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April 1, 2026April 1, 2026

Underwatch Patch Notes

+28-16~137

TANK CHANGES

14 heroes
D.VaNEUTRAL

Now fires two giant, slow-moving missiles that explode in a bigger area.

DominaNEUTRAL

Will randomly select one of many pre-determined Barrier Array configurations.

DominaBUFF

Barrier Panel Health increased by 50.

Barrier Panel Health+50
DominaBUFF

Cooldown reduced to 7 seconds.

Cooldownnow 7
DoomfistNEUTRAL

Doomfist can see all active Talon members through walls.

DoomfistBUFF

Doomfist deals and receives 50% more damage from active Talon members.

DoomfistNEUTRAL

Active Talon members: Vendetta, Emre, Sigma, Moira, Mauga, Freja

DoomfistNEUTRAL

Charge can be held indefinitely.

DoomfistNEUTRAL

Movement speed is no longer reduced when charge is held for long enough.

HazardNEUTRAL

No longer fires a wall-spawning projectile.

HazardNEUTRAL

Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.

HazardBUFF

Cooldown reduced to 8 seconds.

Cooldownnow 8
Junker QueenNEUTRAL

Now shoots 7 knives instead of bullets.

Junker QueenNEUTRAL

Now throws a regular shotgun instead of a knife.

Junker QueenNEUTRAL

When impaling an enemy, the shotgun fires at the enemy.

Junker QueenNEUTRAL

After recalling, the shotgun fires at your crosshair when caught by Junker Queen.

MaugaNEUTRAL

Overrun can last forever.

MaugaNEUTRAL

Using Overrun for too long lights Mauga on fire.

MaugaNEUTRAL

While on fire from Overrun, colliding with enemies lights them on fire.

MaugaNEUTRAL

Now makes Mauga's chainguns shoot blobs of lava, which explode and instantly ignite enemies.

OrisaNEUTRAL

Now launches Orisa in the direction the Javelin is thrown.

OrisaNEUTRAL

While charging Terra Surge, Orisa ascends into the sky and can move around.

OrisaNEUTRAL

Upon unleashing Terra Surge, Orisa slams down onto the ground below her, triggering its damage on impact.

OrisaNEUTRAL

No longer grants overhealth.

OrisaNERF

Maximum damage reduced to 400.

Maximum damagenow 400
RamattraBUFF

Health increased from 425 to 500.

Health425→500
RamattraBUFF

Armor increased from 100 to 500.

Armor100→500
RamattraNEUTRAL

Ramattra is now permanently anti-healed.

RamattraNEUTRAL

Ravenous Vortex now heals Ramattra for 250% of the damage dealt (bypassing anti-heal).

RamattraNEUTRAL

Annihilation now heals Ramattra for 100% of the damage dealt (bypassing anti-heal).

RamattraNEUTRAL

Annihilation applies anti-heal to enemies.

ReinhardtNEUTRAL

Charge can pin multiple enemies at once.

ReinhardtNEUTRAL

Holding forwards or backwards speeds up or slows down Charge's speed.

ReinhardtBUFF

Charge's duration increased from 3 seconds to 10 seconds.

Charge's duration3→10
RoadhogNEUTRAL

Hook no longer pulls enemies.

RoadhogNEUTRAL

Now slows, hacks, anti-heals, burns, and reveals the hooked enemy for 3 seconds.

RoadhogBUFF

Cooldown reduced from 6 seconds to 4.5 seconds.

Cooldown6→4.5
SigmaNEUTRAL

Now fires a shotgun volley of small rocks.

SigmaNEUTRAL

Has 2 charges.

WinstonNERF

Winston has been disabled.

WinstonNEUTRAL

Seriously, you can't play as Winston.

Wrecking BallNEUTRAL

Greatly increases Wrecking Ball's size.

Wrecking BallNERF

Wrecking Ball is unstoppable and takes 30% reduced damage during Roll, but moves significantly slower.

Wrecking BallNEUTRAL

Retracting the Grappling Claw now launches Wrecking Ball in the direction he is moving.

