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April 14, 2026April 14, 2026

Season 2: Summit Patch Notes

+49-49~111

TANK CHANGES

6 heroes
SigmaNEUTRAL

Now restores barrier health only when damaging enemy heroes.

SigmaNERF

(6v6) Maximum health reduced from 650 to 600.

6v6) Maximum health650→600
RamattraNEUTRAL

Vengeful Vortex moved from Perk to Baseline ability.

RamattraNEUTRAL

Projectile now explodes on contact with the ground.

RamattraNEUTRAL

Explosion can now be manually detonated while airborne.

RamattraNERF

Explosion damage reduced from 50 to 15.

Explosion damage50→15
RamattraNEUTRAL

Added.

RamattraBUFF

Void Barrier duration and size increased by 25%.

Void Barrier duration and size+25%
RamattraNERF

Removed.

RamattraNEUTRAL

Moved from Minor to Major Perk.

RamattraNEUTRAL

Delay between bursts reduced from 0.75 to 0.6 seconds.

Delay between bursts0.75→0.6
ReinhardtNEUTRAL

Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.

RoadhogNERF

Reload time increased from 1.5 to 1.75 seconds.

Reload time1.5→1.75
RoadhogNERF

Cooldown increased from 6 to 8 seconds.

Cooldown6→8
RoadhogNERF

Removed.

RoadhogNEUTRAL

Added.

RoadhogNEUTRAL

Take a Breather now heals nearby allies for 50% of its healing amount.

WinstonNERF

(6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)

6v6) Base health350→325Total health including armor and shields550→525from 350 to 325. (Total health including armor and shields reduced550→525
WinstonBUFF

Deals 50% increased damage to deployables.

Wrecking BallNERF

(6v6) Base health reduced from 475 to 450. (Total health including armor and shields reduced from 575 to 550.)

6v6) Base health475→450Total health including armor and shields575→550from 475 to 450. (Total health including armor and shields reduced575→550
RamattraNEUTRAL

Added to the Stadium roster.

RamattraVoid BlightNEUTRAL

[Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.

RamattraVoid SurgeNEUTRAL

[Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.

RamattraRampartsNEUTRAL

[Void Barrier] gains an additional charge.

RamattraRecursion RelayBUFF

+25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.

RamattraFinal FormNEUTRAL

While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].

RamattraSecond PhaseNEUTRAL

When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.

RamattraBreakoutNEUTRAL

While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)

RamattraConversion ProtocolNEUTRAL

[Block] heals Ramattra for 50% of damage mitigated over 3s.

RamattraRetaliationNEUTRAL

Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.

RamattraInsatiable SpiralNEUTRAL

+50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage

RamattraRavaging VortexNEUTRAL

When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.

RamattraDreadknightNEUTRAL

+50% [Annihilation] Damage, +2s [Annihilation] Duration

RamattraFusion CoreNEUTRAL

5% Attack Speed

RamattraFusion CoreNEUTRAL

When [Block] mititgates damage, gain 15% Attack Speed for 3s.

RamattraFusion CoreNEUTRAL

4000 Cost

RamattraMerged MunitionsNEUTRAL

10% Weapon Power

RamattraMerged MunitionsNEUTRAL

50% [Void Accelerator] projectile size

RamattraMerged MunitionsNEUTRAL

4500 Cost

RamattraOmnium AugmentNEUTRAL

10% Weapon Power

RamattraOmnium AugmentNEUTRAL

25% [Pummel] Range

RamattraOmnium AugmentNEUTRAL

4500 Cost

RamattraR-7000 PowercellNEUTRAL

5% Weapon Power

RamattraR-7000 PowercellNEUTRAL

50% [Void Accelerator] Projectile Speed

RamattraR-7000 PowercellNEUTRAL

While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.

RamattraR-7000 PowercellNEUTRAL

12500 Cost

RamattraAnima of AnubisNEUTRAL

10% Ability Power

RamattraAnima of AnubisNEUTRAL

10% Attack Speed

RamattraAnima of AnubisBUFF

[Pummel] damage is also increased by Ability Power.

