
Zenyatta
Support
Meta trend
Base stats
Health
75
Armor
0
Shields
175
Total HP
250
Abilities
Energy projectile weapon. Charge to release more projectiles.
Launch this orb at an enemy to increase the damage they take.
Launch this orb at an ally to heal them.
Become invulnerable, move faster, and heal nearby allies.
Quick melee damage increased by 50%, and its knockback is significantly increased.
Patch history
Heal reduced to 30% of damage dealt (Down from 40%).
Healing reduced to 80% reduced (Down from 75% reduced).
Replaced with Harmonic Momentum - Zenyatta can no longer place Orb of Harmony on allies. Instead, holding the Orb of Harmony button now enables Zenyatta to move 50% faster, but prohibits performing some actions.
Can now heal allies in addition to damaging enemies.
Can only damage enemies (unchanged).
No longer provides healing to allies.
Now increases attack speed and movement speed by 20%.
No longer automatically attaches to enemies.
No longer detaches when Zenyatta loses line of sight for too long.
Pressing the button now toggles empowering the next primary fire orb.
Empowered orb travels 200% faster and attaches Orb of Discord to enemies for 4 seconds on hit.
Orb of Discord now slows targets by 30% while attached.
Cooldown of 12s when firing an empowered orb.
Inner Peace now reduces the effectiveness of healing from Enlightenment on yourself.
Healing increased to 40% (Up from 20%).
Added 25% Bonus Damage to the Kick.
Healing reduced to 25% (Down from 35%).
"[Orb of Destruction]'s Secondary Fire charges 20% faster. Gain temporary Overhealth equal to 5% of Max Life and 5% Move Speed for each Orb charged."
Removed.
Cost increased to 12000 (Up from 11000).
Reworked to Item (from Power).
Added 5% Weapon Power and 10% Attack Speed.
Added 11000 Cost.
Move Speed reduced to 5% (Down from 10%).
Cost reduced to 10000 (Down from 11000).
Cost reduced to 10000 (Down from 12000).
Cost reduced to 3750 (Down from 4000).
Move Speed reduced to 5% (Down from 10%).
Added "[Quick Melee] damage grants you 25% Attack Speed for 1s".
Cost reduced to 13000 (Down from 14000).
Weapon Power reduced to 20% (Down from 25%).
Healing Reduction increased to 35% (Up from 30%).
Cost increased to 12000 (Up from 11000).
Reworked from "Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%" to "Deal 5% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%".
Removed.
Healing Reduction increased to 35% (Up from 30%).
10% Ability Power
5% Cooldown Reduction
25% Gadget Cooldown Reduction
9500 Cost.
Ability Power reduced to 10% (Down from 15%).
Overhealth Cap increased to 100 (Up from 75).
Reworked from "When you use an ability or gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target's Life. (Cooldown: 0.25s)" to "After using an enemy or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s".
Changed to Item (from Gadget).
Cost increased to 11000 (Up from 10500).
Cost reduced to 10500 (Down from 11000).
Overhealth reduced to 150 (Down from 300).
Cost increased to 12000 (Up from 10000).
Healing reduced to 40 every 1s (Down from 50).
Removed 5% Move Speed.
Removed.
25 Shields
5% Cooldown Reduction
"On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown)"
4000 Cost.
Cost increased to 10000 (Up from 9500).
Damage Reduction reduced to 10% (Down from 25%).
Cost increased to 10000 (Up from 9500).
Cooldown increased to 10s (Up from 8s).
Cost increased to 11000 (Up from 10000).
Cooldown increased to 25s (Up from 20s).
50 Health
10% Move Speed
"On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown)."
Healing from damage dealt decreased to 20% (Down from 30%).
Bonus Damage to Airborne targets increased from 20% to 25%.
Bonus Damage to Airborne targets increased from 25% to 30%.
Overhealth Reduction internal cooldown reduced from 5s to 3s.
Overhealth reduction effect duration increased from 3s to 5s.
Range increased from 6m to 8m.
Duration decreased from 5s to 3s.
Cost decreased from 13000 to 12000.
Hero Stats now appear under Heroes → Hero Stats.
Hero Pick Rates and Win Rates are still included in Hero Stats.
The existing Heroes page has been renamed to Hero Gallery.
(6v6) Damage amplification reduced from 30% to 25%.
Healing based on damage dealt reduced to 30% (Down from 35%).
Homing Health Threshold increased to 50% (Up from 35%).
Lijang: Night Market has been added to the Stadium map roster.
Secondary fire now has a 6-second cooldown.
While charging secondary fire, orbs begin circling around Zenyatta, dealing damage and knocking back nearby enemies for up to 8 seconds.
When releasing secondary fire, the orbs are shot out all around Zenyatta rather than all straight-forwards.
Secondary fire's damage and knockback increase with each orb charged.
Zenyatta moves 30% faster while charging Orb of Destruction.
Zenyatta gains 15 overhealth with each stored orb.