ZaryaNEUTRAL

Secondary fire now blows explosive bubbles.

DAMAGE CHANGES

22 heroes
MeiNEUTRAL

Moved to Tank role and Bruiser subrole.

MeiNEUTRAL

No longer has the Specialist subrole passive.

MeiBUFF

Shields increased from 0 to 200.

Shields0→200
MeiNEUTRAL

Mei's scale has been increased by 25%.

Mei's scale has been+25%
MeiNEUTRAL

Ice Wall's scale has been increased by 25%.

Ice Wall's scale has been+25%
AnranNEUTRAL

While airborne, Anran's secondary fire will push her backwards in the direction she is aiming.

AnranNEUTRAL

Anran can move around while dead before triggering Vermillion Revival.

AsheNEUTRAL

If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.

BastionNEUTRAL

Now shoots large wind-blasts with limited range, knocking back enemies.

BastionBUFF

Bastion now moves faster while in this configuration instead of moving slower.

CassidyNEUTRAL

Cassidy fires a piercing bullet that inflicts bleeding whenever saying hello.

EchoNEUTRAL

Each successive shot increases the number of projectiles fired, creating new shapes for each volley.

EchoNEUTRAL

Cancelling Flight launches Echo in the direction she is moving.

EchoNEUTRAL

Sticky Bombs now bounce off the environment up to 3 times before sticking.

EmreBUFF

Emre's jump height has increased.

EmreNERF

Emre's gravity has decreased.

EmreNEUTRAL

200 of Emre's health has been converted to shields.

EmreNEUTRAL

Projectile physics have been changed.

EmreBUFF

Now sticks to enemies, dealing more damage when stuck.

EmreBUFF

Projectile speed increased.

EmreNEUTRAL

Can now headshot.

EmreNERF

Lifesteal removed.

EmreNEUTRAL

No longer changes Emre's jump behavior.

EmreNEUTRAL

Now deals 60 damage.

EmreNEUTRAL

Will lunge at nearby enemies.

EmreNEUTRAL

Deals critical damage when hitting enemies in the back.

EmreBUFF

Ultimate cost has been reduced by 50%.

Ultimate cost has been-50%
EmreNEUTRAL

Now only fires 2 heavy rounds.

EmreBUFF

Rate of fire has increased.

EmreNEUTRAL

No longer grants flight.

FrejaNERF

Freja's regular movement is 70% slower.

FrejaNEUTRAL

Freja's cooldowns are accelerated by 300% while on the ground.

GenjiNEUTRAL

Moved from his Ultimate to his weapon.

GenjiNERF

Damage reduced from 110 to 65.

Damage110→65
GenjiNEUTRAL

Moved from his weapon to his Ultimate.

GenjiNEUTRAL

Shuriken projectile speed tripled.

GenjiNEUTRAL

Primary fire now continues firing when held down.

GenjiBUFF

Secondary fire now fires 9 projectiles at a faster rate and in a wider arc.

GenjiBUFF

Ultimate duration increased to 8 seconds

Ultimate durationnow 8
GenjiNEUTRAL

New ability.

GenjiNEUTRAL

When activated, Genji's Dragonblade will fire large energy projectiles with each slash for a short duration.

GenjiNEUTRAL

Only usable with Dragonblade equipped.

GenjiNEUTRAL

Has an 8-second cooldown.

HanzoNEUTRAL

Replaces Sonic Arrow.

HanzoNEUTRAL

Has a 6 second cooldown.

HanzoNEUTRAL

Readies one of many possible arrows at random into Hanzo's bow, which can be seen before firing.

JunkratNEUTRAL

Maximum number of active Steel Traps has been increased from 1 to 3.

Maximum number of active Steel Traps has been1→3
JunkratNEUTRAL

No longer has a cooldown and instead costs 50 scrap to place.

JunkratNEUTRAL

Heroes drop 25 scrap upon death, which Junkrat can pick up.

PharahNERF

Removed.

PharahBUFF

Has increased self-knockback.