RamattraAnima of AnubisNEUTRAL

13000 Cost

RamattraVoracious MaelstromNEUTRAL

5% Cooldown Reduction

RamattraVoracious MaelstromNEUTRAL

For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.

RamattraVoracious MaelstromNEUTRAL

4000 Cost

RamattraNull VectorNEUTRAL

5% Cooldown Reduction

RamattraNull VectorNEUTRAL

100% [Ravenous Vortex] Height

RamattraNull VectorNEUTRAL

4000 Cost

RamattraAbyssal ExtenderNEUTRAL

25 Shields

RamattraAbyssal ExtenderNEUTRAL

10% Cooldown Reduction

RamattraAbyssal ExtenderNEUTRAL

50% [Void Barrier] Duration

RamattraAbyssal ExtenderNEUTRAL

10000 Cost

RamattraSwirling WardNEUTRAL

15% Ability Power

RamattraSwirling WardNEUTRAL

10% Cooldown Reduction

RamattraSwirling WardBUFF

All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.

RamattraSwirling WardNEUTRAL

10000 Cost

RamattraUltimatum AxisNEUTRAL

15% Starting Ultimate Charge

RamattraUltimatum AxisNEUTRAL

50% [Annihilation] Range

RamattraUltimatum AxisNEUTRAL

Activating [Annihilation] pulls in enemies within 6m.

RamattraUltimatum AxisNEUTRAL

9000 Cost

RamattraShambali ShieldingNEUTRAL

25 Shields

RamattraShambali ShieldingBUFF

Receive 5% more Healing while in [Block].

RamattraShambali ShieldingNERF

[Block]'s movement speed penalty is removed.

RamattraShambali ShieldingNEUTRAL

4500 Cost

RamattraZenyatta's AuraNEUTRAL

25 Health

RamattraZenyatta's AuraNEUTRAL

Gain 100 Overhealth after coming out of [Nemesis Form].

RamattraZenyatta's AuraNEUTRAL

4000 Cost

RamattraColossal ConstructNEUTRAL

25 Armor

RamattraColossal ConstructNEUTRAL

Gain 20% of [Annihilation] damage as Overhealth.

RamattraColossal ConstructNEUTRAL

5000 Cost

RamattraNano-menderNEUTRAL

25 Shields

RamattraNano-menderNEUTRAL

35% [Void Barrier] Health

RamattraNano-menderNEUTRAL

[Void Barrier] heals allies within 6m by 100 on spawn.

RamattraCaustic Exo-ArmorNEUTRAL

50 Health

RamattraCaustic Exo-ArmorNEUTRAL

10% Weapon Lifesteal

RamattraCaustic Exo-ArmorNEUTRAL

10% Ability Lifesteal

RamattraCaustic Exo-ArmorNEUTRAL

+15% Lifesteal while in [Nemesis Form]

RamattraCaustic Exo-ArmorNEUTRAL

9000 Cost

SigmaSymphonic SyzygyNERF

Damage Absorbed threshold for Attack Speed reduced to 50 (Down from 100).

Damage Absorbed threshold for Attack Speed100→50
WinstonBUFF

Currency from damage and healing increased by 12.5%.

Currency from damage and healing+12.5%
WinstonLightning RodBUFF

Bounce Damage increased to 75% (Up from 50%).

Bounce Damage50%→75%Bounce Damagenow 75
WinstonVolatile VoltBUFF

Critical Damage increased to 200% (Up from 175%).

Critical Damage175%→200%Critical Damagenow 200
WinstonThick SkinNEUTRAL

Added "+25% Starting Ultimate Charge".

DAMAGE CHANGES

14 heroes
AnranPerk CostsBUFF

Minor Perk cost reduced by 7%.

Minor Perk cost-7%
AnranPerk CostsBUFF

Major Perk cost reduced by 5%.

Major Perk cost-5%
AnranPerk CostsBUFF

Impact damage increased from 5 to 6.

