Season 2: Summit Patch Notes
TANK CHANGES
6 heroesNow restores barrier health only when damaging enemy heroes.
(6v6) Maximum health reduced from 650 to 600.
Vengeful Vortex moved from Perk to Baseline ability.
Projectile now explodes on contact with the ground.
Explosion can now be manually detonated while airborne.
Explosion damage reduced from 50 to 15.
Added.
Void Barrier duration and size increased by 25%.
Removed.
Moved from Minor to Major Perk.
Delay between bursts reduced from 0.75 to 0.6 seconds.
Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
Reload time increased from 1.5 to 1.75 seconds.
Cooldown increased from 6 to 8 seconds.
Removed.
Added.
Take a Breather now heals nearby allies for 50% of its healing amount.
(6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
Deals 50% increased damage to deployables.
(6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)
Added to the Stadium roster.
[Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.
[Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.
[Void Barrier] gains an additional charge.
+25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.
While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].
When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.
While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)
[Block] heals Ramattra for 50% of damage mitigated over 3s.
Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.
+50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage
When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.
+50% [Annihilation] Damage, +2s [Annihilation] Duration
5% Attack Speed
When [Block] mititgates damage, gain 15% Attack Speed for 3s.
4000 Cost
10% Weapon Power
50% [Void Accelerator] projectile size
4500 Cost
10% Weapon Power
25% [Pummel] Range
4500 Cost
5% Weapon Power
50% [Void Accelerator] Projectile Speed
While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
12500 Cost
10% Ability Power
10% Attack Speed
[Pummel] damage is also increased by Ability Power.
13000 Cost
5% Cooldown Reduction
For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
4000 Cost
5% Cooldown Reduction
100% [Ravenous Vortex] Height
4000 Cost
25 Shields
10% Cooldown Reduction
50% [Void Barrier] Duration
10000 Cost
15% Ability Power
10% Cooldown Reduction
All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
10000 Cost
15% Starting Ultimate Charge
50% [Annihilation] Range
Activating [Annihilation] pulls in enemies within 6m.
9000 Cost
25 Shields
Receive 5% more Healing while in [Block].
[Block]'s movement speed penalty is removed.
4500 Cost
25 Health
Gain 100 Overhealth after coming out of [Nemesis Form].
4000 Cost
25 Armor
Gain 20% of [Annihilation] damage as Overhealth.
5000 Cost
25 Shields
35% [Void Barrier] Health
[Void Barrier] heals allies within 6m by 100 on spawn.
50 Health
10% Weapon Lifesteal
10% Ability Lifesteal
+15% Lifesteal while in [Nemesis Form]
9000 Cost
Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).
Currency from damage and healing increased by 12.5%.
Bounce Damage increased to 75% (Up from 50%).
Critical Damage increased to 200% (Up from 175%).
Added "+25% Starting Ultimate Charge".
DAMAGE CHANGES
14 heroesMinor Perk cost reduced by 7%.
Major Perk cost reduced by 5%.
Impact damage increased from 5 to 6.
Impact damage reduced from 50 to 30.
Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
Changed.
Increases the healing of Dancing Blaze’s subsequent strikes by 25.
Time required to retrigger Coach Gun increased from 1 to 2 seconds.
Minor Perk cost increased by 10%.
Major Perk cost increased by 6%.
No longer fully refunds cooldown.
Now reduces cooldown by 4 seconds.
Overhealth degeneration reduced from 100 to 50 per second.
Can now duplicate allied heroes.
Range increased from 4 to 6 meters.
Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
Heat generated from direct hits reduced from 100% to 60%.
Moved from Minor to Major Perk.
Eliminations with Concussion Mine restore one charge.
Moved from Major to Minor Perk.
Attack speed bonus reduced from 35% to 25%.
Bonus movement speed reduced from 40% to 30%.
Pharah can now move while using Barrage.
Explosion damage reduced from 30 to 25.
Removed.
Added.
Concussive Blast deals up to 50 explosion damage.
Moved from Perk to Baseline ability.
Cooldown increased from 3 to 6 seconds.
Added.
Using an ability or reloading refreshes Dire Triggers’ cooldown.
Can now reload while sprinting.
Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.
Added a custom setting allowing Sprint to cancel reload.
Removed.
Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.
Minor Perk cost reduced by 6%.
Major Perk cost reduced by 5%.
Movement speed bonus reduced by 50% while revealed by damage.
Minor Perk cost reduced by 10%.
Major Perk cost reduced by 7%.
Armor reduced from 100 to 75.
Minor Perk cost reduced by 6%.
Major Perk cost reduced by 5%.
