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Vendetta

Vendetta

Damage

A TIER51.6% win · 3.9% pick

Meta trend

+2.7June 5, 2026July 18, 2026
Meta strength — the signal behind the tier badge (win rate + pick rate). Dashed lines mark balance patches that changed Vendetta: buff · nerf · rework.

Base stats

Health

175

Armor

100

Shields

0

Total HP

275

Abilities

Palatine Fang

Hard-light greatsword. Combo swings to end with a destructive overhead slash.

Warding Stance

Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy.

Whirlwind Dash

Rush forward into a circular slash.

Soaring Slice

Hurl your sword in the direction you are facing and then fly to it.

Projected Edge

Available while Warding Stance is active. Consume energy to fire a wide projectile.

Sundering BladeULTIMATE

Cleave through most defenses, dealing severe damage to enemies in front of you.

Patch history

July 14, 2026July 14, 2026
BUFF

Overhead swing bonus range increased from 2.0 to 2.5 meters.

Overhead swing bonus range2.0→2.5
June 30, 2026June 30, 2026
NERF

Swing damage decreased from 45 to 30.

Swing damage45→30
NERF

Overhead damage reduced from 120 to 90.

Overhead damage120→90
NEUTRAL

Overhead damage unchanged at 120.

NEUTRAL

Now passively drains energy while active.

NEUTRAL

Can now reflect projectiles.

NEUTRAL

Now pulls enemies in instead of pushing them out.

NEUTRAL

Targeting indicator now visible to enemies while charging up.

NEUTRAL

Now hits behind Vendetta as well as in front.

June 25, 2026June 25, 2026
Overloaded StrikeNERF

Damage reduced to 25% increased (Down from 50%).

Damagenow 25%
Apex BloodlustBUFF

Cooldown Reduction per Onslaught stack reduced to 3% (Down from 5%).

Cooldown Reduction per Onslaught stack5%→3%Cooldown Reduction per Onslaught stacknow 3
June 16, 2026June 16, 2026
BUFF

Ultimate cost reduced by 15%.

Ultimate cost-15%
BUFF

Movement speed boost per stack increased from 2% to 3%.

Movement speed boost per stack2%→3%
BUFF

Maximum duration increased from 5.5 to 7.5 seconds.

Maximum duration5.5→7.5
Apex BloodlustNEW

"Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack."

CataclismaNEUTRAL

Soaring Slice damage also triggers the explosion.

Defiance CoreBUFF

Cooldown Reduction reduced to 0.5s (Down from 0.7s).

Cooldown Reduction0.7s→0.5sCooldown Reductionnow 0.5
Furious FrictionNEUTRAL

Added "When you deal [Projected Edge] damage gain an additional 50% for 3s."

Furious FrictionNERF

Base energy regeneration reduced to 25% (Down from 50%).

Base energy regeneration50%→25%Base energy regenerationnow 25
Lifefeed StrikeBUFF

Overhealth cap increased to 200 (Up from 100).

Overhealth cap100→200
RiposteNEUTRAL

Now triggers off of all damage instead of just Ranged damage.

SkycutREWORK

Reworked from "After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage" to "After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage".

Undying FuryNEUTRAL

Renamed from Continuum.

Undying FuryREWORK

Reworked from "Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)" to "If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal."

Crator CreatorNERF

Cost increased to 5500 (Up from 4000).

Cost4000→5500
Crator CreatorNEUTRAL

Weapon Power reduced to 5% (Down from 10%).

Weapon Power10%→5%Weapon Powernow 5
Crator CreatorNERF

Removed 10 Health.

Health-10
Onslaught AmplifierBUFF

Cost reduced to 10000 (Down from 12000).

Cost12000→10000
Ricochet RazorNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
Ricochet RazorBUFF

Ability Lifesteal increased to 15% (Up from 10%).

Ability Lifesteal10%→15%Ability Lifestealnow 15
Marzia's MasteryNERF

Removed.

Up and OverREWORK

Reworked to Item (From Power).

Up and OverBUFF

Added 50 Health, 5% Cooldown Reduction.

Health+50
Up and OverNEUTRAL

9500 Cost.

May 12, 2026May 12, 2026
BUFF

Increased Currency gain from Healing and Damage by 5%.

Currency gain from Healing and Damage+5%
April 23, 2026April 23, 2026
BUFF

Health increased from 175 to 200. (Total health increased from 250 to 275.)

Health175→200Total health250→275from 175 to 200. (Total health increased250→275
April 14, 2026April 14, 2026
NERF

Armor reduced from 100 to 75.

Armor100→75
Perk CostsBUFF

Minor Perk cost reduced by 6%.

Minor Perk cost-6%
Perk CostsBUFF

Major Perk cost reduced by 5%.

Major Perk cost-5%
Perk CostsNERF

Movement speed per stack reduced from 4% to 2%.

Movement speed per stack4%→2%
Perk CostsNERF

Overhead swing bonus range reduced from 2.5 to 2.0 meters.

Overhead swing bonus range2.5→2.0
BUFF

Currency from damage and healing increased by 5%.

Currency from damage and healing+5%
Cyclone ChargeBUFF

Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).

Whirlwind Dash Damage during additional duration50%→75%Whirlwind Dash Damage during additional durationnow 75
Double DashBUFF

Whirlwind Dash reactivation damage increased to 75% (Up from 50%).

Whirlwind Dash reactivation damage50%→75%Whirlwind Dash reactivation damagenow 75
SkycutBUFF

Free Projected Edge damage increased to 75% (Up from 50%).

Free Projected Edge damage50%→75%Free Projected Edge damagenow 75
Overloaded StrikeBUFF

Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).

Mini Sundering Blade damagenow 50%
CataclismaBUFF

Explosion Damage increased to 30 (Up from 20).

Explosion Damage20→30
April 1, 2026April 1, 2026
NEUTRAL

Vendetta's camera is always in 3rd person, with her aim being totally separate from the player's.

NEUTRAL

Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.

NEUTRAL

Press Interact to lock on to the nearest enemy your crosshair is aiming at.

NERF

Overhead damage reduced by 40%.

Overhead damage-40%