Impact damage5→6
AnranPerk CostsNERF

Impact damage reduced from 50 to 30.

Impact damage50→30
AnranPerk CostsNEUTRAL

Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.

AnranPerk CostsNEUTRAL

Changed.

AnranPerk CostsBUFF

Increases the healing of Dancing Blaze’s subsequent strikes by 25.

healing of Dancing Blaze’s subsequent strikes+25
AsheNEUTRAL

Time required to retrigger Coach Gun increased from 1 to 2 seconds.

Time required to retrigger Coach Gun1→2
BastionPerk CostsNERF

Minor Perk cost increased by 10%.

Minor Perk cost+10%
BastionPerk CostsNERF

Major Perk cost increased by 6%.

Major Perk cost+6%
BastionPerk CostsNEUTRAL

No longer fully refunds cooldown.

BastionPerk CostsBUFF

Now reduces cooldown by 4 seconds.

cooldown-4
BastionPerk CostsBUFF

Overhealth degeneration reduced from 100 to 50 per second.

Overhealth degeneration100→50
EchoNEUTRAL

Can now duplicate allied heroes.

EchoBUFF

Range increased from 4 to 6 meters.

Range4→6
EmreNERF

Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.

EmreNEUTRAL

Heat generated from direct hits reduced from 100% to 60%.

Heat generated from direct hits100%→60%
JunkratNEUTRAL

Moved from Minor to Major Perk.

JunkratNEUTRAL

Eliminations with Concussion Mine restore one charge.

JunkratNEUTRAL

Moved from Major to Minor Perk.

JunkratNERF

Attack speed bonus reduced from 35% to 25%.

Attack speed bonus35%→25%
PharahNERF

Bonus movement speed reduced from 40% to 30%.

Bonus movement speed40%→30%
PharahNEUTRAL

Pharah can now move while using Barrage.

PharahNERF

Explosion damage reduced from 30 to 25.

Explosion damage30→25
PharahNERF

Removed.

PharahNEUTRAL

Added.

PharahNEUTRAL

Concussive Blast deals up to 50 explosion damage.

ReaperNEUTRAL

Moved from Perk to Baseline ability.

ReaperNERF

Cooldown increased from 3 to 6 seconds.

Cooldown3→6
ReaperNEUTRAL

Added.

ReaperNEUTRAL

Using an ability or reloading refreshes Dire Triggers’ cooldown.

Soldier: 76NEW

Can now reload while sprinting.

Soldier: 76NEW

Reloading while sprinting reduces Sprint’s movement speed bonus by 50%, diminishing over the duration.

Sprint’s movement speed bonus-50%
Soldier: 76NEW

Added a custom setting allowing Sprint to cancel reload.

Soldier: 76NEW

Removed.

Soldier: 76NEW

Sprint’s movement speed bonus gradually increases by an additional 25% over 2 seconds.

SombraPerk CostsBUFF

Minor Perk cost reduced by 6%.

Minor Perk cost-6%
SombraPerk CostsBUFF

Major Perk cost reduced by 5%.

Major Perk cost-5%
SombraPerk CostsNERF

Movement speed bonus reduced by 50% while revealed by damage.

Movement speed bonus-50%
TracerPerk CostsBUFF

Minor Perk cost reduced by 10%.

Minor Perk cost-10%
TracerPerk CostsBUFF

Major Perk cost reduced by 7%.

Major Perk cost-7%
VendettaNERF

Armor reduced from 100 to 75.

Armor100→75
VendettaPerk CostsBUFF

Minor Perk cost reduced by 6%.

Minor Perk cost-6%
VendettaPerk CostsBUFF

Major Perk cost reduced by 5%.

Major Perk cost-5%
VendettaPerk CostsNERF

Movement speed per stack reduced from 4% to 2%.

Movement speed per stack4%→2%
VendettaPerk CostsNERF

Overhead swing bonus range reduced from 2.5 to 2.0 meters.

Overhead swing bonus range2.5→2.0
WidowmakerPerk CostsBUFF

Minor Perk cost reduced by 6%.