Movement speed per stack reduced from 4% to 2%.
Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Minor Perk cost reduced by 6%.
Major Perk cost reduced by 4%.
Max Ammo restore reduced to 30% (Down from 40%).
Max Life Healing reduced to 6% (Down from 8%).
Removed 5% Weapon Power.
Max Life Overhealth Scaling reduced to 6% (Down from 8%).
Removed 10% Weapon Power.
Ability Power increased to 15% (Up from 10%).
Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
Currency from damage and healing increased by 5%.
Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
Whirlwind Dash reactivation damage increased to 75% (Up from 50%).
Free Projected Edge damage increased to 75% (Up from 50%).
Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).
Explosion Damage increased to 30 (Up from 20).
SUPPORT CHANGES
11 heroesCooldown reduced from 14 to 12 seconds.
Health increased from 250 to 300.
Cooldown refunded increased from 0.5 to 0.75 seconds.
Acceleration reduced by 11%.
Cooldown reductions now apply to the Claws Out cooldown.
(6v6) Cooldown increased from 10 to 12 seconds.
Movement speed bonus reduced from 50% to 40%.
Maximum healing increased from 80 to 90.
Healing increased from 45 to 55.
Now cleanses allies when pulled.
Cooldown reduced from 14 to 11 seconds.
(6v6) Healing reduced from 20 to 18.
Changed.
Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.
Can no longer be charged before a round begins.
Teleport range reduced from 35 to 30 meters.
Fire rate increased from 5 to 7 per second.
Minor Perk cost increased by 16%.
Major Perk cost increased by 10%.
(6v6) Minimum Healing Reduced from 5 to 4.5.
(6v6) Maximum Healing reduced from 20 to 18.
No longer spawns if Mizuki is eliminated during the cast time.
Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
Movement speed bonus reduced from 35% to 30%.
Flash Heal moved from Perk to Baseline ability.
Cooldown reduced from 15 to 12 seconds.
Base healing increased from 50 to 60.
Healing multiplier on allies below 50% health reduced from 3x to 2x.
Healing reduced from 60 to 55.
Launch speed reduced by 10%.
Flash Heal gains an additional charge but its base healing is reduced by 10.
Duration reduced from 4 to 3.5 seconds.
(6v6) Damage amplification reduced from 30% to 25%.
Nano Boost Duration increased to 25% (Up from 15%).
Critical Multiplier decreased to 175% (Down from 200%).
Tooltip now correctly states that it also allows you to crit on allies.
While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.
Allies affected by [Hyper Ring] are healed for 40% of any damage you do.
Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."
Removed
Removed
Removed Attack Speed after using Pulsar Torpedoes.
Added "+35% Ally Lock On Speed".
Cost decreased to 10000 (Down from 11000).
Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."
Added "[Mediblaster] has 5m increased falloff range."
Cost decreased to 9000 (Down from 10000).
Ability Power decreased to 5% (Down from 10%).
Added 5% Weapon Power.
Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.
5000 Cost
Cost decreased to 9500 (Down from 12000).
Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).
Active Restorative Stream self healing increased to 100% (Up from 75%).
Healing based on damage dealt reduced to 30% (Down from 35%).
Homing Health Threshold increased to 50% (Up from 35%).
Lijang: Night Market has been added to the Stadium map roster.
NON-HERO CHANGES
55Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.
In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).
As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.
You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.
1 Epic Lootbox
1 Legendary Lootbox
1 Rare Title
3 Battle Pass Tier Skips
2 Sierra voicelines
1 Sierra Spray
1 Sierra Avatar
1 Sierra Namecard
Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!
Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.
Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!
A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.
When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!
New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.
At least 2 different game modes will now be offered across the 3 visible maps.
When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.
When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.
While voting, it is no longer possible to determine which of your teammates voted for which map.
Mystery Heroes is now 6v6
Map Voting is disabled
Perks are disabled
Tanks now use their 6v6 balance tuning
Sierra has been added to the Damage roster.
Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.
This change does not affect Legacy Strength Mode.
Vision duration on low-health enemies reduced from 5 to 3.5 seconds.
Contender: Start from Novice (5 Divisions down).
Elite: Start from Contender (5 Divisions down).
Pro: Start from Elite (5 Divisions down).
All Star: Start from Elite (10 Divisions down).
Legend: Start from Elite (15 Divisions down).
Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.
Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.
Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.
Fixed an issue causing Wuyang's orb control time to default to zero in custom games.
Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.
Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.
Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.
Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.
Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.
Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.
Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.
Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.
Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.
Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.
Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.
Fixed an issue where Vendetta's Cataclisma power would also damage teammates.
Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.
Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.
Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.
Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.