PharahBUFF

The more Pharah knocks herself back with her Rocket Launcher, the faster she moves.

PharahNEUTRAL

No longer deals damage to Pharah.

ReaperNEUTRAL

During Shadow Step, Reaper has 6 seconds to choose if he wants to teleport there or retreat back to his original position.

ReaperBUFF

If he retreats, Shadow Step's cooldown is reduced to 5 seconds.

If he retreats, Shadow Step's cooldown isnow 5
SojournNEUTRAL

While at 100 energy, Sojourn's abilities consume 50 energy to become energized.

SojournBUFF

Energized Power Slide moves 100% faster and trips enemies Sojourn collides with.

SojournNEUTRAL

Energized Disruptor Shot leaves behind 2 smaller energy bursts as it travels.

SojournNEUTRAL

The smaller energy bursts have a 2-meter radius and deal 60 damage per second.

Soldier: 76NEUTRAL

Soldier: 76 can deal massive damage to enemies if he places Biotic Field on them.

Soldier: 76NEUTRAL

Final Blows increase Soldier: 76's Sprint bonus speed boost by 25%, up to 75% extra.

Soldier: 76NEUTRAL

This bonus is lost on death.

SombraNEUTRAL

Replaced Translocator.

SombraNEUTRAL

Transforms Sombra into a random object.

SombraNEUTRAL

Sombra can still move while disguised.

SombraNEUTRAL

Doing any action removes Sombra's disguise.

SymmetraNEUTRAL

Sentry Turrets now automatically deploy around Symmetra and follow her around wherever she goes.

SymmetraNEUTRAL

Number of charges increased to 4 from 3.

Number of chargesnow 4
SymmetraBUFF

Cooldown reduced to 7.5 seconds.

Cooldownnow 7.5
SymmetraNERF

Damage reduced from 30 to 15.

Damage30→15
TorbjornNEUTRAL

A second Torbjorn is on top of Torbjorn, mimicking all of his actions.

TracerNEUTRAL

Distance increased to 100 meters.

Distancenow 100
VendettaNEUTRAL

Vendetta's camera is always in 3rd person, with her aim being totally separate from the player's.

VendettaNEUTRAL

Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.

VendettaNEUTRAL

Press Interact to lock on to the nearest enemy your crosshair is aiming at.

VendettaNERF

Overhead damage reduced by 40%.

Overhead damage-40%
VentureNEUTRAL

When emerging from Burrow, a random pick-up is also dug out of the ground.

VentureNEUTRAL

The pick-up can be collected by any ally.

WidowmakerNEUTRAL

Can now charge up to 150%.

WidowmakerNERF

When charging above 100%, the charge rate is 80% slower and the scope zooms in even further.

SUPPORT CHANGES

14 heroes
AnaNEUTRAL

Now puts Ana to sleep for up to 3 seconds.

AnaNEUTRAL

When waking up, Ana will Nano Boost herself.

AnaNEUTRAL

The Nano Boost's duration will scale based on how long she was asleep.

BaptisteNEUTRAL

Now charges up to 4 air-dashes.

BaptisteNEUTRAL

Air-dashes are used by jumping in mid-air, launching Baptiste horizontally in the direction he is moving.

BaptisteNEUTRAL

Air dash charges do not decay over time.

BrigitteNEUTRAL

After Shield Bashing, Brigitte begins surfing on another shield for 3 seconds, increasing her movement speed and jump height.

BrigitteNEUTRAL

Shield Bash's cooldown begins once the shield surfing ends.

BrigitteBUFF

Cooldown reduced to 3 seconds.

Cooldownnow 3
IllariNEUTRAL

No longer passively heals nearby allies.

IllariNEUTRAL

Shooting the pylon with Solar Rifle's primary fire reflects the projectile to all enemies in range.

IllariNEUTRAL

Solar Rifle's secondary fire can heal the pylon.

IllariNEUTRAL

Shooting the pylon with Solar Rifle's secondary fire reflects the beam to all damaged allies in range.

IllariNEUTRAL

Build time reduced to 0.5 seconds.

