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Juno

Juno

Support

B TIER50.5% win · 19.4% pick

Meta trend

-0.1June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Juno: buff · nerf · rework.

Base stats

Health

75

Armor

0

Shields

150

Total HP

225

Abilities

Mediblaster

Burst fire weapon that heals allies and damages enemies.

Healing: 50/shotDamage: 20/shot
Pulsar Torpedoes

Press to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.

Damage: 50/torpedoCooldown: 10s
Orbital Ray

Call down a ray that travels forward, healing allies and increasing their damage.

Healing: 180/sDamage boost: +20%
Hyper Ring

Deploy a ring that increases movement speed of allies that pass through it.

Speed boost: +40%Cooldown: 14s
Glide Boost

Glide horizontally with increased movement speed.

Martian OverbootsULTIMATE

While airborne, press SPACE to double jump and hold SPACE to hover.

Patch history

July 14, 2026July 14, 2026
Blink BoostsNERF

Reduced Cooldown now counts as base cooldown reduced instead of gaining cooldown reduction. Now scales multiplicatively with cooldown reduction instead of additively.

June 30, 2026June 30, 2026
Locked On – Minor PerkNEUTRAL

Replaced with Wormhole - Increases Hyper Ring deployment distance by 50%. Upon passing through it, allies gain 25% less speed boost, but enemies are slowed by 35%.

Hyper Ring deployment distance+50%
Locked On – Minor PerkNEUTRAL

Now deals 60 damage/s to enemies within range.

Locked On – Minor PerkNEUTRAL

Now travels towards Juno's location instead of always traveling forwards.

June 25, 2026June 25, 2026
Blink BoostsBUFF

Cooldown reduction reduced to 30% (Down from 50%).

Cooldown reduction50%→30%Cooldown reductionnow 30
Fission ChamberNEUTRAL

Shots per second increased to 22 (Up from 20).

Shots per second20→22
June 16, 2026June 16, 2026
Faster Blaster – Major PerkNEUTRAL

Shots per second increased from 20 to 22.

Shots per second20→22
Blink BoostBUFF

Cooldown Reduction reduced to 50% (Down from 66%).

Cooldown Reduction66%→50%Cooldown Reductionnow 50
MarswalkingNEW

"[Hyper Ring] is deployed sideways and grants you 250% Jump Height. Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it."

Medicinal MissilesNERF

Removed bonus heal.

Pulstar DestroyersREWORK

Reworked to Power (from Item).

Pulstar DestroyersNEUTRAL

Now also explodes on hitting allies for 20(AP) healing.

Pulstar DestroyersNERF

Explosion damage reduced to 20 (Down from 35).

Explosion damage35→20
Stellar FocusNERF

Reduced Ultimate Charge Gain to 75% (Down from 100%).

Ultimate Charge Gain100%→75%Ultimate Charge Gainnow 75
Torpedo GlideREWORK

Reworked from "During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s" to ""During [Glide Boost], every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of [Pulsar Torpedoes] by 1s".

cooldown of [Pulsar Torpedoes]-1s
Boost KickNEUTRAL

Renamed from Gravitational Push.

Boost KickNERF

Removed 15% Quick Melee Damage.

Quick Melee Damage-15%
Boost KickBUFF

Added 25 Armor.

Armor+25
Boost KickREWORK

Reworked from "During [Glide Boost] your [Quick Melee] knocks enemies back" to "After using [Glide Boost], your next [Quick Melee] knocks enemies back and deals 50% increased damage".

Speed TunnelNERF

Removed.

Cosmic CoolantREWORK

Reworked to Item (from Power).

Cosmic CoolantNEUTRAL

Now only counts targets past the initial target for Cooldown Reduction.

Cosmic CoolantNERF

Cooldown reduction per target hit increased to 0.75s (Up from 0.5s).

Cooldown reduction per target hit0.5s→0.75sCooldown reduction per target hitnow 0.75
Cosmic CoolantNEUTRAL

Added 5% Ability Power.

Ability Power+5%
Cosmic CoolantNERF

Added 10000 Cost.

Cost+10000
Black HoleNEW

50 Armor

Black HoleNEW

"[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 2s."

Black HoleNEW

9000 Cost.

Orbital AlignmentREWORK

Reworked into Item (from Power).

Orbital AlignmentBUFF

Added 50 Shields.

Shields+50
Orbital AlignmentNERF

Added 11000 Cost.

Cost+11000
Orbital AlignmentNEUTRAL

Slow reduced to 20% (Down from 35%).

Slow35%→20%Slownow 20
Sunburst SerumNERF

Removed.

April 23, 2026April 23, 2026
MediMasterBUFF

Critical damage increased from 175% to 200%.

Critical damage175%→200%
Long Range BlasterBUFF

[Mediblaster] Falloff range bonus increased from 5m to 15m.

Mediblaster] Falloff range bonus5m→15m
Heal FormationBUFF

Re-enabled.

April 14, 2026April 14, 2026
NERF

(6v6) Cooldown increased from 10 to 12 seconds.

6v6) Cooldown10→12
NERF

Movement speed bonus reduced from 50% to 40%.

Movement speed bonus50%→40%
MedimasterNEUTRAL

Critical Multiplier decreased to 175% (Down from 200%).

Critical Multiplier200%→175%Critical Multipliernow 175
MedimasterNEUTRAL

Tooltip now correctly states that it also allows you to crit on allies.

Fission ChamberNEW

While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.

Heal FormationNEW

Allies affected by [Hyper Ring] are healed for 40% of any damage you do.

Stellar FocusBUFF

Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."

Rally RingNERF

Removed

Black HoleNERF

Removed

Pulse SpikeNERF

Removed Attack Speed after using Pulsar Torpedoes.

Pulse SpikeNEUTRAL

Added "+35% Ally Lock On Speed".

Pulse SpikeBUFF

Cost decreased to 10000 (Down from 11000).

Cost11000→10000
Long Range BlasterNERF

Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."

Long Range BlasterBUFF

Added "[Mediblaster] has 5m increased falloff range."

Gravitational PushBUFF

Cost decreased to 9000 (Down from 10000).

Cost10000→9000
Lux LoopNEUTRAL

Ability Power decreased to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
Lux LoopNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
Speed TunnelNEW

Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.

cooldown of Glide Boost-50%
Speed TunnelNEW

5000 Cost

Boosted RocketsBUFF

Cost decreased to 9500 (Down from 12000).

Cost12000→9500
April 1, 2026April 1, 2026
NEUTRAL

Hyper Ring is now deployed sideways.

NEUTRAL

Allies within Hyper Ring can jump higher. Wheeee!