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Hazard

Hazard

Tank

A TIER51.5% win · 3.7% pick

Meta trend

-0.1June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Hazard: buff · nerf · rework.

Base stats

Health

425

Armor

225

Shields

0

Total HP

650

Abilities

Bonespur

Fire a burst of spikes.

Spike Guard

Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.

Damage: 30/spikeCooldown: 8s
Violent Leap

Lunge forward. Activate again to slash at enemies, knocking them back.

Jagged Wall

Launch a spiked wall that damages and knocks back nearby enemies.

HP: 900Cooldown: 12s
Downpour

Rain down a torrent of spikes, immobilizing enemies.

VaultULTIMATE

Scale short walls and grab ledges.

Damage: 50 landingCooldown: 6s

Patch history

June 30, 2026June 30, 2026
NEUTRAL

When maximum wall climb height is reached, continuing to hold Jump now allows Hazard to cling onto the wall instead of falling off the wall.

NEUTRAL

Hazard's camera is shifted to third person while clinging to a wall.

NEUTRAL

Using any ability while clinging to a wall immediately detachs Hazard from the wall.

BUFF

Increased width and range.

NEUTRAL

No longer roots enemies.

BUFF

Impact damage increased from 90 to 270.

Impact damage90→270
June 25, 2026June 25, 2026
JuicedNERF

Radius reduced to 8m (Down from 12m).

Radius12m→8mRadiusnow 8
JuicedNERF

Heal reduced to 20% of your Max Life (Down from 30%).

Healnow 20%
BonerotBUFF

Damage increased to 60 (Up from 50)

Damage50→60
Twin FangNEUTRAL

Bonus Damage increased to 75% (Down from 50%).

Bonus Damage50%→75%Bonus Damagenow 75
June 16, 2026June 16, 2026
Anarchic Zeal – Minor PerkBUFF

Healing increased from 30 to 40%.

Healing30→40%
Reconstitution - Minor PerkNEUTRAL

Moved from Major to Minor Perk.

Reconstitution - Minor PerkNERF

Extra resource cap reduced from 50 to 25.

Extra resource cap50→25
Deep Leap – Major PerkNEUTRAL

Moved from Minor to Major Perk.

Deep Leap – Major PerkBUFF

Range increased from 15 to 20%.

Range15→20%
Explosive Impalements – Major PerkNERF

Damage reduced from 40 to 30.

Damage40→30
Explosive Impalements – Major PerkNERF

Maximum duration reduced from 3 to 2.5 seconds.

Maximum duration3→2.5
Barbed ShotNEUTRAL

Bonus damage now scales with Weapon Power (instead of Ability Power).

Barbed ShotNERF

Bonus damage reduced to 8 (Down from 10).

Bonus damage10→8
BonerotREWORK

Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%" to "Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonate them for for 50(WP) damage".

Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is+25%
Boomslang's BlasterNEUTRAL

Changed from Item to Power.

Bunny HopNEUTRAL

Added "grants nearby allies Overhealth equal to 10% of your Max Life for 3s" after using Violent Leap.

Hit Me AgainNERF

Removed.

JuicedNEUTRAL

Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).

SlasherNERF

Removed increased Ultimate Charge.

SlasherNERF

Reduced enemy ignoring range to 7m (Down from 10m).

enemy ignoring range10m→7menemy ignoring rangenow 7
Twin FangREWORK

Reworked from "After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage" to "Every 3rd shot of [Bonespur] fires an additional shot with 50% damage".

Woof WoofREWORK

Reworked from "Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource" to "After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s".

Skewer BloomNERF

Removed.

Blood NeedleBUFF

Cost decreased to 9500 (Down from 11000).

Cost11000→9500
Blood NeedleBUFF

Max Life Healing increased to 0.5% (Up from 0.3%).

Max Life Healing0.3%→0.5%Max Life Healingnow 0.5
Blood NeedleNERF

Max Healing Resource - removed.

Blood NeedleNEUTRAL

Health changed to Armor.

Spine ProtectorBUFF

Cost reduced to 9500 (Down from 10000).

Cost10000→9500
Spine ProtectorBUFF

Weapon Lifesteal increased to 10% (Up from 5%).

Weapon Lifesteal5%→10%Weapon Lifestealnow 10
Susannah's SupportBUFF

Cost reduced to 9000 (Down from 11000).

Cost11000→9000
Susannah's SupportBUFF

Damage Mitigated converted to healing increased to 25% (Up from 10%).

Damage Mitigated converted to healing10%→25%Damage Mitigated converted to healingnow 25
May 12, 2026May 12, 2026
Initiator SubroleNEUTRAL

No longer triggers while airborne.

Initiator SubroleNEUTRAL

Winston – Jump Pack

Initiator SubroleNEUTRAL

D.Va – Boosters

Initiator SubroleNEUTRAL

Hazard – Violent Lunge

Initiator SubroleNEUTRAL

Wrecking Ball – Grappling Claw

Initiator SubroleNEUTRAL

Doomfist – Rocket Punch

Initiator SubroleNERF

Heal amount reduced from 60 to 50.

Heal amount60→50
April 23, 2026April 23, 2026
Off the WallNERF

Damage decreased from 60 to 40.

Damage60→40
Woof Woof!NERF

Extra [Spike Guard] Resource reduced from 30% to 15%.

Extra [Spike Guard] Resource30%→15%
Woof Woof!NERF

[Violent Leap] Hit Bonus Energy decreased from 15% to 10%.

Violent Leap] Hit Bonus Energy15%→10%
Hit Me AgainBUFF

Movement Speed penalty reduction decreased from 90% reduced to 50% reduced.

Movement Speed penalty reduction decreased from 90%now 50%
Phreak FoilNERF

Extra [Spike Guard] Resource bonus decreased from 50% to 25%.

Extra [Spike Guard] Resource bonus50%→25%
Phreak FoilNERF

[Jagged Wall] Hits Bonus Energy decreased from 25% to 15%.

Jagged Wall] Hits Bonus Energy25%→15%
April 1, 2026April 1, 2026
NEUTRAL

No longer fires a wall-spawning projectile.

NEUTRAL

Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.

BUFF

Cooldown reduced to 8 seconds.

Cooldownnow 8