Build timenow 0.5
IllariNEUTRAL

Illari can throw the Pylon further.

IllariNEUTRAL

Cooldown is always 7 seconds.

Jetpack CatNEUTRAL

Comes pre-attached with a Wrecking Ball that can be used to slam into enemies.

Jetpack CatNEUTRAL

Ending Lifeline launches the ball at high speeds in the direction it is moving.

Jetpack CatNEUTRAL

Now has a 12-second duration.

Jetpack CatNERF

Cooldown increased to 6 seconds.

Cooldownnow 6
JunoNEUTRAL

Hyper Ring is now deployed sideways.

JunoNEUTRAL

Allies within Hyper Ring can jump higher. Wheeee!

KirikoNEUTRAL

Kiriko can move along walls horizontally while wall climbing.

KirikoNEUTRAL

After wall-climbing, Kiriko can re-grab the wall without needing to touch the ground.

LifeweaverNEUTRAL

Lifeweaver's scale has been reduced by 50%.

Lifeweaver's scale has been-50%
LifeweaverNERF

Health reduced from 200 to 75.

Health200→75
LifeweaverNERF

Shields reduced from 50 to 25.

Shields50→25
LifeweaverNEUTRAL

Allies pulled by Life Grip get shrunk for 5 seconds after being pulled.

LifeweaverNEUTRAL

Petal Platform's scale has been reduced by 50%.

Petal Platform's scale has been-50%
LifeweaverNERF

Health reduced from 300 to 150.

Health300→150
LifeweaverNEUTRAL

Tree of Life's scale has been reduced by 50%.

Tree of Life's scale has been-50%
LifeweaverNERF

Health reduced from 1200 to 600.

Health1200→600
LucioNEUTRAL

Successive jumps off of the floor increase Lucio's jump height, up to 5 times.

LucioNEUTRAL

Failing to chain jumps together resets Lucio's jump height back to normal.

LucioNEUTRAL

When at maximum jump height, Lucio can land on an enemy's head, dealing damage and bouncing him back up.

MercyNEUTRAL

Can now target enemies.

MercyNEUTRAL

Now only targets enemies.

MercyNEUTRAL

Using "Resurrect" on an enemy deals damage while casting, ending in an explosion of damage when finished.

MercyNEUTRAL

Mercy heals for 50% of the damage dealt with Resurrect.

MercyBUFF

Cooldown reduced to 15 seconds.

Cooldownnow 15
MizukiNEUTRAL

Healing Kasa has 3 charges.

MizukiNEUTRAL

Mizuki now wears a hat for each charge of Healing Kasa available.

MizukiNEUTRAL

Healing Kasa no longer returns to Mizuki.

MizukiBUFF

While Mizuki has 1 or more charges of Healing Kasa, he cannot be headshot.

MizukiNEUTRAL

Mizuki can teleport to his previous location 3 times per use.

MoiraNEUTRAL

Now requires targeting an ally to cast.

MoiraNEUTRAL

The Biotic Orb will attach itself to the targeted ally, moving around with them.

MoiraBUFF

Damage orb's range increased from 4 meters to 8 meters.

Damage orb's range4→8
MoiraBUFF

Healing orb's range increased from 5 meters to 10 meters.

Healing orb's range5→10
WuyangNEUTRAL

Wuyang can charge up Guardian Wave, empowering its size, damage, healing, and knockback.

ZenyattaNEUTRAL

Secondary fire now has a 6-second cooldown.

ZenyattaNEUTRAL

While charging secondary fire, orbs begin circling around Zenyatta, dealing damage and knocking back nearby enemies for up to 8 seconds.

ZenyattaNEUTRAL

When releasing secondary fire, the orbs are shot out all around Zenyatta rather than all straight-forwards.

ZenyattaNEUTRAL

Secondary fire's damage and knockback increase with each orb charged.

ZenyattaBUFF

Zenyatta moves 30% faster while charging Orb of Destruction.

ZenyattaNEUTRAL

Zenyatta gains 15 overhealth with each stored orb.