Balance Hotfix Update
TANK CHANGES
6 heroesCooldown reduced from 8 to 7 seconds.
Damage decreased from 60 to 40.
Extra [Spike Guard] Resource reduced from 30% to 15%.
[Violent Leap] Hit Bonus Energy decreased from 15% to 10%.
Movement Speed penalty reduction decreased from 90% reduced to 50% reduced.
Extra [Spike Guard] Resource bonus decreased from 50% to 25%.
[Jagged Wall] Hits Bonus Energy decreased from 25% to 15%.
Wound damage decreased from 40 to 25.
Healing reduced from 8% of Max Life per second to 5% of Max Life per second.
Bonus damage decreased from 25% to 10%.
Attack Speed stat bonus decreased from 10% to 5%.
Cost increased from 4000 to 5000.
Maximum damage increased to 150.
[Annihilation] Duration bonus decreased from 2s to 1s.
Healing decreased from 50% to 25% of damage mitigated.
[Nemesis Form] Cooldown Reduction per enemy hit by [Ravenous Vortex] reduced from 1s to 0.5s.
Void Blight damage increased from 20 to 30.
Cost decreased from 12000 to 10000.
Damage amplification increased from 10% to 15%.
[Ravenous Vortex] cooldown reduction reduced from 100% to 75%.
Final Form healing reduced from 80 to 50.
Re-enabled.
Increased currency earned from Healing and Damage by 7.14%.
DAMAGE CHANGES
3 heroesMovement speed bonus reduction while revealed by damage reduced from 50% to 33%.
Health increased from 175 to 200. (Total health increased from 250 to 275.)
Additional bolt damage decreased from 50% reduced damage to 60% reduced damage.
SUPPORT CHANGES
5 heroesEnemies can no longer prevent Mizuki from recalling by standing on Katashiro Return's starting point.
Re-enabled.
[Repair Pack] Duration bonus decreased from 50% to 25%.
Critical damage increased from 175% to 200%.
[Mediblaster] Falloff range bonus increased from 5m to 15m.
Re-enabled.
Passive [Restoration Stream] Duration bonus reduced from 50% to 25%.
Overhealth per second reduced from 10 to 5.
Max Overhealth decreased from 30 to 15.
Cost increased from 4000 to 5000.
NON-HERO CHANGES
14In a previous update, fixed an issue where custom bindings would not be saved.
In a previous update, fixed an issue causing the framerate limit on Nintendo Switch 2 to be lower than intended.
In a previous update, fixed an issue with Reaper's Trigger Finger Perk that allowed for an unintended animation cancel.
In a previous update, fixed a bug with Sierra's Tight Grip Perk erroneously granting cooldown reduction on Tremor Charge.
In a previous update, fixed a bug with Mercy's Double Dose Perk not correctly reducing the healing on Flash Heal.
Fixed an issue where players could be kicked for inactivity during the Armoury Phase.
Fixed a bug where Ramattra's Insatiable Spiral bonus [Ravenous Vortex] damage was calculated additively instead of multiplicatively.
Fixed a bug where Ramattra's Void Blight applied to barriers.
Fixed a bug where Ramattra's Void Blight could not be cleansed.
Fixed an issue where Ramattra's Nano-Mender could heal enemies.
Fixed an issue where Gloomgauntlet's Melee Damage stat bonus did not apply to Ramattra's [Pummel].
Fixed a bug where Vendetta's Overloaded Strike's [Sundering Blade] strike incorrectly calculated the 50% bonus damage additively and not multiplicatively.
Fixed a bug where Ana's Cluster Core Hero Item would count certain non-player entities towards Cluster Core's cooldown reduction.
Fixed a bug where Juno's Heal Formation would heal more than intended.