Minor Perk cost-6%
WidowmakerPerk CostsBUFF

Major Perk cost reduced by 4%.

Major Perk cost-4%
FrejaDeep PocketsNERF

Max Ammo restore reduced to 30% (Down from 40%).

Max Ammo restore40%→30%Max Ammo restorenow 30
FrejaForagerNERF

Max Life Healing reduced to 6% (Down from 8%).

Max Life Healing8%→6%Max Life Healingnow 6
JunkratZip GreaseNEUTRAL

Removed 5% Weapon Power.

Weapon Power-5%
JunkratRefreshing RadiationNERF

Max Life Overhealth Scaling reduced to 6% (Down from 8%).

Max Life Overhealth Scaling8%→6%Max Life Overhealth Scalingnow 6
JunkratJamison JumpersNEUTRAL

Removed 10% Weapon Power.

Weapon Power-10%
JunkratJamison JumpersNEUTRAL

Ability Power increased to 15% (Up from 10%).

Ability Power10%→15%Ability Powernow 15
JunkratJamison JumpersBUFF

Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).

Cooldown Reduction upon self detonating Concussion Mine15%→10%Cooldown Reduction upon self detonating Concussion Minenow 10
VendettaBUFF

Currency from damage and healing increased by 5%.

Currency from damage and healing+5%
VendettaCyclone ChargeBUFF

Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).

Whirlwind Dash Damage during additional duration50%→75%Whirlwind Dash Damage during additional durationnow 75
VendettaDouble DashBUFF

Whirlwind Dash reactivation damage increased to 75% (Up from 50%).

Whirlwind Dash reactivation damage50%→75%Whirlwind Dash reactivation damagenow 75
VendettaSkycutBUFF

Free Projected Edge damage increased to 75% (Up from 50%).

Free Projected Edge damage50%→75%Free Projected Edge damagenow 75
VendettaOverloaded StrikeBUFF

Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).

Mini Sundering Blade damagenow 50%
VendettaCataclismaBUFF

Explosion Damage increased to 30 (Up from 20).

Explosion Damage20→30

SUPPORT CHANGES

11 heroes
AnaBUFF

Cooldown reduced from 14 to 12 seconds.

Cooldown14→12
BrigitteBUFF

Health increased from 250 to 300.

Health250→300
BrigitteNERF

Cooldown refunded increased from 0.5 to 0.75 seconds.

Cooldown refunded0.5→0.75
Jetpack CatNEUTRAL

Acceleration reduced by 11%.

Acceleration-11%
Jetpack CatNEUTRAL

Cooldown reductions now apply to the Claws Out cooldown.

JunoNERF

(6v6) Cooldown increased from 10 to 12 seconds.

6v6) Cooldown10→12
JunoNERF

Movement speed bonus reduced from 50% to 40%.

Movement speed bonus50%→40%
LifeweaverBUFF

Maximum healing increased from 80 to 90.

Maximum healing80→90
LifeweaverBUFF

Healing increased from 45 to 55.

Healing45→55
LifeweaverNEUTRAL

Now cleanses allies when pulled.

LifeweaverBUFF

Cooldown reduced from 14 to 11 seconds.

Cooldown14→11
LucioNERF

(6v6) Healing reduced from 20 to 18.

6v6) Healing20→18
LucioNEUTRAL

Changed.

LucioNEUTRAL

Gain 15% attack speed while Lucio's Speed Song is active, tripled during Amp It Up.

LucioNEUTRAL

Can no longer be charged before a round begins.

KirikoNERF

Teleport range reduced from 35 to 30 meters.

Teleport range35→30
KirikoBUFF

Fire rate increased from 5 to 7 per second.

Fire rate5→7
MizukiPerk CostsNERF

Minor Perk cost increased by 16%.

Minor Perk cost+16%
MizukiPerk CostsNERF

Major Perk cost increased by 10%.

Major Perk cost+10%
MizukiPerk CostsNERF

(6v6) Minimum Healing Reduced from 5 to 4.5.

