
Doomfist
Tank
Meta trend
Base stats
Health
525
Armor
0
Shields
0
Total HP
525
Abilities
Short-range weapon with spread. Reloads automatically.
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
Leap and smash the ground.
Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch.
Press Q to leap up into the air. Move the targeting circle, then press ABILITY 3 to strike the targeted area.
Patch history
Empowered Punch collateral range gain reduced 75% to 40%.
Empowered Punch collateral radius gain reduced from 50% to 40%.
Can now empower the next use of any other ability, not just Rocket Punch.
Re-added.
Empowered Uppercut stuns enemies.
Empowered Seismic Slam slows enemies by 40% for 2s.
Slowing effect removed.
Now knocks down enemies.
Duration reduced from 1 to 0.8 seconds.
Damage reduced to 40% (Down from 60%).
Now pulls down enemies within its area.
Maximum Damage decreased to 150 (Down from 200).
Base impact damage increased to 75 (Up from 50).
Now grants Bonus Attack Speed (instead of just Melee Attack Speed).
Duration reduced to 0.75s (Down from 3s).
Reworked from "Increase [Seismic Slam] damage by 2% and range by 6% for every 1m traveled downward" to "Increase [Seismic Slam]'s damage up to 75% and range up to 50% based on time airborne."
Added UI indicator.
The Best Defense scaling increased to 50% (Up from 35%).
Removed 20% Melee Damage.
Added 15% Weapon Power.
Removed.
Removed slow after charging past threshold.
25 Health
20% Reduced Ultimate Cost
Spending your Ultimate Charge resets all your ability cooldowns and restores 100% of your Life.
Added "You can [Jump] while Airborne during [Seismic Slam]."
No longer triggers while airborne.
Winston – Jump Pack
D.Va – Boosters
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
Camera lock and shockwave effects now trigger later to better align with the animation.
Added new visual and sound effects that play when Empowered Punch is about to time out.
[The Best Defense] now scales proportionally with the Passive Health Gain from Currency.
Cooldown reduced to 8s (Down from 10s).
Ally Healing increased to 20% (Up from 15%).
Overhealth Max Life Scaling increased to 10% (Up from 8%).
Level 3 Punch Bonus Damage increased to 50% (Up from 25%).
Bonus damage increased to 20 (Up from 10).
Doomfist can see all active Talon members through walls.
Doomfist deals and receives 50% more damage from active Talon members.
Active Talon members: Vendetta, Emre, Sigma, Moira, Mauga, Freja
Charge can be held indefinitely.
Movement speed is no longer reduced when charge is held for long enough.