
Vendetta
Damage
Meta trend
Base stats
Health
175
Armor
100
Shields
0
Total HP
275
Abilities
Hard-light greatsword. Combo swings to end with a destructive overhead slash.
Block with your sword, reducing frontal damage and deflecting melee attacks. Blocking damage depletes energy.
Rush forward into a circular slash.
Hurl your sword in the direction you are facing and then fly to it.
Available while Warding Stance is active. Consume energy to fire a wide projectile.
Cleave through most defenses, dealing severe damage to enemies in front of you.
Patch history
Overhead swing bonus range increased from 2.0 to 2.5 meters.
Swing damage decreased from 45 to 30.
Overhead damage reduced from 120 to 90.
Overhead damage unchanged at 120.
Now passively drains energy while active.
Can now reflect projectiles.
Now pulls enemies in instead of pushing them out.
Targeting indicator now visible to enemies while charging up.
Now hits behind Vendetta as well as in front.
Damage reduced to 25% increased (Down from 50%).
Cooldown Reduction per Onslaught stack reduced to 3% (Down from 5%).
Ultimate cost reduced by 15%.
Movement speed boost per stack increased from 2% to 3%.
Maximum duration increased from 5.5 to 7.5 seconds.
"Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack."
Soaring Slice damage also triggers the explosion.
Cooldown Reduction reduced to 0.5s (Down from 0.7s).
Added "When you deal [Projected Edge] damage gain an additional 50% for 3s."
Base energy regeneration reduced to 25% (Down from 50%).
Overhealth cap increased to 200 (Up from 100).
Now triggers off of all damage instead of just Ranged damage.
Reworked from "After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage" to "After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage".
Renamed from Continuum.
Reworked from "Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)" to "If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal."
Cost increased to 5500 (Up from 4000).
Weapon Power reduced to 5% (Down from 10%).
Removed 10 Health.
Cost reduced to 10000 (Down from 12000).
Ability Power increased to 15% (Up from 10%).
Ability Lifesteal increased to 15% (Up from 10%).
Removed.
Reworked to Item (From Power).
Added 50 Health, 5% Cooldown Reduction.
9500 Cost.
Increased Currency gain from Healing and Damage by 5%.
Health increased from 175 to 200. (Total health increased from 250 to 275.)
Armor reduced from 100 to 75.
Minor Perk cost reduced by 6%.
Major Perk cost reduced by 5%.
Movement speed per stack reduced from 4% to 2%.
Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Currency from damage and healing increased by 5%.
Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
Whirlwind Dash reactivation damage increased to 75% (Up from 50%).
Free Projected Edge damage increased to 75% (Up from 50%).
Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).
Explosion Damage increased to 30 (Up from 20).
Vendetta's camera is always in 3rd person, with her aim being totally separate from the player's.
Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.
Press Interact to lock on to the nearest enemy your crosshair is aiming at.
Overhead damage reduced by 40%.