6v6) Minimum Healing5→4.5
MizukiPerk CostsNERF

(6v6) Maximum Healing reduced from 20 to 18.

6v6) Maximum Healing20→18
MizukiPerk CostsNEUTRAL

No longer spawns if Mizuki is eliminated during the cast time.

MizukiPerk CostsNEUTRAL

Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.

MizukiPerk CostsNERF

Movement speed bonus reduced from 35% to 30%.

Movement speed bonus35%→30%
MercyNEW

Flash Heal moved from Perk to Baseline ability.

MercyNEW

Cooldown reduced from 15 to 12 seconds.

Cooldown15→12
MercyNEW

Base healing increased from 50 to 60.

Base healing50→60
MercyNEW

Healing multiplier on allies below 50% health reduced from 3x to 2x.

MercyNEW

Healing reduced from 60 to 55.

Healing60→55
MercyNEW

Launch speed reduced by 10%.

Launch speed-10%
MercyNEW

Flash Heal gains an additional charge but its base healing is reduced by 10.

Flash Heal gains an additional charge but its base healing is-10
WuyangNERF

Duration reduced from 4 to 3.5 seconds.

Duration4→3.5
ZenyattaNERF

(6v6) Damage amplification reduced from 30% to 25%.

6v6) Damage amplification30%→25%
AnaPerfected FormulaBUFF

Nano Boost Duration increased to 25% (Up from 15%).

Nano Boost Duration15%→25%Nano Boost Durationnow 25
JunoMedimasterNEUTRAL

Critical Multiplier decreased to 175% (Down from 200%).

Critical Multiplier200%→175%Critical Multipliernow 175
JunoMedimasterNEUTRAL

Tooltip now correctly states that it also allows you to crit on allies.

JunoFission ChamberNEW

While affected by [Hyper Ring], [Medi-Blaster] has a fully automatic fire rate.

JunoHeal FormationNEW

Allies affected by [Hyper Ring] are healed for 40% of any damage you do.

JunoStellar FocusBUFF

Added "While using [Glide Boost] or hovering, gain 100% more Ultimate Charge from Damage or Healing."

JunoRally RingNERF

Removed

JunoBlack HoleNERF

Removed

JunoPulse SpikeNERF

Removed Attack Speed after using Pulsar Torpedoes.

JunoPulse SpikeNEUTRAL

Added "+35% Ally Lock On Speed".

JunoPulse SpikeBUFF

Cost decreased to 10000 (Down from 11000).

Cost11000→10000
JunoLong Range BlasterNERF

Removed "[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away."

JunoLong Range BlasterBUFF

Added "[Mediblaster] has 5m increased falloff range."

JunoGravitational PushBUFF

Cost decreased to 9000 (Down from 10000).

Cost10000→9000
JunoLux LoopNEUTRAL

Ability Power decreased to 5% (Down from 10%).

Ability Power10%→5%Ability Powernow 5
JunoLux LoopNEUTRAL

Added 5% Weapon Power.

Weapon Power+5%
JunoSpeed TunnelNEW

Activating Glide Boost as you pass through Hyper Ring reduces cooldown of Glide Boost by 50%.

cooldown of Glide Boost-50%
JunoSpeed TunnelNEW

5000 Cost

JunoBoosted RocketsBUFF

Cost decreased to 9500 (Down from 12000).

Cost12000→9500
WuyangWave LanceBUFF

Non-empowered Primary Fire projectile speed increased to 150% (Up from 100%).

Non-empowered Primary Fire projectile speed100%→150%Non-empowered Primary Fire projectile speednow 150
WuyangShore UpBUFF

Active Restorative Stream self healing increased to 100% (Up from 75%).

Active Restorative Stream self healing75%→100%Active Restorative Stream self healingnow 100
ZenyattaEnlightenmentNERF

Healing based on damage dealt reduced to 30% (Down from 35%).

Healing based on damage dealt35%→30%Healing based on damage dealtnow 30
ZenyattaSeeking SalvationBUFF

Homing Health Threshold increased to 50% (Up from 35%).

