
Hazard
Tank
Meta trend
Base stats
Health
425
Armor
225
Shields
0
Total HP
650
Abilities
Fire a burst of spikes.
Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.
Lunge forward. Activate again to slash at enemies, knocking them back.
Launch a spiked wall that damages and knocks back nearby enemies.
Rain down a torrent of spikes, immobilizing enemies.
Scale short walls and grab ledges.
Patch history
When maximum wall climb height is reached, continuing to hold Jump now allows Hazard to cling onto the wall instead of falling off the wall.
Hazard's camera is shifted to third person while clinging to a wall.
Using any ability while clinging to a wall immediately detachs Hazard from the wall.
Increased width and range.
No longer roots enemies.
Impact damage increased from 90 to 270.
Radius reduced to 8m (Down from 12m).
Heal reduced to 20% of your Max Life (Down from 30%).
Damage increased to 60 (Up from 50)
Bonus Damage increased to 75% (Down from 50%).
Healing increased from 30 to 40%.
Moved from Major to Minor Perk.
Extra resource cap reduced from 50 to 25.
Moved from Minor to Major Perk.
Range increased from 15 to 20%.
Damage reduced from 40 to 30.
Maximum duration reduced from 3 to 2.5 seconds.
Bonus damage now scales with Weapon Power (instead of Ability Power).
Bonus damage reduced to 8 (Down from 10).
Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%" to "Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonate them for for 50(WP) damage".
Changed from Item to Power.
Added "grants nearby allies Overhealth equal to 10% of your Max Life for 3s" after using Violent Leap.
Removed.
Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).
Removed increased Ultimate Charge.
Reduced enemy ignoring range to 7m (Down from 10m).
Reworked from "After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage" to "Every 3rd shot of [Bonespur] fires an additional shot with 50% damage".
Reworked from "Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource" to "After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s".
Removed.
Cost decreased to 9500 (Down from 11000).
Max Life Healing increased to 0.5% (Up from 0.3%).
Max Healing Resource - removed.
Health changed to Armor.
Cost reduced to 9500 (Down from 10000).
Weapon Lifesteal increased to 10% (Up from 5%).
Cost reduced to 9000 (Down from 11000).
Damage Mitigated converted to healing increased to 25% (Up from 10%).
No longer triggers while airborne.
Winston – Jump Pack
D.Va – Boosters
Hazard – Violent Lunge
Wrecking Ball – Grappling Claw
Doomfist – Rocket Punch
Heal amount reduced from 60 to 50.
Damage decreased from 60 to 40.
Extra [Spike Guard] Resource reduced from 30% to 15%.
[Violent Leap] Hit Bonus Energy decreased from 15% to 10%.
Movement Speed penalty reduction decreased from 90% reduced to 50% reduced.
Extra [Spike Guard] Resource bonus decreased from 50% to 25%.
[Jagged Wall] Hits Bonus Energy decreased from 25% to 15%.
No longer fires a wall-spawning projectile.
Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.
Cooldown reduced to 8 seconds.