
Lúcio
Support
Meta trend
Base stats
Health
225
Armor
0
Shields
0
Total HP
225
Abilities
Sonic projectile launcher.
Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster.
Increase the effectiveness of your current song.
Create a short-range blast wave to knock enemies away from you.
Create temporary extra health for nearby allies.
Jump onto a wall to ride along it.
Patch history
Damage per projectile increased from 20 to 22.
Damage increased to 100% (Up from 75%).
Heal increased to 40% of Soundwave Damage (Up from 33%).
Lúcio can now speed boost the payload and TS-1 (the Push robot).
Replaced with Bass Buildup - Holding Secondary Fire gradually charges up an empowered Soundwave. Empowered Soundwaves deal up to 50% more damage and 25% more knockback. Soundwave's cooldown increased by 1s.
No longer applies Overhealth to Lúcio.
Ultimate charge is not consumed until Sound Barrier is successfully cast.
Now knocks back enemies within range.
Reduced effectiveness increased to 50% reduced (Up from 60% reduced).
Reworked from "20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to 250 damage" to "Landing with [Sound Barrier] explodes for 75(AP) damage and can crit for 300% damage. If you spend your Ultimate Charge, [Sound Barrier] damage is doubled".
Reworked from "While above 50% Move Speed, increase damage by 25%" to "Gain up to 30% increased damage and healing based on your current Move Speed and momentum".
Reworked to Power (from Item).
Removed 10% Weapon Power and 10% Ability Power.
Added "While [Wallriding] or Airborne, abilities refresh 10% faster."
Removed.
Healing reduced to 65% (Down from 75%).
Removed 15% Amp It Up Duration.
Added "Weapon Damage increases duration by 0.25s, up to 3s."
"+50% [Sonic Amplifier] Projectile Speed. Gain 6% Attack Speed for each other ally within [Crossfade] and heal them equal to 30% of damage dealt. This bonus is doubled in [Amp It Up]."
"[Wallriding] for 3s charges your next [Soundwave], increasing its knockback by 25% and damage by 75%."
Reworked from "After using an ability, restore 10% Max Ammo and your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 80% increased projectile size" to "While [Amp It Up] is active, [Sonic Amplifier] fires continuously with 80% increased projectile size".
Removed.
Reworked from "Every 1s you are [Wallriding], gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times" to "Every 0.5s while wallriding or whenever you Weapon Damage, gain 1% Move Speed for 5s, stacking up to 30 times".
Removed 25% Melee Damage.
Added 10% Weapon Power.
Added 25% increased Melee damage after using [Soundwave] for your next Melee.
Renamed to Riff Refiller (from Riff Repeater).
Reworked from "[Sonic Amplifier] projectiles ricochet off walls 3 times" to "Amp It Up restores 15% of Max Ammo every 1s".
Weapon Power reduced to 10% (Down from 15%).
Added 15% Weapon Lifesteal.
Cost increased to 10500 (Up from 10000).
Ability Power reduced to 10% (Down from 15%).
Added 20% Ultimate Cost Reduction.
Added UI indicator.
Ability Power reduced to 10% (Down from 15%).
Added 10% Weapon Power.
Duration increased to 33% (Up from 25%).
Cost increased to 11000 (Up from 4000).
Added 15% Ability Lifesteal.
Cooldown Reduction increased to 10% (Up from 5%).
Added "[Soundwave] deals bonus damage equal to 50% of [Soundwave]'s damage if the target hits a wall."
Reworked from "After [Wallriding], gain 30% Move Speed for 2s" to "While [Wallriding] and for 2s after, gain 15% Move Speed".
Overhealth granted reduced from 750 to 625.
Duration reduced from 6 to 5 seconds.
Passive self-healing penalty is now correctly at 60% (was 70%).
(6v6) Healing reduced from 20 to 18.
Changed.
Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
Can no longer be charged before a round begins.
Successive jumps off of the floor increase Lucio's jump height, up to 5 times.
Failing to chain jumps together resets Lucio's jump height back to normal.
When at maximum jump height, Lucio can land on an enemy's head, dealing damage and bouncing him back up.