Homing Health Threshold35%→50%Homing Health Thresholdnow 50
ZenyattaSeeking SalvationNEUTRAL

Lijang: Night Market has been added to the Stadium map roster.

NON-HERO CHANGES

55
Damage > Operation: Grand MesaNEUTRAL

Also available are tougher Meta challenges; these take longer to complete than typical challenges, but completing them nets you better rewards.

Damage > Operation: Grand MesaNEUTRAL

In Week 2, Tier 2 challenges unlock (provided you've completed all non-Meta Tier 1 challenges).

Damage > Operation: Grand MesaNEUTRAL

As you progress your event Rewards Pass, you'll also unlock additional lore entries and insights that shine a light on the story.

Damage > Operation: Grand MesaNEUTRAL

You have all 3 weeks that the event runs to complete every Tier 1, Tier 2, and Meta challenge, giving you plenty of time to snag every reward and unlock all lore pieces.

Damage > Operation: Grand MesaNEUTRAL

1 Epic Lootbox

Damage > Operation: Grand MesaNEUTRAL

1 Legendary Lootbox

Damage > Operation: Grand MesaNEUTRAL

1 Rare Title

Damage > Operation: Grand MesaNEUTRAL

3 Battle Pass Tier Skips

Damage > Operation: Grand MesaNEUTRAL

2 Sierra voicelines

Damage > Operation: Grand MesaNEUTRAL

1 Sierra Spray

Damage > Operation: Grand MesaNEUTRAL

1 Sierra Avatar

Damage > Operation: Grand MesaNEUTRAL

1 Sierra Namecard

Damage > Junkrat's Loot HuntNEUTRAL

Junkrat's Loot Hunt is back again, running from May 8 - 11! Earn lootboxes by completing challenges that unlock as you play!

Damage > Nintendo Switch 2NEUTRAL

Our Nintendo Switch 2 version has officially launched! Please be sure to download the correct version for your platform from the Nintendo eShop.

Damage > Map Voting UpdatesREWORK

Tags have been added for New Maps and Reworked Maps. Any map with a New or Reworked tag gives bonus Battle Pass XP in Quick Play and an automatic +10 Competitive Points in Competitive Play. The penalty for losing in Competitive Play on a map with one of these tags is also reduced, so give them a shot and don’t worry as much about losing!

Damage > Map Voting UpdatesNEUTRAL

A new Random Map option has been added as a 4th choice. The Random Map will never be one of the 3 visible maps.

Damage > Map Voting UpdatesBUFF

When a map has 6 or more votes than any other map it wins by a Landslide, skipping the roll entirely. For example, King’s Row with 7 votes does not win by a Landslide against Dorado with 2 votes, because King’s Row only has 5 more votes than Dorado. 8 votes ensures a Landslide in 5v5 and 9 votes in 6v6. Even the Random Map option can win by a Landslide!

Damage > Map Voting UpdatesNEUTRAL

New Attack and Defend icons have been added to map cards for Hybrid and Escort, allowing players in Quick Play to know which side they’ll play if this map wins. In Competitive Play these just let players know which side they’ll play first.

Damage > Map Voting UpdatesNEUTRAL

At least 2 different game modes will now be offered across the 3 visible maps.

Damage > Map Voting UpdatesNEUTRAL

When you vote for a map that loses, this map will be offered to you sooner in future Map Votes.

Damage > Map Voting UpdatesNEUTRAL

When no one votes for a map that loses, this map won’t be offered as soon in future Map Votes to anyone in this match.

Damage > Map Voting UpdatesNEUTRAL

While voting, it is no longer possible to determine which of your teammates voted for which map.

Damage > Mystery Heroes UpdatesNEUTRAL

Mystery Heroes is now 6v6

Damage > Mystery Heroes UpdatesNERF

Map Voting is disabled

Damage > Mystery Heroes UpdatesNERF

Perks are disabled

Damage > Mystery Heroes UpdatesNEUTRAL

Tanks now use their 6v6 balance tuning

Damage > Roster UpdatesNEUTRAL

Sierra has been added to the Damage roster.

