUTRAL

Seriously, you can't play as Winston.