
Juno
Support
Meta trend
Base stats
Health
75
Armor
0
Shields
150
Total HP
225
Abilities
Burst fire weapon that heals allies and damages enemies.
Press to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.
Call down a ray that travels forward, healing allies and increasing their damage.
Deploy a ring that increases movement speed of allies that pass through it.
Glide horizontally with increased movement speed.
While airborne, press SPACE to double jump and hold SPACE to hover.
Patch history
Reduced Cooldown now counts as base cooldown reduced instead of gaining cooldown reduction. Now scales multiplicatively with cooldown reduction instead of additively.
Replaced with Wormhole - Increases Hyper Ring deployment distance by 50%. Upon passing through it, allies gain 25% less speed boost, but enemies are slowed by 35%.
Now deals 60 damage/s to enemies within range.
Now travels towards Juno's location instead of always traveling forwards.
Cooldown reduction reduced to 30% (Down from 50%).
Shots per second increased to 22 (Up from 20).
Shots per second increased from 20 to 22.
Cooldown Reduction reduced to 50% (Down from 66%).
"[Hyper Ring] is deployed sideways and grants you 250% Jump Height. Reduce [Hyper Ring]'s cooldown by 1s when an ally passes through it."
Removed bonus heal.
Reworked to Power (from Item).
Now also explodes on hitting allies for 20(AP) healing.
Explosion damage reduced to 20 (Down from 35).
Reduced Ultimate Charge Gain to 75% (Down from 100%).
Reworked from "During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s" to ""During [Glide Boost], every 75 Weapon Damage or every 100 Weapon Healing you deal reduces the cooldown of [Pulsar Torpedoes] by 1s".
Renamed from Gravitational Push.
Removed 15% Quick Melee Damage.
Added 25 Armor.
Reworked from "During [Glide Boost] your [Quick Melee] knocks enemies back" to "After using [Glide Boost], your next [Quick Melee] knocks enemies back and deals 50% increased damage".
Removed.
Reworked to Item (from Power).
Now only counts targets past the initial target for Cooldown Reduction.
Cooldown reduction per target hit increased to 0.75s (Up from 0.5s).
Added 5% Ability Power.
Added 10000 Cost.
50 Armor
"[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 2s."
9000 Cost.
Reworked into Item (from Power).
Added 50 Shields.
Added 11000 Cost.
Slow reduced to 20% (Down from 35%).
Removed.
Critical damage increased from 175% to 200%.
[Mediblaster] Falloff range bonus increased from 5m to 15m.
Re-enabled.
(6v6) Cooldown increased from 10 to 12 seconds.
Movement speed bonus reduced from 50% to 40%.
Critical Multiplier decreased to 175% (Down from 200%).
Tooltip now correctly states that it also allows you to crit on allies.
While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.
Allies affected by [Hyper Ring] are healed for 40% of any damage you do.
Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."
Removed
Removed
Removed Attack Speed after using Pulsar Torpedoes.
Added "+35% Ally Lock On Speed".
Cost decreased to 10000 (Down from 11000).
Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
Added "[Mediblaster] has 5m increased falloff range."
Cost decreased to 9000 (Down from 10000).
Ability Power decreased to 5% (Down from 10%).
Added 5% Weapon Power.
Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
5000 Cost
Cost decreased to 9500 (Down from 12000).
Hyper Ring is now deployed sideways.
Allies within Hyper Ring can jump higher. Wheeee!