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Lúcio

Lúcio

Support

B TIER50.7% win · 6.3% pick

Meta trend

-0.7June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Lúcio: buff · nerf · rework.

Base stats

Health

225

Armor

0

Shields

0

Total HP

225

Abilities

Sonic Amplifier

Sonic projectile launcher.

Damage: 20/shot x4Boop: 25
Crossfade

Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster.

Healing aura: 16.25 HP/sSpeed boost: +20%
Amp It Up

Increase the effectiveness of your current song.

Healing: 52 HP/sSpeed: +45%
Soundwave

Create a short-range blast wave to knock enemies away from you.

Sound Barrier

Create temporary extra health for nearby allies.

Shields: 750Radius: 30m
Wall RideULTIMATE

Jump onto a wall to ride along it.

Patch history

July 14, 2026July 14, 2026
BUFF

Damage per projectile increased from 20 to 22.

Damage per projectile20→22
Rhythm RailBUFF

Damage increased to 100% (Up from 75%).

Damage75%→100%Damagenow 100
Crowd PleaserBUFF

Heal increased to 40% of Soundwave Damage (Up from 33%).

Healnow 40%
June 30, 2026June 30, 2026
NEUTRAL

Lúcio can now speed boost the payload and TS-1 (the Push robot).

Soundwave Rider – Minor PerkNERF

Replaced with Bass Buildup - Holding Secondary Fire gradually charges up an empowered Soundwave. Empowered Soundwaves deal up to 50% more damage and 25% more knockback. Soundwave's cooldown increased by 1s.

Replaced with Bass Buildup - Holding Secondary Fire gradually charges up an empowered Soundwave. Empowered Soundwaves deal up to 50% more damage and 25% more knockback. Soundwave's cooldown+1s
Soundwave Rider – Minor PerkNEUTRAL

No longer applies Overhealth to Lúcio.

Soundwave Rider – Minor PerkNEUTRAL

Ultimate charge is not consumed until Sound Barrier is successfully cast.

Soundwave Rider – Minor PerkNEUTRAL

Now knocks back enemies within range.

June 25, 2026June 25, 2026
ReverbNEUTRAL

Reduced effectiveness increased to 50% reduced (Up from 60% reduced).

Reduced effectivenessnow 50%effectiveness increasednow 50%
June 16, 2026June 16, 2026
Beat DropREWORK

Reworked from "20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 250 damage" to "Landing with [Sound Barrier] explodes for 75(AP) damage and can crit for 300% damage. If you spend your Ultimate Charge, [Sound Barrier] damage is doubled".

Fast ForwardREWORK

Reworked from "While above 50% Move Speed, increase damage by 25%" to "Gain up to 30% increased damage and healing based on your current Move Speed and momentum".

Hip HopREWORK

Reworked to Power (from Item).

Hip HopNEUTRAL

Removed 10% Weapon Power and 10% Ability Power.

Weapon Power and 10-10%
Hip HopBUFF

Added "While [Wallriding] or Airborne, abilities refresh 10% faster."

Let's BounceNERF

Removed.

MixtapeNERF

Healing reduced to 65% (Down from 75%).

Healing75%→65%Healingnow 65
MegaphoneNERF

Removed 15% Amp It Up Duration.

Amp It Up Duration-15%
MegaphoneBUFF

Added "Weapon Damage increases duration by 0.25s, up to 3s."

duration+0.25sduration by 0.25s, upnow 3s
Premium StreamingNEW

"+50% [Sonic Amplifier] Projectile Speed. Gain 6% Attack Speed for each other ally within [Crossfade] and heal them equal to 30% of damage dealt. This bonus is doubled in [Amp It Up]."

Rhythm RailNEW

"[Wallriding] for 3s charges your next [Soundwave], increasing its knockback by 25% and damage by 75%."

Signature ShiftREWORK

Reworked from "After using an ability, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size" to "While [Amp It Up] is active, [Sonic Amplifier] fires continuously with 80% increased projectile size".

Sonic BoomNERF

Removed.

VivaceREWORK

Reworked from "Every 1s you are [Wallriding], gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times" to "Every 0.5s while wallriding or whenever you Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times".

B-Side BopNERF

Removed 25% Melee Damage.

Melee Damage-25%
B-Side BopNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
B-Side BopBUFF

Added 25% increased Melee damage after using [Soundwave] for your next Melee.

increased Melee damage after using+25%
Riff RefillerNEUTRAL

Renamed to Riff Refiller (from Riff Repeater).

Riff RefillerREWORK

Reworked from "[Sonic Amplifier] projectiles ricochet off walls 3 times" to "Amp It Up restores 15% of Max Ammo every 1s".

Riff RefillerNEUTRAL

Weapon Power reduced to 10% (Down from 15%).

Weapon Power15%→10%Weapon Powernow 10
Riff RefillerBUFF

Added 15% Weapon Lifesteal.

Weapon Lifesteal+15%
AirwavesNERF

Cost increased to 10500 (Up from 10000).

Cost10000→10500
AirwavesNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
AirwavesNERF

Added 20% Ultimate Cost Reduction.

Ultimate Cost Reduction+20%
AirwavesNEUTRAL

Added UI indicator.

All Out AuditivaNEUTRAL

Ability Power reduced to 10% (Down from 15%).

Ability Power15%→10%Ability Powernow 10
All Out AuditivaNEUTRAL

Added 10% Weapon Power.

Weapon Power+10%
All Out AuditivaBUFF

Duration increased to 33% (Up from 25%).

Duration25%→33%Durationnow 33
Nano BoopNERF

Cost increased to 11000 (Up from 4000).

Cost4000→11000
Nano BoopBUFF

Added 15% Ability Lifesteal.

Ability Lifesteal+15%
Nano BoopNERF

Cooldown Reduction increased to 10% (Up from 5%).

Cooldown Reduction5%→10%Cooldown Reductionnow 10
Nano BoopNEUTRAL

Added "[Soundwave] deals bonus damage equal to 50% of [Soundwave]'s damage if the target hits a wall."

Speed SkatesREWORK

Reworked from "After [Wallriding], gain 30% Move Speed for 2s" to "While [Wallriding] and for 2s after, gain 15% Move Speed".

May 12, 2026May 12, 2026
NERF

Overhealth granted reduced from 750 to 625.

Overhealth granted750→625
NERF

Duration reduced from 6 to 5 seconds.

Duration6→5
NEUTRAL

Passive self-healing penalty is now correctly at 60% (was 70%).

April 14, 2026April 14, 2026
NERF

(6v6) Healing reduced from 20 to 18.

6v6) Healing20→18
NEUTRAL

Changed.

NEUTRAL

Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.

NEUTRAL

Can no longer be charged before a round begins.

April 1, 2026April 1, 2026
NEUTRAL

Successive jumps off of the floor increase Lucio's jump height, up to 5 times.

NEUTRAL

Failing to chain jumps together resets Lucio's jump height back to normal.

NEUTRAL

When at maximum jump height, Lucio can land on an enemy's head, dealing damage and bouncing him back up.