Damage > Console Aim AssistNEUTRAL

Hitscan Auto Assist strength reduced by 4% to more closely match its pre–Season 20 values.

Hitscan Auto Assist strength-4%
Damage > Console Aim AssistNEUTRAL

This change does not affect Legacy Strength Mode.

Damage > Recon SubroleNERF

Vision duration on low-health enemies reduced from 5 to 3.5 seconds.

Vision duration on low-health enemies5→3.5
Support > General ChangesNEUTRAL

Contender: Start from Novice (5 Divisions down).

Support > General ChangesNEUTRAL

Elite: Start from Contender (5 Divisions down).

Support > General ChangesNEUTRAL

Pro: Start from Elite (5 Divisions down).

Support > General ChangesNEUTRAL

All Star: Start from Elite (10 Divisions down).

Support > General ChangesNEUTRAL

Legend: Start from Elite (15 Divisions down).

Support > GeneralNEUTRAL

Fixed an issue that caused a delay when switching between Lifeweaver's primary and secondary fire animations.

Support > GeneralNEUTRAL

Fixed an issue where Mizuki did not receive credit for the "Enemies Hindered" stat when Binding Chain was used on a Zenyatta in Transcendence.

Support > GeneralNEUTRAL

Fixed an issue where Mizuki's Kekkai Sanctuary could disappear if it was cast and its position was modified.

Support > GeneralNEUTRAL

Fixed an issue causing Wuyang's orb control time to default to zero in custom games.

Support > GeneralNEUTRAL

Fixed an issue where Juno's sound effects would not play for eliminations when her mythic weapon was equipped.

Support > GeneralNEUTRAL

Fixed an issue where the Jetpack Cat's Purr ability would cancel after dropping users attached to Lifeline.

Support > GeneralNEUTRAL

Fixed an issue where the prompt text for Ashe's Remote Detonator perk would remain onscreen even while dead.

Support > StadiumNEUTRAL

Fixed an issue where Vendetta's Overhead Slash could sometimes not align with the reticle while moving in third person.

Support > StadiumNEUTRAL

Fixed an issue where Ana would incorrectly apply The Closer's reveal effect when not performing a headshot.

Support > StadiumNEUTRAL

Fixed an issue where the Overhealth from Ana's Lethal Dose Item was not scaling properly with Ability Power.

Support > StadiumNEUTRAL

Fixed an issue where Biotic Grenades created from Ana's Fountain of Soothe Power granted the same Overhealth as baseline Biotic Grenades with the Home Remedy Power equipped.

Support > StadiumNEUTRAL

Fixed an issue where bonus damage from Junker Queen's Blade Parade Power would persist after unequipping it.

Support > StadiumNEUTRAL

Fixed an issue where the prompt from Ashe's Controlled Boom Power stays on screen after main dynamite has exploded when the Out With a Bang Power is also equipped.

Support > StadiumNEUTRAL

Fixed an issue where Ashe's Incendiary Blastpaper item would apply bonus Burning damage twice if multiple Coach Gun pellets hit.

Support > StadiumNEUTRAL

Fixed an issue where the Iron Eyes mod would not reduce critical damage from Vendetta.

Support > StadiumNEUTRAL

Fixed an issue where Vendetta's Cataclisma power would also damage teammates.

Support > StadiumNEUTRAL

Fixed an issue where D.Va's Busan Blaster mod would incorrectly generate ultimate charge.

Support > StadiumNEUTRAL

Fixed an issue where Zenyatta's Circle of Strife would not apply Discord Orbs to enemies within the additional radius granted by Satya's Solution.

Support > StadiumNEUTRAL

Fixed an issue where the Salvaged Slugs general item was not healing Moira when damaging Barriers.

Support > StadiumNEUTRAL

Fixed an issue where Moira's Multiball Power spawned orbs with less capacity than intended.